aboutsummaryrefslogtreecommitdiff
path: root/tools/orangepitest/orangepitest.c
blob: 828487eecf22109f572d0fbfbe953e60cc05b690 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
#include <libsurvive/survive.h>
#include <CNFGFunctions.h>
#include <os_generic.h>
#include <CNFG3D.h>
#include <stdio.h>
#include <string.h>

unsigned frames = 0;
unsigned long iframeno = 0;


#define HMX 40
#define HMY 40
short screenx, screeny;
float Heightmap[HMX*HMY];

void DrawFrame( int offsetx, int lscreenx, FLT * eye, FLT * at, FLT * up )
{
	float scale = .05;
	int x, y;
	float fdt = ((iframeno++)%(360*10))/10.0;
//	float eye[3] = { (float)sin(fdt*(3.14159/180.0))*1, (float)cos(fdt*(3.14159/180.0))*1, 1 };
//	float at[3] = { 0,0, 0 };
//	float up[3] = { 0,0, 1 };

	float leye[3] = { eye[0], eye[1], eye[2] };
	float lat[3] = { at[0], at[1], at[2] };
	float lup[3] = { up[0], up[1], up[2] };

	tdSetViewport( -1, -1, 1, 1, lscreenx, screeny );

	tdMode( tdPROJECTION );
	tdIdentity( gSMatrix );
	tdPerspective( 80, ((float)lscreenx)/((float)screeny), .1, 200., gSMatrix );

	tdMode( tdMODELVIEW );
	tdIdentity( gSMatrix );
	//tdTranslate( gSMatrix, 0, 0, -40 );

	

	tdLookAt( gSMatrix, leye, lat, lup );

	for( x = 0; x < HMX-1; x++ )
	for( y = 0; y < HMY-1; y++ )
	{
		float tx = x-HMX/2;
		float ty = y-HMY/2;
		float pta[3];
		float ptb[3];
		float ptc[3];
		float ptd[3];

		float normal[3];
		float lightdir[3] = { 1, -1, 1 };
		float tmp1[3];
		float tmp2[3];

		RDPoint pto[6];

		pta[0] = tx+0; pta[1] = ty+0; pta[2] = Heightmap[(x+0)+(y+0)*HMX];
		ptb[0] = tx+1; ptb[1] = ty+0; ptb[2] = Heightmap[(x+1)+(y+0)*HMX];
		ptc[0] = tx+0; ptc[1] = ty+1; ptc[2] = Heightmap[(x+0)+(y+1)*HMX];
		ptd[0] = tx+1; ptd[1] = ty+1; ptd[2] = Heightmap[(x+1)+(y+1)*HMX];

		tdPSub( pta, ptb, tmp2 );
		tdPSub( ptc, ptb, tmp1 );
		tdCross( tmp1, tmp2, normal );

		int i;
		for( i = 0 ; i < 3; i++ )
		{
			pta[i] *= scale;
			ptb[i] *= scale;
			ptc[i] *= scale;
			ptd[i] *= scale;
		}

		tdFinalPoint( pta, pta );
		tdFinalPoint( ptb, ptb );
		tdFinalPoint( ptc, ptc );
		tdFinalPoint( ptd, ptd );

		if( pta[2] >= 1.0 ) continue;
		if( ptb[2] >= 1.0 ) continue;
		if( ptc[2] >= 1.0 ) continue;
		if( ptd[2] >= 1.0 ) continue;

		if( pta[2] < 0 ) continue;
		if( ptb[2] < 0 ) continue;
		if( ptc[2] < 0 ) continue;
		if( ptd[2] < 0 ) continue;

/*		if( pta[3] < -1 ) continue;
		if( ptb[3] < -1 ) continue;
		if( ptc[3] < -1 ) continue;
		if( ptd[3] < -1 ) continue;
*/

//		if( pta[2] < 0 ) continue;
//		if( ptb[2] < 0 ) continue;
//		if( ptc[2] < 0 ) continue;
//		if( ptd[2] < 0 ) continue;

/*
		pto[0].x = pta[0]+offsetx; pto[0].y = pta[1];
		pto[1].x = ptb[0]+offsetx; pto[1].y = ptb[1];
		pto[2].x = ptd[0]+offsetx; pto[2].y = ptd[1];

		pto[3].x = ptc[0]+offsetx; pto[3].y = ptc[1];
		pto[4].x = ptd[0]+offsetx; pto[4].y = ptd[1];
		pto[5].x = pta[0]+offsetx; pto[5].y = pta[1];
*/

		pta[0] += offsetx;
		ptb[0] += offsetx;
		ptc[0] += offsetx;

//		CNFGColor(((x+y)&1)?0xFFFFFF:0x000000);

		float bright = tdDot( normal, lightdir );
		if( bright < 0 ) bright = 0;
		CNFGColor( (int)( bright * 50 ) );

