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authorJustin Berger <j.david.berger@gmail.com>2018-03-16 09:14:43 -0600
committerJustin Berger <j.david.berger@gmail.com>2018-03-16 09:14:43 -0600
commitfc575131ccf05c605ba567b95851976fad7c5444 (patch)
treea72d33d2f25a7f6bb1a54b03b8457301cf5ca743
parentb0c70158e8c2c7d2826368a2808c2a594f422821 (diff)
downloadlibsurvive-fc575131ccf05c605ba567b95851976fad7c5444.tar.gz
libsurvive-fc575131ccf05c605ba567b95851976fad7c5444.tar.bz2
Added missing viz dep
-rw-r--r--tools/viz/lib/OrbitControls.js1017
1 files changed, 1017 insertions, 0 deletions
diff --git a/tools/viz/lib/OrbitControls.js b/tools/viz/lib/OrbitControls.js
new file mode 100644
index 0000000..ba5e996
--- /dev/null
+++ b/tools/viz/lib/OrbitControls.js
@@ -0,0 +1,1017 @@
+/**
+ * @author qiao / https://github.com/qiao
+ * @author mrdoob / http://mrdoob.com
+ * @author alteredq / http://alteredqualia.com/
+ * @author WestLangley / http://github.com/WestLangley
+ * @author erich666 / http://erichaines.com
+ */
+
+// This set of controls performs orbiting, dollying (zooming), and panning.
+// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by
+// default).
+//
+// Orbit - left mouse / touch: one finger move
+// Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
+// Pan - right mouse, or arrow keys / touch: three finger swipe
+
+THREE.OrbitControls = function(object, domElement) {
+
+ this.object = object;
+
+ this.domElement = (domElement !== undefined) ? domElement : document;
+
+ // Set to false to disable this control
+ this.enabled = true;
+
+ // "target" sets the location of focus, where the object orbits around
+ this.target = new THREE.Vector3();
+
+ // How far you can dolly in and out ( PerspectiveCamera only )
+ this.minDistance = 0;
+ this.maxDistance = Infinity;
+
+ // How far you can zoom in and out ( OrthographicCamera only )
+ this.minZoom = 0;
+ this.maxZoom = Infinity;
+
+ // How far you can orbit vertically, upper and lower limits.
+ // Range is 0 to Math.PI radians.
+ this.minPolarAngle = 0; // radians
+ this.maxPolarAngle = Math.PI; // radians
+
+ // How far you can orbit horizontally, upper and lower limits.
+ // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
+ this.minAzimuthAngle = -Infinity; // radians
+ this.maxAzimuthAngle = Infinity; // radians
+
+ // Set to true to enable damping (inertia)
+ // If damping is enabled, you must call controls.update() in your animation
+ // loop
+ this.enableDamping = false;
+ this.dampingFactor = 0.25;
+
+ // This option actually enables dollying in and out; left as "zoom" for
+ // backwards compatibility.
+ // Set to false to disable zooming
+ this.enableZoom = true;
+ this.zoomSpeed = 1.0;
+
+ // Set to false to disable rotating
+ this.enableRotate = true;
+ this.rotateSpeed = 1.0;
+
+ // Set to false to disable panning
+ this.enablePan = true;
+ this.keyPanSpeed = 7.0; // pixels moved per arrow key push
+
+ // Set to true to automatically rotate around the target
+ // If auto-rotate is enabled, you must call controls.update() in your
+ // animation loop
+ this.autoRotate = false;
+ this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
+
+ // Set to false to disable use of the keys
+ this.enableKeys = true;
+
+ // The four arrow keys
+ this.keys = {LEFT : 37, UP : 38, RIGHT : 39, BOTTOM : 40};
+
+ // Mouse buttons
+ this.mouseButtons = {ORBIT : THREE.MOUSE.LEFT, ZOOM : THREE.MOUSE.MIDDLE, PAN : THREE.MOUSE.RIGHT};
+
+ // for reset
+ this.target0 = this.target.clone();
+ this.position0 = this.object.position.clone();
+ this.zoom0 = this.object.zoom;
+
+ //
+ // public methods
+ //
+
+ this.getPolarAngle = function() {
+
+ return spherical.phi;
+
+ };
+
+ this.getAzimuthalAngle = function() {
+
+ return spherical.theta;
+
+ };
+
+ this.saveState = function() {
+
+ scope.target0.copy(scope.target);
+ scope.position0.copy(scope.object.position);
+ scope.zoom0 = scope.object.zoom;
+
+ };
+
+ this.reset = function() {
+
+ scope.target.copy(scope.target0);
+ scope.object.position.copy(scope.position0);
+ scope.object.zoom = scope.zoom0;
+
+ scope.object.updateProjectionMatrix();
+ scope.dispatchEvent(changeEvent);
+
+ scope.update();
+
+ state = STATE.NONE;
+
+ };
+
+ // this method is exposed, but perhaps it would be better if we can make it
+ // private...
