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Diffstat (limited to 'bindings/cs/libsurvive.net/SurviveContext.cs')
-rw-r--r--bindings/cs/libsurvive.net/SurviveContext.cs115
1 files changed, 115 insertions, 0 deletions
diff --git a/bindings/cs/libsurvive.net/SurviveContext.cs b/bindings/cs/libsurvive.net/SurviveContext.cs
new file mode 100644
index 0000000..bafcf2b
--- /dev/null
+++ b/bindings/cs/libsurvive.net/SurviveContext.cs
@@ -0,0 +1,115 @@
+using System;
+
+namespace libsurvive
+{
+ using SurviveContextPtr = IntPtr;
+ using SurviveObjectPtr = IntPtr;
+ using SurvivePosePtr = IntPtr;
+
+ public class SurviveContext : IDisposable
+ {
+ protected IntPtr ctx;
+
+ public void Dispose()
+ {
+ cfunctions.survive_close(ctx);
+ ctx = IntPtr.Zero;
+ }
+
+ public SurviveContext() : this(null) { }
+
+ /**
+ * We need to keep these delegates around for the lifespan of this object.
+ * if we just pass the functions in, it creates temporary delegates that
+ * disappear if we don't keep managed ref around
+ */
+ light_process_func light_Process_Func;
+ raw_pose_func raw_Pose_Func;
+ lighthouse_pose_func lighthouse_Pose_Func;
+ angle_process_func angle_Process_Func;
+ button_process_func button_Process_Func;
+ htc_config_func htc_Config_Func;
+ imu_process_func imu_Process_Func;
+ text_feedback_func error_func;
+ text_feedback_func info_func;
+
+ public SurviveContext(string[] args)
+ {
+ string[] newArgs = new string[args.Length + 1];
+ newArgs[0] = System.Reflection.Assembly.GetEntryAssembly().FullName;
+ Array.Copy(args, 0, newArgs, 1, args.Length);
+
+ ctx = cfunctions.survive_init_internal(newArgs.Length, newArgs);
+
+ light_Process_Func = LightEvent;
+ raw_Pose_Func = PoseEvent;
+ lighthouse_Pose_Func = LightHouseEvent;
+ angle_Process_Func = AngleEvent;
+ button_Process_Func = ButtonEvent;
+ htc_Config_Func = HTCConfigEvent;
+ imu_Process_Func = IMUEvent;
+ error_func = ErrorEvent;
+ info_func = InfoEvent;
+
+ cfunctions.survive_install_raw_pose_fn(ctx, raw_Pose_Func);
+ cfunctions.survive_install_light_fn(ctx, light_Process_Func);
+ cfunctions.survive_install_lighthouse_pose_fn(ctx, lighthouse_Pose_Func);
+ cfunctions.survive_install_angle_fn(ctx, angle_Process_Func);
+ cfunctions.survive_install_button_fn(ctx, button_Process_Func);
+ cfunctions.survive_install_htc_config_fn(ctx, htc_Config_Func);
+ cfunctions.survive_install_imu_fn(ctx, imu_Process_Func);
+ cfunctions.survive_install_error_fn(ctx, error_func);
+ cfunctions.survive_install_info_fn(ctx, info_func);
+ }
+
+ virtual protected void InfoEvent(SurviveObjectPtr ctx, string fault)
+ {
+ Console.Out.WriteLine(fault);
+ }
+
+ virtual protected void ErrorEvent(SurviveObjectPtr ctx, string fault)
+ {
+ Console.Error.WriteLine(fault);
+ }
+
+ virtual protected void IMUEvent(SurviveObjectPtr so, int mask, double[] accelgyro, uint timecode, int id)
+ {
+ cfunctions.survive_default_imu_process(so, mask, accelgyro, timecode, id);
+ }
+
+ virtual protected int HTCConfigEvent(SurviveObjectPtr so, string ct0conf, int len)
+ {
+ return cfunctions.survive_default_htc_config_process(so, ct0conf, len);
+ }
+
+ virtual protected void ButtonEvent(SurviveObjectPtr so, byte eventType, byte buttonId, byte axis1Id, ushort axis1Val, byte axis2Id, ushort axis2Val)
+ {
+ cfunctions.survive_default_button_process(so, eventType, buttonId, axis1Id, axis1Val, axis2Id, axis2Val);
+ }
+
+ virtual protected void AngleEvent(SurviveObjectPtr so, int sensor_id, int acode, uint timecode, double length, double angle, uint lh)
+ {
+ cfunctions.survive_default_angle_process(so, sensor_id, acode, timecode, length, angle, lh);
+ }
+
+ protected void LightHouseEvent(SurviveObjectPtr ctx, byte lighthouse, SurvivePose lighthouse_pose, SurvivePose object_pose)
+ {
+ cfunctions.survive_default_lighthouse_pose_process(ctx, lighthouse, lighthouse_pose, object_pose);
+ }
+
+ virtual protected void LightEvent(SurviveObjectPtr so, int sensor_id, int acode, int timeinsweep, UInt32 timecode, UInt32 length, UInt32 lighthouse)
+ {
+ cfunctions.survive_default_light_process(so, sensor_id, acode, timeinsweep, timecode, length, lighthouse);
+ }
+
+ virtual protected void PoseEvent(IntPtr so, byte lighthouse, SurvivePose pose)
+ {
+ cfunctions.survive_default_raw_pose_process(so, lighthouse, pose);
+ }
+
+ public int Poll()
+ {
+ return cfunctions.survive_poll(ctx);
+ }
+ }
+} \ No newline at end of file