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#include <stdio.h>
#include <string.h>
#include <survive_api.h>
#include <os_generic.h>
int main(int argc, char **argv) {
SurviveAsyncContext *actx = survive_async_init(argc, argv);
if (actx == 0) // implies -help or similiar
return 0;
survive_async_start_thread(actx);
while (survive_async_is_running(actx)) {
OGUSleep(30000);
SurvivePose pose;
for (const SurviveAsyncObject* it = survive_async_get_first_tracked(actx); it != 0; it = survive_async_get_next_tracked(actx, it)) {
uint32_t timecode = survive_async_object_get_latest_pose(it, &pose);
printf("%s (%u): %f %f %f %f %f %f %f\n", survive_async_object_name(it), timecode,
pose.Pos[0], pose.Pos[1], pose.Pos[2], pose.Rot[0], pose.Rot[1], pose.Rot[2], pose.Rot[3]);
}
OGUSleep(30000);
for (const SurviveAsyncObject* it = survive_async_get_next_updated(actx); it != 0; it = survive_async_get_next_updated(actx)) {
printf("%s changed since last checked\n", survive_async_object_name(it));
}
}
survive_async_close(actx);
return 0;
}
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