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-rw-r--r--src/poser.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/poser.c b/src/poser.c
index e52edd2..1ed63da 100644
--- a/src/poser.c
+++ b/src/poser.c
@@ -31,7 +31,9 @@ void PoserData_lighthouse_pose_func(PoserData *poser_data, SurviveObject *so, ui
// We might want to go a step further and affix the first lighthouse in a given pose that preserves up so that
// it doesn't matter where on that surface the object is.
- SurvivePose object2arb = *object_pose;
+ SurvivePose object2arb = {.Rot = {1.}};
+ if (object_pose)
+ object2arb = *object_pose;
SurvivePose lighthouse2arb = *lighthouse_pose;
// Start by just moving from whatever arbitrary space into object space.