From 4741dca55f325eb3b56090bb3941ffa4152dfed8 Mon Sep 17 00:00:00 2001 From: Mike Turvey Date: Tue, 30 May 2017 17:56:52 -0700 Subject: Add angleaxisfrom2vect() --- redist/linmath.c | 39 +++++++++++++++++++++++++++++++++++++++ redist/linmath.h | 2 ++ 2 files changed, 41 insertions(+) (limited to 'redist') diff --git a/redist/linmath.c b/redist/linmath.c index b3896ff..5d51708 100644 --- a/redist/linmath.c +++ b/redist/linmath.c @@ -104,6 +104,45 @@ void rotatearoundaxis(FLT *outvec3, FLT *invec3, FLT *axis, FLT angle) outvec3[2] = w*(u*x + v*y + w*z)*(1-c) + z*c + (-v*x + u*y)*s; } +void angleaxisfrom2vect(FLT *angle, FLT *axis, FLT *src, FLT *dest) +{ + FLT v0[3]; + FLT v1[3]; + normalize3d(v0, src); + normalize3d(v1, dest); + + FLT d = dot3d(v0, v1);// v0.dotProduct(v1); + + // If dot == 1, vectors are the same + // If dot == -1, vectors are opposite + if (FLT_FABS(d - 1) < DEFAULT_EPSILON) + { + axis[0] = 0; + axis[1] = 1; + axis[2] = 0; + *angle = 0; + return; + } + else if (FLT_FABS(d + 1) < DEFAULT_EPSILON) + { + axis[0] = 0; + axis[1] = 1; + axis[2] = 0; + *angle = LINMATHPI; + return; + } + + FLT v0Len = magnitude3d(v0); + FLT v1Len = magnitude3d(v1); + + *angle = FLT_ACOS(d / (v0Len * v1Len)); + + //cross3d(c, v0, v1); + cross3d(axis, v1, v0); + +} + + /////////////////////////////////////QUATERNIONS////////////////////////////////////////// //Originally from Mercury (Copyright (C) 2009 by Joshua Allen, Charles Lohr, Adam Lowman) //Under the mit/X11 license. diff --git a/redist/linmath.h b/redist/linmath.h index 6f0bf60..8d6cf05 100644 --- a/redist/linmath.h +++ b/redist/linmath.h @@ -71,6 +71,8 @@ FLT magnitude3d(const FLT * a ); FLT anglebetween3d( FLT * a, FLT * b ); void rotatearoundaxis(FLT *outvec3, FLT *invec3, FLT *axis, FLT angle); +void angleaxisfrom2vect(FLT *angle, FLT *axis, FLT *src, FLT *dest); + //Quaternion things... void quatsetnone( FLT * q ); -- cgit v1.2.3