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authorJustin Berger <j.david.berger@gmail.com>2018-03-29 00:17:07 -0600
committerJustin Berger <j.david.berger@gmail.com>2018-03-29 00:17:07 -0600
commit4856dd8d4121f23750baace5fd8bd81869f5ac81 (patch)
treef5dd9da7e12a867d5b77bf987a3d9c1b7fedd467
parent08cc0afc797d2225cf23fbc785e6a28cc8667285 (diff)
downloadlibsurvive-4856dd8d4121f23750baace5fd8bd81869f5ac81.tar.gz
libsurvive-4856dd8d4121f23750baace5fd8bd81869f5ac81.tar.bz2
Filled out OO struct; most needed functions are there
-rw-r--r--bindings/cs/Demo/Program.cs28
-rw-r--r--bindings/cs/libsurvive.net/SurviveContext.cs65
-rw-r--r--bindings/cs/libsurvive.net/cfunctions.cs67
-rw-r--r--include/libsurvive/survive_types.h3
-rw-r--r--winbuild/libsurvive/libsurvive.vcxproj5
5 files changed, 114 insertions, 54 deletions
diff --git a/bindings/cs/Demo/Program.cs b/bindings/cs/Demo/Program.cs
index 1644360..c03d83c 100644
--- a/bindings/cs/Demo/Program.cs
+++ b/bindings/cs/Demo/Program.cs
@@ -9,13 +9,39 @@ namespace Demo
{
internal class MyHandler : SurviveContext
{
- public MyHandler()
+ private static void WritePose(string name, SurvivePose pose)
+ {
+ Console.Out.WriteLine(name);
+ Console.Out.Write(" [ ");
+ for (int i = 0; i < 3; i++)
+ Console.Out.Write("{0} ", pose.Pos[i]);
+ Console.Out.Write(" ] [ ");
+ for (int i = 0; i < 4; i++)
+ Console.Out.Write("{0} ", pose.Rot[i]);
+ Console.Out.Write(" ] ");
+ Console.Out.WriteLine();
+ }
+
+ public MyHandler() : base()
{
}
public MyHandler(string[] args) : base(args)
{
}
+
+ protected void LightHouseEvent1(IntPtr ctx, byte lighthouse, SurvivePose lighthouse_pose, SurvivePose object_pose)
+ {
+ base.LightHouseEvent(ctx, lighthouse, lighthouse_pose, object_pose);
+ WritePose("Lighthouse", lighthouse_pose);
+ WritePose("Object", object_pose);
+ }
+
+ protected override void PoseEvent(IntPtr so, byte lighthouse, SurvivePose pose)
+ {
+ WritePose("Pose", pose);
+ base.PoseEvent(so, lighthouse, pose);
+ }
}
class Program
{
diff --git a/bindings/cs/libsurvive.net/SurviveContext.cs b/bindings/cs/libsurvive.net/SurviveContext.cs
index 1fb8c11..bafcf2b 100644
--- a/bindings/cs/libsurvive.net/SurviveContext.cs
+++ b/bindings/cs/libsurvive.net/SurviveContext.cs
@@ -18,6 +18,21 @@ namespace libsurvive
public SurviveContext() : this(null) { }
+ /**
+ * We need to keep these delegates around for the lifespan of this object.