+ this.update = function() {
+
+ var offset = new THREE.Vector3();
+
+ // so camera.up is the orbit axis
+ var quat = new THREE.Quaternion().setFromUnitVectors(object.up, new THREE.Vector3(0, 1, 0));
+ var quatInverse = quat.clone().inverse();
+
+ var lastPosition = new THREE.Vector3();
+ var lastQuaternion = new THREE.Quaternion();
+
+ return function update() {
+
+ var position = scope.object.position;
+
+ offset.copy(position).sub(scope.target);
+
+ // rotate offset to "y-axis-is-up" space
+ offset.applyQuaternion(quat);
+
+ // angle from z-axis around y-axis
+ spherical.setFromVector3(offset);
+
+ if (scope.autoRotate && state === STATE.NONE) {
+
+ rotateLeft(getAutoRotationAngle());
+ }
+
+ spherical.theta += sphericalDelta.theta;
+ spherical.phi += sphericalDelta.phi;
+
+ // restrict theta to be between desired limits
+ spherical.theta = Math.max(scope.minAzimuthAngle, Math.min(scope.maxAzimuthAngle, spherical.theta));
+
+ // restrict phi to be between desired limits
+ spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi));
+
+ spherical.makeSafe();
+
+ spherical.radius *= scale;
+
+ // restrict radius to be between desired limits
+ spherical.radius = Math.max(scope.minDistance, Math.min(scope.maxDistance, spherical.radius));
+
+ // move target to panned location
+ scope.target.add(panOffset);
+
+ offset.setFromSpherical(spherical);
+
+ // rotate offset back to "camera-up-vector-is-up" space
+ offset.applyQuaternion(quatInverse);
+
+ position.copy(scope.target).add(offset);
+
+ scope.object.lookAt(scope.target);
+
+ if (scope.enableDamping === true) {
+
+ sphericalDelta.theta *= (1 - scope.dampingFactor);
+ sphericalDelta.phi *= (1 - scope.dampingFactor);
+
+ } else {
+
+ sphericalDelta.set(0, 0, 0);
+ }
+
+ scale = 1;
+ panOffset.set(0, 0, 0);
+
+ // update condition is:
+ // min(camera displacement, camera rotation in radians)^2 > EPS
+ // using small-angle approximation cos(x/2) = 1 - x^2 / 8
+
+ if (zoomChanged || lastPosition.distanceToSquared(scope.object.position) > EPS ||
+ 8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) {
+
+ scope.dispatchEvent(changeEvent);
+
+ lastPosition.copy(scope.object.position);
+ lastQuaternion.copy(scope.object.quaternion);
+ zoomChanged = false;
+
+ return true;
+ }
+
+ return false;
+
+ };
+
+ }();
+
+ this.dispose = function() {
+
+ scope.domElement.removeEventListener('contextmenu', onContextMenu, false);
+ scope.domElement.removeEventListener('mousedown', onMouseDown, false);
+ scope.domElement.removeEventListener('wheel', onMouseWheel, false);
+
+ scope.domElement.removeEventListener('touchstart', onTouchStart, false);
+ scope.domElement.removeEventListener('touchend', onTouchEnd, false);
+ scope.domElement.removeEventListener('touchmove', onTouchMove, false);
+
+ document.removeEventListener('mousemove', onMouseMove, false);
+ document.removeEventListener('mouseup', onMouseUp, false);
+
+ window.removeEventListener('keydown', onKeyDown, false);
+
+ // scope.dispatchEvent( { type: 'dispose' } ); // should this be added
+ // here?
