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#include "survive.h"
#define USE_TURVEYBIGUATOR
void handle_lightcap_charlesbiguator(SurviveObject *so, LightcapElement *le);
void handle_lightcap_turveybiguator(SurviveObject *so, LightcapElement *le);
void handle_lightcap(SurviveObject *so, LightcapElement *le) {
#ifdef USE_TURVEYBIGUATOR
handle_lightcap_turveybiguator(so, le);
#else
handle_lightcap_charlesbiguator(so, le);
#endif
}
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