+ * if we just pass the functions in, it creates temporary delegates that
+ * disappear if we don't keep managed ref around
+ */
+ light_process_func light_Process_Func;
+ raw_pose_func raw_Pose_Func;
+ lighthouse_pose_func lighthouse_Pose_Func;
+ angle_process_func angle_Process_Func;
+ button_process_func button_Process_Func;
+ htc_config_func htc_Config_Func;
+ imu_process_func imu_Process_Func;
+ text_feedback_func error_func;
+ text_feedback_func info_func;
+
public SurviveContext(string[] args)
{
string[] newArgs = new string[args.Length + 1];
@@ -26,60 +41,70 @@ namespace libsurvive
ctx = cfunctions.survive_init_internal(newArgs.Length, newArgs);
- cfunctions.survive_install_raw_pose_fn(ctx, PoseEvent);
- cfunctions.survive_install_light_fn(ctx, LightEvent);
- cfunctions.survive_install_lighthouse_pose_fn(ctx, LightHouseEvent);
- cfunctions.survive_install_angle_fn(ctx, AngleEvent);
- cfunctions.survive_install_button_fn(ctx, ButtonEvent);
- cfunctions.survive_install_htc_config_fn(ctx, HTCConfigEvent);
- cfunctions.survive_install_imu_fn(ctx, IMUEvent);
- cfunctions.survive_install_error_fn(ctx, ErrorEvent);
- cfunctions.survive_install_info_fn(ctx, InfoEvent);
+ light_Process_Func = LightEvent;
+ raw_Pose_Func = PoseEvent;
+ lighthouse_Pose_Func = LightHouseEvent;
+ angle_Process_Func = AngleEvent;
+ button_Process_Func = ButtonEvent;
+ htc_Config_Func = HTCConfigEvent;
+ imu_Process_Func = IMUEvent;
+ error_func = ErrorEvent;
+ info_func = InfoEvent;
+
+ cfunctions.survive_install_raw_pose_fn(ctx, raw_Pose_Func);
+ cfunctions.survive_install_light_fn(ctx, light_Process_Func);
+ cfunctions.survive_install_lighthouse_pose_fn(ctx, lighthouse_Pose_Func);
+ cfunctions.survive_install_angle_fn(ctx, angle_Process_Func);
+ cfunctions.survive_install_button_fn(ctx, button_Process_Func);
+ cfunctions.survive_install_htc_config_fn(ctx, htc_Config_Func);
+ cfunctions.survive_install_imu_fn(ctx, imu_Process_Func);
+ cfunctions.survive_install_error_fn(ctx, error_func);
+ cfunctions.survive_install_info_fn(ctx, info_func);
}
- protected void InfoEvent(SurviveObjectPtr ctx, string fault)
+ virtual protected void InfoEvent(SurviveObjectPtr ctx, string fault)
{
Console.Out.WriteLine(fault);
}
- protected void ErrorEvent(SurviveObjectPtr ctx, string fault)
+ virtual protected void ErrorEvent(SurviveObjectPtr ctx, string fault)
{
Console.Error.WriteLine(fault);
}
- protected void IMUEvent(SurviveObjectPtr so, int mask, double[] accelgyro, uint timecode, int id)
+ virtual protected void IMUEvent(SurviveObjectPtr so, int mask, double[] accelgyro, uint timecode, int id)
{
cfunctions.survive_default_imu_process(so, mask, accelgyro, timecode, id);
}
- protected int HTCConfigEvent(SurviveObjectPtr so, string ct0conf, int len)
+ virtual protected int HTCConfigEvent(SurviveObjectPtr so, string ct0conf, int len)
{
return cfunctions.survive_default_htc_config_process(so, ct0conf, len);
}
- protected void ButtonEvent(SurviveObjectPtr so, byte eventType, byte buttonId, byte axis1Id, ushort axis1Val, byte axis2Id, ushort axis2Val)
+ virtual protected void ButtonEvent(SurviveObjectPtr so, byte eventType, byte buttonId, byte axis1Id, ushort axis1Val, byte axis2Id, ushort axis2Val)
{
cfunctions.survive_default_button_process(so, eventType, buttonId, axis1Id, axis1Val, axis2Id, axis2Val);
}
- protected void AngleEvent(SurviveObjectPtr so, int sensor_id, int acode, uint timecode, double length, double angle, uint lh)
+ virtual protected void AngleEvent(SurviveObjectPtr so, int sensor_id, int acode, uint timecode, double length, double angle, uint lh)
{
cfunctions.survive_default_angle_process(so, sensor_id, acode, timecode, length, angle, lh);
}
- protected void LightHouseEvent(SurviveObjectPtr ctx, byte lighthouse, ref SurvivePose lighthouse_pose, ref SurvivePose object_pose)
+ protected void LightHouseEvent(SurviveObjectPtr ctx, byte lighthouse, SurvivePose lighthouse_pose, SurvivePose object_pose)
{
- cfunctions.survive_default_lighthouse_pose_process(ctx, lighthouse, ref lighthouse_pose, ref object_pose);
+ cfunctions.survive_default_lighthouse_pose_process(ctx, lighthouse, lighthouse_pose, object_pose);
}
- protected void LightEvent(SurviveObjectPtr so, int sensor_id, int acode, int timeinsweep, UInt32 timecode, UInt32 length, UInt32 lighthouse)
+ virtual protected void LightEvent(SurviveObjectPtr so, int sensor_id, int acode, int timeinsweep, UInt32 timecode, UInt32 length, UInt32 lighthouse)
{
cfunctions.survive_default_light_process(so, sensor_id, acode, timeinsweep, timecode, length, lighthouse);