+
+ };
+
+ //
+ // internals
+ //
+
+ var scope = this;
+
+ var changeEvent = {type : 'change'};
+ var startEvent = {type : 'start'};
+ var endEvent = {type : 'end'};
+
+ var STATE = {NONE : -1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5};
+
+ var state = STATE.NONE;
+
+ var EPS = 0.000001;
+
+ // current position in spherical coordinates
+ var spherical = new THREE.Spherical();
+ var sphericalDelta = new THREE.Spherical();
+
+ var scale = 1;
+ var panOffset = new THREE.Vector3();
+ var zoomChanged = false;
+
+ var rotateStart = new THREE.Vector2();
+ var rotateEnd = new THREE.Vector2();
+ var rotateDelta = new THREE.Vector2();
+
+ var panStart = new THREE.Vector2();
+ var panEnd = new THREE.Vector2();
+ var panDelta = new THREE.Vector2();
+
+ var dollyStart = new THREE.Vector2();
+ var dollyEnd = new THREE.Vector2();
+ var dollyDelta = new THREE.Vector2();
+
+ function getAutoRotationAngle() { return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; }
+
+ function getZoomScale() { return Math.pow(0.95, scope.zoomSpeed); }
+
+ function rotateLeft(angle) { sphericalDelta.theta -= angle; }
+
+ function rotateUp(angle) { sphericalDelta.phi -= angle; }
+
+ var panLeft = function() {
+
+ var v = new THREE.Vector3();
+
+ return function panLeft(distance, objectMatrix) {
+
+ v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
+ v.multiplyScalar(-distance);
+
+ panOffset.add(v);
+
+ };
+
+ }();
+
+ var panUp = function() {
+
+ var v = new THREE.Vector3();
+
+ return function panUp(distance, objectMatrix) {
+
+ v.setFromMatrixColumn(objectMatrix, 1); // get Y column of objectMatrix
+ v.multiplyScalar(distance);
+
+ panOffset.add(v);
+
+ };
+
+ }();
+
+ // deltaX and deltaY are in pixels; right and down are positive
+ var pan = function() {
+
+ var offset = new THREE.Vector3();
+
+ return function pan(deltaX, deltaY) {
+
+ var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
+
+ if (scope.object.isPerspectiveCamera) {
+
+ // perspective
+ var position = scope.object.position;
+ offset.copy(position).sub(scope.target);
+ var targetDistance = offset.length();
+
+ // half of the fov is center to top of screen
+ targetDistance *= Math.tan((scope.object.fov / 2) * Math.PI / 180.0);
+
+ // we actually don't use screenWidth, since perspective camera
+ // is fixed to screen height
+ panLeft(2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix);
+ panUp(2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix);
+
+ } else if (scope.object.isOrthographicCamera) {
+
+ // orthographic
+ panLeft(deltaX * (scope.object.right - scope.object.left) / scope.object.zoom / element.clientWidth,
+ scope.object.matrix);
+ panUp(deltaY * (scope.object.top - scope.object.bottom) / scope.object.zoom / element.clientHeight,
+ scope.object.matrix);
+
+ } else {
+
+ // camera neither orthographic nor perspective
+ console.warn('WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.');
+ scope.enablePan = false;
+ }
+
+ };
+
+ }();
+
+ function dollyIn(dollyScale) {
+
+ if (scope.object.isPerspectiveCamera) {
+
+ scale /= dollyScale;
+
+ } else if (scope.object.isOrthographicCamera) {
+
+ scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom * dollyScale));
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ } else {
+
+ console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
+ scope.enableZoom = false;
+ }
+ }
+
+ function dollyOut(dollyScale) {
+
+ if (scope.object.isPerspectiveCamera) {
+
+ scale *= dollyScale;
+
+ } else if (scope.object.isOrthographicCamera) {
+
+ scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / dollyScale));
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ } else {
+
+ console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
+ scope.enableZoom = false;
+ }
+ }
+
+ //
+ // event callbacks - update the object state
+ //
