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author | dizcza <dizcza@gmail.com> | 2020-08-08 21:07:10 +0200 |
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committer | dizcza <dizcza@gmail.com> | 2020-08-08 21:39:13 +0200 |
commit | ffcb15d3f25ebc25ee0dab68fadfe5e88e2b755f (patch) | |
tree | bde440e9372531022c5722aad531514c3ab0c83c /README | |
parent | 382ba71905c2c09f10684d19cb5a3fcadf1aba39 (diff) | |
download | linmath.h-ffcb15d3f25ebc25ee0dab68fadfe5e88e2b755f.tar.gz linmath.h-ffcb15d3f25ebc25ee0dab68fadfe5e88e2b755f.tar.bz2 |
added tests
Diffstat (limited to 'README')
-rw-r--r-- | README | 12 |
1 files changed, 0 insertions, 12 deletions
@@ -1,12 +0,0 @@ -# linmath.h -- A small library for linear math as required for computer graphics - -linmath.h provides the most used types required for programming computer graphics: - -vec3 -- 3 element vector of floats -vec4 -- 4 element vector of floats (4th component used for homogenous computations) -mat4x4 -- 4 by 4 elements matrix, computations are done in column major order -quat -- quaternion - -The types are deliberately named like the types in GLSL. In fact they are meant to -be used for the client side computations and passing to same typed GLSL uniforms. - |