}
- protected void PoseEvent(IntPtr so, byte lighthouse, ref SurvivePose pose)
+ virtual protected void PoseEvent(IntPtr so, byte lighthouse, SurvivePose pose)
{
- cfunctions.survive_default_raw_pose_process(so, lighthouse, ref pose);
+ cfunctions.survive_default_raw_pose_process(so, lighthouse, pose);
}
public int Poll()
diff --git a/bindings/cs/libsurvive.net/cfunctions.cs b/bindings/cs/libsurvive.net/cfunctions.cs
index f9d88f0..760681e 100644
--- a/bindings/cs/libsurvive.net/cfunctions.cs
+++ b/bindings/cs/libsurvive.net/cfunctions.cs
@@ -10,7 +10,7 @@ namespace libsurvive
using SurvivePosePtr = IntPtr;
[StructLayout(LayoutKind.Sequential)]
- public struct SurvivePose
+ public class SurvivePose
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
public double[] Pos; // Position in the form xyz
@@ -20,65 +20,72 @@ namespace libsurvive
class cfunctions
{
-
#pragma warning disable IDE1006 // Naming Styles
- [DllImport("libsurvive")]
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall) ]
public static extern SurviveContextPtr survive_init_internal(int argc, string[] args);
- [DllImport("libsurvive")]
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
public static extern SurviveContextPtr survive_close(SurviveContextPtr ctx);
- [DllImport("libsurvive")]
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
public static extern int survive_poll(SurviveContextPtr ctx);
- [DllImport("libsurvive")]
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
public static extern int survive_startup(SurviveContextPtr ctx);
- [DllImport("libsurvive")]
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
public static extern void survive_install_htc_config_fn(SurviveContextPtr ctx, htc_config_func fbp);
- [DllImport("libsurvive")]
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
public static extern void survive_install_info_fn(SurviveContextPtr ctx, text_feedback_func fbp);
- [DllImport("libsurvive")]
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
public static extern void survive_install_error_fn(SurviveContextPtr ctx, text_feedback_func fbp);
- [DllImport("libsurvive")]
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
public static extern void survive_install_imu_fn(SurviveContextPtr ctx, imu_process_func fbp);
- [DllImport("libsurvive")]
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
public static extern void survive_install_angle_fn(SurviveContextPtr ctx, angle_process_func fbp);
- [DllImport("libsurvive")]
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
public static extern void survive_install_button_fn(SurviveContextPtr ctx, button_process_func fbp);
- [DllImport("libsurvive")]
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
public static extern void survive_install_raw_pose_fn(SurviveContextPtr ctx, raw_pose_func fbp);
- [DllImport("libsurvive")]
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
public static extern void survive_install_lighthouse_pose_fn(SurviveContextPtr ctx, lighthouse_pose_func fbp);
- [DllImport("libsurvive")]
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
public static extern void survive_install_light_fn(SurviveContextPtr ctx, light_process_func fbp);
- [DllImport("libsurvive")]
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
public static extern void survive_cal_install(SurviveContextPtr ctx);
- [DllImport("libsurvive")]
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
public static extern void survive_default_light_process(SurviveObjectPtr so, int sensor_id, int acode, int timeinsweep, UInt32 timecode, UInt32 length, UInt32 lh);
- [DllImport("libsurvive")]
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
public static extern void survive_default_imu_process(SurviveObjectPtr so, int mode, double[] accelgyro, UInt32 timecode, int id);
- [DllImport("libsurvive")]
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
public static extern void survive_default_angle_process(SurviveObjectPtr so, int sensor_id, int acode, UInt32 timecode, double length, double angle, UInt32 lh);
- [DllImport("libsurvive")]
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
public static extern void survive_default_button_process(SurviveObjectPtr so, byte eventType, byte buttonId, byte axis1Id, UInt16 axis1Val, byte axis2Id, UInt16 axis2Val);
- [DllImport("libsurvive")]
- public static extern void survive_default_raw_pose_process(SurviveObjectPtr so, byte lighthouse, ref SurvivePose pose);
- [DllImport("libsurvive")]