+
+ function handleMouseDownRotate(event) {
+
+ // console.log( 'handleMouseDownRotate' );
+
+ rotateStart.set(event.clientX, event.clientY);
+ }
+
+ function handleMouseDownDolly(event) {
+
+ // console.log( 'handleMouseDownDolly' );
+
+ dollyStart.set(event.clientX, event.clientY);
+ }
+
+ function handleMouseDownPan(event) {
+
+ // console.log( 'handleMouseDownPan' );
+
+ panStart.set(event.clientX, event.clientY);
+ }
+
+ function handleMouseMoveRotate(event) {
+
+ // console.log( 'handleMouseMoveRotate' );
+
+ rotateEnd.set(event.clientX, event.clientY);
+ rotateDelta.subVectors(rotateEnd, rotateStart);
+
+ var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
+
+ // rotating across whole screen goes 360 degrees around
+ rotateLeft(2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed);
+
+ // rotating up and down along whole screen attempts to go 360, but
+ // limited to 180
+ rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed);
+
+ rotateStart.copy(rotateEnd);
+
+ scope.update();
+ }
+
+ function handleMouseMoveDolly(event) {
+
+ // console.log( 'handleMouseMoveDolly' );
+
+ dollyEnd.set(event.clientX, event.clientY);
+
+ dollyDelta.subVectors(dollyEnd, dollyStart);
+
+ if (dollyDelta.y > 0) {
+
+ dollyIn(getZoomScale());
+
+ } else if (dollyDelta.y < 0) {
+
+ dollyOut(getZoomScale());
+ }
+
+ dollyStart.copy(dollyEnd);
+
+ scope.update();
+ }
+
+ function handleMouseMovePan(event) {
+
+ // console.log( 'handleMouseMovePan' );
+
+ panEnd.set(event.clientX, event.clientY);
+
+ panDelta.subVectors(panEnd, panStart);
+
+ pan(panDelta.x, panDelta.y);
+
+ panStart.copy(panEnd);
+
+ scope.update();
+ }
+
+ function handleMouseUp(event) {
+
+ // console.log( 'handleMouseUp' );
+ }
+
+ function handleMouseWheel(event) {
+
+ // console.log( 'handleMouseWheel' );
+
+ if (event.deltaY < 0) {
+
+ dollyOut(getZoomScale());
+
+ } else if (event.deltaY > 0) {
+
+ dollyIn(getZoomScale());
+ }
+
+ scope.update();
+ }
+
+ function handleKeyDown(event) {
+
+ // console.log( 'handleKeyDown' );
+
+ switch (event.keyCode) {
+
+ case scope.keys.UP:
+ pan(0, scope.keyPanSpeed);
+ scope.update();
+ break;
+
+ case scope.keys.BOTTOM:
+ pan(0, -scope.keyPanSpeed);
+ scope.update();
+ break;
+
+ case scope.keys.LEFT:
+ pan(scope.keyPanSpeed, 0);
+ scope.update();
+ break;
+
+ case scope.keys.RIGHT:
+ pan(-scope.keyPanSpeed, 0);
+ scope.update();
+ break;
+ }
+ }
+
+ function handleTouchStartRotate(event) {
+
+ // console.log( 'handleTouchStartRotate' );
+
+ rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);
+ }
+
+ function handleTouchStartDolly(event) {
+
+ // console.log( 'handleTouchStartDolly' );
+
+ var dx = event.touches[0].pageX - event.touches[1].pageX;
+ var dy = event.touches[0].pageY - event.touches[1].pageY;
+
+ var distance = Math.sqrt(dx * dx + dy * dy);
+
+ dollyStart.set(0, distance);
+ }
+
+ function handleTouchStartPan(event) {
+
+ // console.log( 'handleTouchStartPan' );
+
+ panStart.set(event.touches[0].pageX, event.touches[0].pageY);
+ }
+
+ function handleTouchMoveRotate(event) {
+
+ // console.log( 'handleTouchMoveRotate' );
+
+ rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);
+ rotateDelta.subVectors(rotateEnd, rotateStart);
+
+ var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
+
+ // rotating across whole screen goes 360 degrees around
+ rotateLeft(2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed);
+
+ // rotating up and down along whole screen attempts to go 360, but
+ // limited to 180
+ rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed);
+
+ rotateStart.copy(rotateEnd);
+
+ scope.update();
+ }
+
+ function handleTouchMoveDolly(event) {
+
+ // console.log( 'handleTouchMoveDolly' );
+
+ var dx = event.touches[0].pageX - event.touches[1].pageX;
+ var dy = event.touches[0].pageY - event.touches[1].pageY;
