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-rw-r--r--tools/lighthousefind_tori/find_tori_math.c206
1 files changed, 0 insertions, 206 deletions
diff --git a/tools/lighthousefind_tori/find_tori_math.c b/tools/lighthousefind_tori/find_tori_math.c
deleted file mode 100644
index 9c305f3..0000000
--- a/tools/lighthousefind_tori/find_tori_math.c
+++ /dev/null
@@ -1,206 +0,0 @@
-#include <math.h>
-#include <float.h>
-#include "find_tori_math.h"
-
-// TODO: optimization potential to do in-place inverse for some places where this is used.
-Matrix3x3 inverseM33(const Matrix3x3 mat)
-{
- Matrix3x3 newMat;
- for (int a = 0; a < 3; a++)
- {
- for (int b = 0; b < 3; b++)
- {
- newMat.val[a][b] = mat.val[a][b];
- }
- }
-
- for (int i = 0; i < 3; i++)
- {
- for (int j = i + 1; j < 3; j++)
- {
- double tmp = newMat.val[i][j];
- newMat.val[i][j] = newMat.val[j][i];
- newMat.val[j][i] = tmp;
- }
- }
-
- return newMat;
-}
-
-
-double distance(Point a, Point b)
-{
- double x = a.x - b.x;
- double y = a.y - b.y;
- double z = a.z - b.z;
- return sqrt(x*x + y*y + z*z);
-}
-
-//###################################
-// The following code originally came from
-// http://stackoverflow.com/questions/23166898/efficient-way-to-calculate-a-3x3-rotation-matrix-from-the-rotation-defined-by-tw
-// Need to check up on license terms and give proper attribution
-// I think we'll be good with proper attribution, but don't want to assume without checking.
-
-
-
-/* -------------------------------------------------------------------- */
-/* Math Lib declarations */
-
-
-
-/* -------------------------------------------------------------------- */
-/* Main function */
-
-/**
-* Calculate a rotation matrix from 2 normalized vectors.
-*
-* v1 and v2 must be unit length.
-*/
-void rotation_between_vecs_to_mat3(double m[3][3], const double v1[3], const double v2[3])
-{
- double axis[3];
- /* avoid calculating the angle */
- double angle_sin;
- double angle_cos;
-
- cross_v3_v3v3(axis, v1, v2);
-
- angle_sin = normalize_v3(axis);
- angle_cos = dot_v3v3(v1, v2);
-
- if (angle_sin > FLT_EPSILON) {
- axis_calc:
- axis_angle_normalized_to_mat3_ex(m, axis, angle_sin, angle_cos);
- }
- else {
- /* Degenerate (co-linear) vectors */
- if (angle_cos > 0.0f) {
- /* Same vectors, zero rotation... */
- unit_m3(m);
- }
- else {
- /* Colinear but opposed vectors, 180 rotation... */
- ortho_v3_v3(axis, v1);
- normalize_v3(axis);
- angle_sin = 0.0f; /* sin(M_PI) */
- angle_cos = -1.0f; /* cos(M_PI) */
- goto axis_calc;
- }
- }
-}
-
-
-/* -------------------------------------------------------------------- */
-/* Math Lib */
-
-void unit_m3(double m[3][3])
-{
- m[0][0] = m[1][1] = m[2][2] = 1.0;
- m[0][1] = m[0][2] = 0.0;
- m[1][0] = m[1][2] = 0.0;
- m[2][0] = m[2][1] = 0.0;
-}
-
-double dot_v3v3(const double a[3], const double b[3])
-{
- return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
-}
-
-void cross_v3_v3v3(double r[3], const double a[3], const double b[3])
-{
- r[0] = a[1] * b[2] - a[2] * b[1];
- r[1] = a[2] * b[0] - a[0] * b[2];
- r[2] = a[0] * b[1] - a[1] * b[0];
-}
-
-void mul_v3_v3fl(double r[3], const double a[3], double f)
-{
- r[0] = a[0] * f;
- r[1] = a[1] * f;
- r[2] = a[2] * f;
-}
-
-double normalize_v3_v3(double r[3], const double a[3])
-{
- double d = dot_v3v3(a, a);
-
- if (d > 1.0e-35f) {
- d = sqrtf((float)d);
- mul_v3_v3fl(r, a, 1.0f / d);
- }
- else {
- d = r[0] = r[1] = r[2] = 0.0f;
- }
-
- return d;
-}
-
-double normalize_v3(double n[3])
-{
- return normalize_v3_v3(n, n);
-}
-
-int axis_dominant_v3_single(const double vec[3])
-{
- const float x = fabsf((float)vec[0]);
- const float y = fabsf((float)vec[1]);
- const float z = fabsf((float)vec[2]);
- return ((x > y) ?
- ((x > z) ? 0 : 2) :
- ((y > z) ? 1 : 2));
-}
-
-void ortho_v3_v3(double p[3], const double v[3])
-{
- const int axis = axis_dominant_v3_single(v);
-
- switch (axis) {
- case 0:
- p[0] = -v[1] - v[2];
- p[1] = v[0];
- p[2] = v[0];
- break;
- case 1:
- p[0] = v[1];
- p[1] = -v[0] - v[2];
- p[2] = v[1];
- break;
- case 2:
- p[0] = v[2];
- p[1] = v[2];
- p[2] = -v[0] - v[1];
- break;
- }
-}
-
-/* axis must be unit length */
-void axis_angle_normalized_to_mat3_ex(
- double mat[3][3], const double axis[3],
- const double angle_sin, const double angle_cos)
-{
- double nsi[3], ico;
- double n_00, n_01, n_11, n_02, n_12, n_22;
-
- ico = (1.0f - angle_cos);
- nsi[0] = axis[0] * angle_sin;
- nsi[1] = axis[1] * angle_sin;
- nsi[2] = axis[2] * angle_sin;
-
- n_00 = (axis[0] * axis[0]) * ico;
- n_01 = (axis[0] * axis[1]) * ico;
- n_11 = (axis[1] * axis[1]) * ico;
- n_02 = (axis[0] * axis[2]) * ico;
- n_12 = (axis[1] * axis[2]) * ico;
- n_22 = (axis[2] * axis[2]) * ico;
-
- mat[0][0] = n_00 + angle_cos;
- mat[0][1] = n_01 + nsi[2];
- mat[0][2] = n_02 - nsi[1];
- mat[1][0] = n_01 - nsi[2];
- mat[1][1] = n_11 + angle_cos;
- mat[1][2] = n_12 + nsi[0];
- mat[2][0] = n_02 + nsi[1];
- mat[2][1] = n_12 - nsi[0];
- mat[2][2] = n_22 + angle_cos;
-}