//		CNFGTackPoly( &pto[0], 3 );		CNFGTackPoly( &pto[3], 3 );
		CNFGTackSegment( pta[0], pta[1], ptb[0], ptb[1] );
//		CNFGTackSegment( ptb[0], ptb[1], ptc[0], ptc[1] );
//		CNFGTackSegment( ptc[0], ptc[1], ptd[0], ptd[1] );
//		CNFGTackSegment( ptd[0], ptd[1], pta[0], pta[1] );
		CNFGTackSegment( pta[0], pta[1], ptc[0], ptc[1] );
//		CNFGTackSegment( ptd[0], ptd[1], ptb[0], ptb[1] );
		
	}
 
/*
	for( f = 0; f <= 6.28; f+=0.01 )
	{
		tdPSet( pta, cos( f ), sin(f), cos( f * 10. + ThisTime) );
		tdPSet( ptb, cos( f - 0.01 ), sin(f - 0.01), cos( (f-0.01) * 10. + ThisTime) );
	//			printf( "(%f, %f, %f) -> ", pta[0], pta[1], pta[2] );
		tdFinalPoint( pta, pta );
		tdFinalPoint( ptb, ptb );
	//			printf( "%f, %f, %f\n", pta[0], pta[1], pta[2] );
		CNFGTackSegment( pta[0], pta[1], ptb[0], ptb[1] );
	}

*/


}

SurvivePose phmd;

void my_raw_pose_process(SurviveObject *so, uint8_t lighthouse, SurvivePose *pose) {
	survive_default_raw_pose_process(so, lighthouse, pose);
	memcpy( &phmd , pose, sizeof( phmd ) );
	printf("%s POSE %0.6f %0.6f %0.6f %0.6f %0.6f %0.6f %0.6f\n", so->codename, pose->Pos[0], pose->Pos[1],	pose->Pos[2], pose->Rot[0], pose->Rot[1], pose->Rot[2], pose->Rot[3]);
}


int gargc;
char ** gargv;

void * LibSurviveThread()
{	
	struct SurviveContext *ctx = survive_init(gargc,gargv);

	if (ctx == 0) // implies -help or similiar
		return 0;

	survive_install_raw_pose_fn(ctx, my_raw_pose_process);

	survive_startup(ctx);

	while (survive_poll(ctx) == 0) {
	}
}


int main( int argc, char ** argv )
{
	int i, x, y;
	double ThisTime;
	double LastFPSTime = OGGetAbsoluteTime();
	double LastFrameTime = OGGetAbsoluteTime();
	double SecToWait;
	int linesegs = 0;


	gargc = argc;
	gargv = argv;

	CNFGBGColor = 0x800000;
	CNFGDialogColor = 0x444444;
	CNFGSetup( "Test Bench", 2160, 1200 );
	// CNFGSetupFullscreen( "Test Bench", 0 );

	for( x = 0; x < HMX; x++ )
	for( y = 0; y < HMY; y++ )
	{
		Heightmap[x+y*HMX] = tdPerlin2D( x, y )*8.;
	}

	float diopter = 60;

	OGCreateThread( LibSurviveThread, 0 );


	while(1)
	{
		int i, pos;
		float f;
		iframeno++;
		RDPoint pto[3];

		CNFGHandleInput();

		CNFGClearFrame();
		CNFGColor( 0xFFFFFF );
		CNFGGetDimensions( &screenx, &screeny );

		double eye1[3] = { 1, 1, 1 };
		double eye2[3] = { 1, 1, 1 };
		double at1[3] = { 1, 1, 1 };
		double at2[3] = { 1, 1, 1 };
		double up[3] = { 1, 1, 1 };

		double pineye1[3] = {  0.030, 0., 0 }; //Left eye
		double pineye2[3] = { -0.030, 0., 0 };
		double pinat1[3] = {  0.030, 0., 1 }; //Left eye
		double pinat2[3] = { -0.030, 0., 1 };

		double pinup[3] = { 0, 1., 0 };

		ApplyPoseToPoint(eye1, &phmd, pineye1);
		ApplyPoseToPoint(eye2, &phmd, pineye2);

		ApplyPoseToPoint(at1, &phmd, pinat1);
		ApplyPoseToPoint(at2, &phmd, pinat1);

		ApplyPoseToPoint(up, &phmd, pinup);

		printf( "Eye: %f %f %f At: %f %f %f Up: %f %f %f\n", eye1[0], eye1[1], eye1[2], at1[0], at1[1], at1[2], up[0], up[1], up[2] );

		DrawFrame(0+diopter,1080,eye1, at1, up);
		DrawFrame(1080-diopter,1080,eye2,at2, up);

		frames++;
		CNFGSwapBuffers();

		ThisTime = OGGetAbsoluteTime();
		if( ThisTime > LastFPSTime + 1 )
		{
			printf( "FPS: %d\n", frames );
			frames = 0;
			linesegs = 0;
			LastFPSTime+=1;
		}
	}
}