diff options
Diffstat (limited to 'include')
| -rw-r--r-- | include/libsurvive/survive_api.h | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/include/libsurvive/survive_api.h b/include/libsurvive/survive_api.h index fc4ce2c..64d1271 100644 --- a/include/libsurvive/survive_api.h +++ b/include/libsurvive/survive_api.h @@ -5,58 +5,58 @@ extern "C" { #endif - struct SurviveAsyncContext; - typedef struct SurviveAsyncContext SurviveAsyncContext; +struct SurviveSimpleContext; +typedef struct SurviveSimpleContext SurviveSimpleContext; - /*** - * Initialize a new instance of an async context -- mirrors survive_init - * @return Pointer to the async context - */ - SURVIVE_EXPORT SurviveAsyncContext *survive_async_init(int argc, char *const *argv); +/*** + * Initialize a new instance of an simple context -- mirrors survive_init + * @return Pointer to the simple context + */ +SURVIVE_EXPORT SurviveSimpleContext *survive_simple_init(int argc, char *const *argv); - /** - * Close all devices and free all memory associated with the given context - */ - SURVIVE_EXPORT void survive_async_close(SurviveAsyncContext* actx); +/** + * Close all devices and free all memory associated with the given context + */ +SURVIVE_EXPORT void survive_simple_close(SurviveSimpleContext *actx); - /** - * Start the background thread which processes various inputs and produces deliverable data like position. - */ - SURVIVE_EXPORT void survive_async_start_thread(SurviveAsyncContext* actx); +/** + * Start the background thread which processes various inputs and produces deliverable data like position. + */ +SURVIVE_EXPORT void survive_simple_start_thread(SurviveSimpleContext *actx); - /** - * @return true iff the background thread is still running - */ - SURVIVE_EXPORT bool survive_async_is_running(SurviveAsyncContext *actx); +/** + * @return true iff the background thread is still running + */ +SURVIVE_EXPORT bool survive_simple_is_running(SurviveSimpleContext *actx); - struct SurviveAsyncObject; - typedef struct SurviveAsyncObject SurviveAsyncObject; +struct SurviveSimpleObject; +typedef struct SurviveSimpleObject SurviveSimpleObject; - /** - * Get the first known object. Note that this also includes lighthouses - */ - SURVIVE_EXPORT const SurviveAsyncObject *survive_async_get_first_object(SurviveAsyncContext *actx); - /** - * Get the next known object from a current one. - */ - SURVIVE_EXPORT const SurviveAsyncObject *survive_async_get_next_object(SurviveAsyncContext *actx, - const SurviveAsyncObject *curr); +/** + * Get the first known object. Note that this also includes lighthouses + */ +SURVIVE_EXPORT const SurviveSimpleObject *survive_simple_get_first_object(SurviveSimpleContext *actx); +/** + * Get the next known object from a current one. + */ +SURVIVE_EXPORT const SurviveSimpleObject *survive_simple_get_next_object(SurviveSimpleContext *actx, + const SurviveSimpleObject *curr); - /** - * Gets the next object which has been updated since we last looked at it with this function - */ - SURVIVE_EXPORT const SurviveAsyncObject *survive_async_get_next_updated(SurviveAsyncContext *actx); +/** + * Gets the next object which has been updated since we last looked at it with this function + */ +SURVIVE_EXPORT const SurviveSimpleObject *survive_simple_get_next_updated(SurviveSimpleContext *actx); - /** - * Gets the pose of a given object - */ - SURVIVE_EXPORT survive_timecode survive_async_object_get_latest_pose(const SurviveAsyncObject *sao, - SurvivePose *pose); +/** + * Gets the pose of a given object + */ +SURVIVE_EXPORT survive_timecode survive_simple_object_get_latest_pose(const SurviveSimpleObject *sao, + SurvivePose *pose); - /** - * Gets the null terminated name of the object. - */ - SURVIVE_EXPORT const char *survive_async_object_name(const SurviveAsyncObject *sao); +/** + * Gets the null terminated name of the object. + */ +SURVIVE_EXPORT const char *survive_simple_object_name(const SurviveSimpleObject *sao); #ifdef __cplusplus } |