+
+ var distance = Math.sqrt(dx * dx + dy * dy);
+
+ dollyEnd.set(0, distance);
+
+ dollyDelta.subVectors(dollyEnd, dollyStart);
+
+ if (dollyDelta.y > 0) {
+
+ dollyOut(getZoomScale());
+
+ } else if (dollyDelta.y < 0) {
+
+ dollyIn(getZoomScale());
+ }
+
+ dollyStart.copy(dollyEnd);
+
+ scope.update();
+ }
+
+ function handleTouchMovePan(event) {
+
+ // console.log( 'handleTouchMovePan' );
+
+ panEnd.set(event.touches[0].pageX, event.touches[0].pageY);
+
+ panDelta.subVectors(panEnd, panStart);
+
+ pan(panDelta.x, panDelta.y);
+
+ panStart.copy(panEnd);
+
+ scope.update();
+ }
+
+ function handleTouchEnd(event) {
+
+ // console.log( 'handleTouchEnd' );
+ }
+
+ //
+ // event handlers - FSM: listen for events and reset state
+ //
+
+ function onMouseDown(event) {
+
+ if (scope.enabled === false)
+ return;
+
+ event.preventDefault();
+
+ switch (event.button) {
+
+ case scope.mouseButtons.ORBIT:
+
+ if (scope.enableRotate === false)
+ return;
+
+ handleMouseDownRotate(event);
+
+ state = STATE.ROTATE;
+
+ break;
+
+ case scope.mouseButtons.ZOOM:
+
+ if (scope.enableZoom === false)
+ return;
+
+ handleMouseDownDolly(event);
+
+ state = STATE.DOLLY;
+
+ break;
+
+ case scope.mouseButtons.PAN:
+
+ if (scope.enablePan === false)
+ return;
+
+ handleMouseDownPan(event);
+
+ state = STATE.PAN;
+
+ break;
+ }
+
+ if (state !== STATE.NONE) {
+
+ document.addEventListener('mousemove', onMouseMove, false);
+ document.addEventListener('mouseup', onMouseUp, false);
+
+ scope.dispatchEvent(startEvent);
+ }
+ }
+
+ function onMouseMove(event) {
+
+ if (scope.enabled === false)
+ return;
+
+ event.preventDefault();
+
+ switch (state) {
+
+ case STATE.ROTATE:
+
+ if (scope.enableRotate === false)
+ return;
+
+ handleMouseMoveRotate(event);
+
+ break;
+
+ case STATE.DOLLY:
+
+ if (scope.enableZoom === false)
+ return;
+
+ handleMouseMoveDolly(event);
+
+ break;
+
+ case STATE.PAN:
+
+ if (scope.enablePan === false)
+ return;
+
+ handleMouseMovePan(event);
+
+ break;
+ }
+ }
+
+ function onMouseUp(event) {
+
+ if (scope.enabled === false)
+ return;
+
+ handleMouseUp(event);
+
+ document.removeEventListener('mousemove', onMouseMove, false);
+ document.removeEventListener('mouseup', onMouseUp, false);
+
+ scope.dispatchEvent(endEvent);
+
+ state = STATE.NONE;
+ }
+
+ function onMouseWheel(event) {
+
+ if (scope.enabled === false || scope.enableZoom === false || (state !== STATE.NONE && state !== STATE.ROTATE))
+ return;
+
+ event.preventDefault();
+ event.stopPropagation();
+
+ scope.dispatchEvent(startEvent);
+
+ handleMouseWheel(event);
+
+ scope.dispatchEvent(endEvent);
+ }
+
+ function onKeyDown(event) {
+
+ if (scope.enabled === false || scope.enableKeys === false || scope.enablePan === false)
+ return;
+
+ handleKeyDown(event);
+ }
+
+ function onTouchStart(event) {
+
+ if (scope.enabled === false)
+ return;
+
+ switch (event.touches.length) {
+
+ case 1: // one-fingered touch: rotate
+
+ if (scope.enableRotate === false)
+ return;
+
+ handleTouchStartRotate(event);
+
+ state = STATE.TOUCH_ROTATE;
+
+ break;
+
+ case 2: // two-fingered touch: dolly
+
+ if (scope.enableZoom === false)
+ return;
+
+ handleTouchStartDolly(event);
+
+ state = STATE.TOUCH_DOLLY;
+
+ break;
+
+ case 3: // three-fingered touch: pan
+
+ if (scope.enablePan === false)
+ return;
+
+ handleTouchStartPan(event);
+
+ state = STATE.TOUCH_PAN;
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+ }
+
+ if (state !== STATE.NONE) {
+
+ scope.dispatchEvent(startEvent);
+ }
+ }
+
+ function onTouchMove(event) {
+
+ if (scope.enabled === false)
+ return;
+
+ event.preventDefault();
+ event.stopPropagation();
+
+ switch (event.touches.length) {
+
+ case 1: // one-fingered touch: rotate
+
+ if (scope.enableRotate === false)
+ return;
+ if (state !== STATE.TOUCH_ROTATE)
+ return; // is this needed?...