- public static extern void survive_default_lighthouse_pose_process(SurviveContextPtr ctx, byte lighthouse, ref SurvivePose lh_pose,
- ref SurvivePose obj_pose);
- [DllImport("libsurvive")]
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
+ public static extern void survive_default_raw_pose_process(SurviveObjectPtr so, byte lighthouse, SurvivePose pose);
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
+ public static extern void survive_default_lighthouse_pose_process(SurviveContextPtr ctx, byte lighthouse, SurvivePose lh_pose,
+ SurvivePose obj_pose);
+ [DllImport("libsurvive", CallingConvention = CallingConvention.StdCall)]
public static extern int survive_default_htc_config_process(SurviveObjectPtr so, string ct0conf, int len);
#pragma warning restore IDE1006 // Naming Styles
}
-
+ [UnmanagedFunctionPointer(CallingConvention.StdCall)]
public delegate int htc_config_func(SurviveObjectPtr so, string ct0conf, int len);
+
+ [UnmanagedFunctionPointer(CallingConvention.StdCall)]
public delegate void text_feedback_func(SurviveContextPtr ctx, string fault);
+ [UnmanagedFunctionPointer(CallingConvention.StdCall)]
public delegate void light_process_func(SurviveObjectPtr so, int sensor_id, int acode, int timeinsweep, UInt32 timecode, UInt32 length, UInt32 lighthouse);
+ [UnmanagedFunctionPointer(CallingConvention.StdCall)]
public delegate void imu_process_func(SurviveObjectPtr so, int mask, double[] accelgyro, UInt32 timecode, int id);
+ [UnmanagedFunctionPointer(CallingConvention.StdCall)]
public delegate void angle_process_func(SurviveObjectPtr so, int sensor_id, int acode, UInt32 timecode, double length, double angle, UInt32 lh);
+ [UnmanagedFunctionPointer(CallingConvention.StdCall)]
public delegate void button_process_func(SurviveObjectPtr so, byte eventType, byte buttonId, byte axis1Id, UInt16 axis1Val, byte axis2Id, UInt16 axis2Val);
- public delegate void raw_pose_func(SurviveObjectPtr so, byte lighthouse, ref SurvivePose pose);
- public delegate void lighthouse_pose_func(SurviveContextPtr ctx, byte lighthouse, ref SurvivePose lighthouse_pose,
- ref SurvivePose object_pose);
+ [UnmanagedFunctionPointer(CallingConvention.StdCall)]
+ public delegate void raw_pose_func(SurviveObjectPtr so, byte lighthouse, SurvivePose pose);
+
+ [UnmanagedFunctionPointer(CallingConvention.StdCall)]
+ public delegate void lighthouse_pose_func(SurviveContextPtr ctx, byte lighthouse, SurvivePose lighthouse_pose, SurvivePose object_pose);
}
diff --git a/include/libsurvive/survive_types.h b/include/libsurvive/survive_types.h
index 160adda..7a7dbf1 100644
--- a/include/libsurvive/survive_types.h
+++ b/include/libsurvive/survive_types.h
@@ -50,8 +50,7 @@ typedef void (*imu_process_func)( SurviveObject * so, int mask, FLT * accelgyro,
typedef void (*angle_process_func)( SurviveObject * so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle, uint32_t lh);
typedef void(*button_process_func)(SurviveObject * so, uint8_t eventType, uint8_t buttonId, uint8_t axis1Id, uint16_t axis1Val, uint8_t axis2Id, uint16_t axis2Val);
typedef void (*raw_pose_func)(SurviveObject *so, uint8_t lighthouse, SurvivePose *pose);
-typedef void (*lighthouse_pose_func)(SurviveContext *ctx, uint8_t lighthouse, SurvivePose *lighthouse_pose,
- SurvivePose *object_pose);
+typedef void (*lighthouse_pose_func)(SurviveContext *ctx, uint8_t lighthouse, SurvivePose *lighthouse_pose, SurvivePose *object_pose);
// For lightcap, etc. Don't change this structure at all. Regular vive is dependent on it being exactly as-is.
// When you write drivers, you can use this to send survive lightcap data.
diff --git a/winbuild/libsurvive/libsurvive.vcxproj b/winbuild/libsurvive/libsurvive.vcxproj
index 2451c22..5caa159 100644
--- a/winbuild/libsurvive/libsurvive.vcxproj
+++ b/winbuild/libsurvive/libsurvive.vcxproj
@@ -83,6 +83,7 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>FLT=double;USE_DOUBLE;MANUAL_REGISTRATION;NOZLIB;_CRT_SECURE_NO_WARNINGS;HIDAPI;WINDOWS;_DEBUG;_LIB;HAVE_LAPACK_CONFIG_H;LAPACK_COMPLEX_STRUCTURE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\winbuild;..\..\include\libsurvive;..\..\redist;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DiagnosticsFormat>Caret</DiagnosticsFormat>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -213,7 +214,9 @@
</ItemGroup>
<ItemGroup>
<None Include="libsurvive.def" />
- <None Include="packages.config" />
+ <None Include="packages.config">
+ <SubType>Designer</SubType>
+ </None>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">