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#include <linmath.h>
#include <survive_types.h>
typedef struct {
SurvivePose pose;
LinmathVec3d velocity;
} survive_kalman_pose_state_t ;
typedef struct {
LinmathVec3d pos_variance;
FLT rot_variance;
LinmathVec3d vel_variance;
} survive_kalman_pose_var_t ;
typedef struct {
survive_kalman_pose_state_t state;
survive_kalman_pose_var_t variance;
survive_timecode timecode;
survive_kalman_pose_var_t process_variance_per_second;
} survive_kpose_t;
void survive_kpose_predict(const survive_kpose_t* kpose, survive_timecode when, SurvivePose* out);
void survive_kpose_integrate_pose(survive_kpose_t* kpose, survive_timecode timecode,
const SurvivePose* pose,
const LinmathVec3d pos_variance, FLT rot_variance);
void survive_kpose_integrate_pose_velocity(survive_kpose_t* kpose, survive_timecode timecode,
const SurvivePose* pose, const LinmathVec3d vel,
const LinmathVec3d pos_variance, FLT rot_variance, const LinmathVec3d vel_var);
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