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author | cnlohr <lohr85@gmail.com> | 2017-03-11 22:45:31 -0500 |
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committer | cnlohr <lohr85@gmail.com> | 2017-03-11 22:45:31 -0500 |
commit | dde0e82eb7a5a5500e27071e344e8afe4e336049 (patch) | |
tree | 6a8b6d97244d16db9c95231e1fbfa057070b6f31 /redist/linmath.h | |
parent | a96dd89c915b5721ed3ce9d41a1d2388651e9ce7 (diff) | |
download | libsurvive-dde0e82eb7a5a5500e27071e344e8afe4e336049.tar.gz libsurvive-dde0e82eb7a5a5500e27071e344e8afe4e336049.tar.bz2 |
Update with almost working poser information stuff. This has been long stream to live. Goobye.
Diffstat (limited to 'redist/linmath.h')
-rw-r--r-- | redist/linmath.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/redist/linmath.h b/redist/linmath.h index a58b2bf..aeaca46 100644 --- a/redist/linmath.h +++ b/redist/linmath.h @@ -92,6 +92,7 @@ void quatrotatevector( FLT * vec3out, const FLT * quat, const FLT * vec3in ); void quatfrom2vectors(FLT *q, const FLT *src, const FLT *dest); //Poses are Position: [x, y, z] Quaternion: [q, x, y, z] +//XXX TODO Write these! void ApplyPoseToPoint( FLT * pout, const FLT * pin, const FLT * pose ); void InvertPose( FLT * poseout, const FLT * pose ); |