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-rw-r--r--tools/planetest/linmath.h59
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diff --git a/tools/planetest/linmath.h b/tools/planetest/linmath.h
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-//Copyright 2013 <>< C. N. Lohr. This file licensed under the terms of the MIT license.
-
-#ifndef _LINMATH_H
-#define _LINMATH_H
-
-//Yes, I know it's kind of arbitrary.
-#define DEFAULT_EPSILON 0.001
-
-
-//NOTE: Inputs may never be output with cross product.
-void cross3d( FLT * out, const FLT * a, const FLT * b );
-
-void sub3d( FLT * out, const FLT * a, const FLT * b );
-
-void add3d( FLT * out, const FLT * a, const FLT * b );
-
-void scale3d( FLT * out, const FLT * a, FLT scalar );
-
-void normalize3d( FLT * out, const FLT * in );
-
-FLT dot3d( const FLT * a, const FLT * b );
-
-//Returns 0 if equal. If either argument is null, 0 will ALWAYS be returned.
-int compare3d( const FLT * a, const FLT * b, FLT epsilon );
-
-void copy3d( FLT * out, const FLT * in );
-
-
-
-
-//Quaternion things...
-
-void quatsetnone( FLT * q );
-void quatcopy( FLT * qout, const FLT * qin );
-void quatfromeuler( FLT * q, const FLT * euler );
-void quattoeuler( FLT * euler, const FLT * q );
-void quatfromaxisangle( FLT * q, const FLT * axis, FLT radians );
-FLT quatmagnitude( const FLT * q );
-FLT quatinvsqmagnitude( const FLT * q );
-void quatnormalize( FLT * qout, const FLT * qin ); //Safe for in to be same as out.
-void quattomatrix( FLT * matrix44, const FLT * q );
-void quatgetconjugate( FLT * qout, const FLT * qin );
-void quatgetreciprocal( FLT * qout, const FLT * qin );
-void quatsub( FLT * qout, const FLT * a, const FLT * b );
-void quatadd( FLT * qout, const FLT * a, const FLT * b );
-void quatrotateabout( FLT * qout, const FLT * a, const FLT * b ); //same as quat multiply, not piecewise multiply.
-void quatscale( FLT * qout, const FLT * qin, FLT s );
-FLT quatinnerproduct( const FLT * qa, const FLT * qb );
-void quatouterproduct( FLT * outvec3, FLT * qa, FLT * qb );
-void quatevenproduct( FLT * q, FLT * qa, FLT * qb );
-void quatoddproduct( FLT * outvec3, FLT * qa, FLT * qb );
-void quatslerp( FLT * q, const FLT * qa, const FLT * qb, FLT t );
-void quatrotatevector( FLT * vec3out, const FLT * quat, const FLT * vec3in );
-
-
-#endif
-
-
-