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authorMike Turvey <mturvey6@gmail.com>2017-05-30 17:56:52 -0700
committerMike Turvey <mturvey6@gmail.com>2017-05-30 17:56:52 -0700
commit4741dca55f325eb3b56090bb3941ffa4152dfed8 (patch)
tree24e71a52434481ef5ab893d2eb7b298f65c69f45 /redist
parent5108f75390ee57fc4669a9110002585500176593 (diff)
downloadlibsurvive-4741dca55f325eb3b56090bb3941ffa4152dfed8.tar.gz
libsurvive-4741dca55f325eb3b56090bb3941ffa4152dfed8.tar.bz2
Add angleaxisfrom2vect()
Diffstat (limited to 'redist')
-rw-r--r--redist/linmath.c39
-rw-r--r--redist/linmath.h2
2 files changed, 41 insertions, 0 deletions
diff --git a/redist/linmath.c b/redist/linmath.c
index b3896ff..5d51708 100644
--- a/redist/linmath.c
+++ b/redist/linmath.c
@@ -104,6 +104,45 @@ void rotatearoundaxis(FLT *outvec3, FLT *invec3, FLT *axis, FLT angle)
outvec3[2] = w*(u*x + v*y + w*z)*(1-c) + z*c + (-v*x + u*y)*s;
}
+void angleaxisfrom2vect(FLT *angle, FLT *axis, FLT *src, FLT *dest)
+{
+ FLT v0[3];
+ FLT v1[3];
+ normalize3d(v0, src);
+ normalize3d(v1, dest);
+
+ FLT d = dot3d(v0, v1);// v0.dotProduct(v1);
+
+ // If dot == 1, vectors are the same
+ // If dot == -1, vectors are opposite
+ if (FLT_FABS(d - 1) < DEFAULT_EPSILON)
+ {
+ axis[0] = 0;
+ axis[1] = 1;
+ axis[2] = 0;
+ *angle = 0;
+ return;
+ }
+ else if (FLT_FABS(d + 1) < DEFAULT_EPSILON)
+ {
+ axis[0] = 0;
+ axis[1] = 1;
+ axis[2] = 0;
+ *angle = LINMATHPI;
+ return;
+ }
+
+ FLT v0Len = magnitude3d(v0);
+ FLT v1Len = magnitude3d(v1);
+
+ *angle = FLT_ACOS(d / (v0Len * v1Len));
+
+ //cross3d(c, v0, v1);
+ cross3d(axis, v1, v0);
+
+}
+
+
/////////////////////////////////////QUATERNIONS//////////////////////////////////////////
//Originally from Mercury (Copyright (C) 2009 by Joshua Allen, Charles Lohr, Adam Lowman)
//Under the mit/X11 license.
diff --git a/redist/linmath.h b/redist/linmath.h
index 6f0bf60..8d6cf05 100644
--- a/redist/linmath.h
+++ b/redist/linmath.h
@@ -71,6 +71,8 @@ FLT magnitude3d(const FLT * a );
FLT anglebetween3d( FLT * a, FLT * b );
void rotatearoundaxis(FLT *outvec3, FLT *invec3, FLT *axis, FLT angle);
+void angleaxisfrom2vect(FLT *angle, FLT *axis, FLT *src, FLT *dest);
+
//Quaternion things...
void quatsetnone( FLT * q );