+
+ handleTouchMoveRotate(event);
+
+ break;
+
+ case 2: // two-fingered touch: dolly
+
+ if (scope.enableZoom === false)
+ return;
+ if (state !== STATE.TOUCH_DOLLY)
+ return; // is this needed?...
+
+ handleTouchMoveDolly(event);
+
+ break;
+
+ case 3: // three-fingered touch: pan
+
+ if (scope.enablePan === false)
+ return;
+ if (state !== STATE.TOUCH_PAN)
+ return; // is this needed?...
+
+ handleTouchMovePan(event);
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+ }
+ }
+
+ function onTouchEnd(event) {
+
+ if (scope.enabled === false)
+ return;
+
+ handleTouchEnd(event);
+
+ scope.dispatchEvent(endEvent);
+
+ state = STATE.NONE;
+ }
+
+ function onContextMenu(event) {
+
+ if (scope.enabled === false)
+ return;
+
+ event.preventDefault();
+ }
+
+ //
+
+ scope.domElement.addEventListener('contextmenu', onContextMenu, false);
+
+ scope.domElement.addEventListener('mousedown', onMouseDown, false);
+ scope.domElement.addEventListener('wheel', onMouseWheel, false);
+
+ scope.domElement.addEventListener('touchstart', onTouchStart, false);
+ scope.domElement.addEventListener('touchend', onTouchEnd, false);
+ scope.domElement.addEventListener('touchmove', onTouchMove, false);
+
+ window.addEventListener('keydown', onKeyDown, false);
+
+ // force an update at start
+
+ this.update();
+
+};
+
+THREE.OrbitControls.prototype = Object.create(THREE.EventDispatcher.prototype);
+THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
+
+Object.defineProperties(THREE.OrbitControls.prototype, {
+
+ center : {
+
+ get : function() {
+
+ console.warn('THREE.OrbitControls: .center has been renamed to .target');
+ return this.target;
+
+ }
+
+ },
+
+ // backward compatibility
+
+ noZoom : {
+
+ get : function() {
+
+ console.warn('THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.');
+ return !this.enableZoom;
+
+ },
+
+ set : function(value) {
+
+ console.warn('THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.');
+ this.enableZoom = !value;
+
+ }
+
+ },
+
+ noRotate : {
+
+ get : function() {
+
+ console.warn('THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.');
+ return !this.enableRotate;
+
+ },
+
+ set : function(value) {
+
+ console.warn('THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.');
+ this.enableRotate = !value;
+
+ }
+
+ },
+
+ noPan : {
+
+ get : function() {
+
+ console.warn('THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.');
+ return !this.enablePan;
+
+ },
+
+ set : function(value) {
+
+ console.warn('THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.');
+ this.enablePan = !value;
+
+ }
+
+ },
+
+ noKeys : {
+
+ get : function() {
+
+ console.warn('THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.');
+ return !this.enableKeys;
+
+ },
+
+ set : function(value) {
+
+ console.warn('THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.');
+ this.enableKeys = !value;
+
+ }
+
+ },
+
+ staticMoving : {
+
+ get : function() {
+
+ console.warn('THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.');
+ return !this.enableDamping;
+
+ },
+
+ set : function(value) {
+
+ console.warn('THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.');
+ this.enableDamping = !value;
+
+ }
+
+ },
+
+ dynamicDampingFactor : {
+
+ get : function() {
+
+ console.warn('THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.');
+ return this.dampingFactor;
+
+ },
+
+ set : function(value) {
+
+ console.warn('THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.');
+ this.dampingFactor = value;
+
+ }
+
+ }
+
+});