From ffcb15d3f25ebc25ee0dab68fadfe5e88e2b755f Mon Sep 17 00:00:00 2001 From: dizcza Date: Sat, 8 Aug 2020 21:07:10 +0200 Subject: added tests --- README | 12 ------------ 1 file changed, 12 deletions(-) delete mode 100644 README (limited to 'README') diff --git a/README b/README deleted file mode 100644 index a61a9e0..0000000 --- a/README +++ /dev/null @@ -1,12 +0,0 @@ -# linmath.h -- A small library for linear math as required for computer graphics - -linmath.h provides the most used types required for programming computer graphics: - -vec3 -- 3 element vector of floats -vec4 -- 4 element vector of floats (4th component used for homogenous computations) -mat4x4 -- 4 by 4 elements matrix, computations are done in column major order -quat -- quaternion - -The types are deliberately named like the types in GLSL. In fact they are meant to -be used for the client side computations and passing to same typed GLSL uniforms. - -- cgit v1.2.3