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diff --git a/include/libsurvive/survive.h b/include/libsurvive/survive.h
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+#ifndef _SURVIVE_H
+#define _SURVIVE_H
+
+#include <stdint.h>
+#include "poser.h"
+
+struct SurviveContext;
+
+//DANGER: This structure may be redefined. Note that it is logically split into 64-bit chunks
+//for optimization on 32- and 64-bit systems.
+
+struct SurviveObject
+{
+ struct SurviveContext * ctx;
+
+ char codename[4]; //3 letters, null-terminated. Currently HMD, WM0, WM1.
+ char drivername[4]; //3 letters for driver. Currently "HTC"
+ int16_t buttonmask;
+ int16_t axis1;
+
+ int16_t axis2;
+ int16_t axis3;
+ int8_t charge;
+ int8_t charging:1;
+ int8_t ison:1;
+ int8_t additional_flags:6;
+
+ //Pose Information, also "resolver" field.
+ FLT PoseConfidence; //0..1
+ FLT Position[3];
+ FLT Rotation[4];
+ void * PoserData; //Initialized to zero, configured by poser, can be anything the poser wants.
+ PoserCB * PoserFn;
+
+ //Device-specific information about the location of the sensors. This data will be used by the poser.
+ int8_t nr_locations;
+ FLT * sensor_locations;
+ FLT * sensor_normals;
+
+ //Timing sensitive data (mostly for disambiguation)
+ int32_t timebase_hz; //48,000,000 for normal vive hardware. (checked)
+ int32_t timecenter_ticks; //200,000 for normal vive hardware. (checked)
+ int32_t pulsedist_max_ticks; //500,000 for normal vive hardware. (guessed)
+ int32_t pulselength_min_sync; //2,200 for normal vive hardware. (guessed)
+ int32_t pulse_in_clear_time; //35,000 for normal vive hardware. (guessed)
+ int32_t pulse_max_for_sweep; //1,800 for normal vive hardware. (guessed)
+ int32_t pulse_synctime_offset; //20,000 for normal vive hardware. (guessed)
+ int32_t pulse_synctime_slack; //5,000 for normal vive hardware. (guessed)
+
+ //Flood info, for calculating which laser is currently sweeping.
+ int8_t oldcode;
+ int8_t sync_set_number; //0 = master, 1 = slave, -1 = fault.
+ int8_t did_handle_ootx; //If unset, will send lightcap data for sync pulses next time a sensor is hit.
+ uint32_t last_time[NUM_LIGHTHOUSES];
+ uint32_t last_length[NUM_LIGHTHOUSES];
+ uint32_t recent_sync_time;
+
+ uint32_t last_lighttime; //May be a 24- or 32- bit number depending on what device.
+
+
+ //Debug
+ int tsl;
+};
+
+struct SurviveContext * survive_init( int headless );
+
+//For any of these, you may pass in 0 for the function pointer to use default behavior.
+void survive_install_info_fn( struct SurviveContext * ctx, text_feedback_func fbp );
+void survive_install_error_fn( struct SurviveContext * ctx, text_feedback_func fbp );
+void survive_install_light_fn( struct SurviveContext * ctx, light_process_func fbp );
+void survive_install_imu_fn( struct SurviveContext * ctx, imu_process_func fbp );
+void survive_install_angle_fn( struct SurviveContext * ctx, angle_process_func fbp );
+
+void survive_close( struct SurviveContext * ctx );
+int survive_poll();
+
+struct SurviveObject * survive_get_so_by_name( struct SurviveContext * ctx, const char * name );
+
+//Utilitiy functions.
+int survive_simple_inflate( struct SurviveContext * ctx, const char * input, int inlen, char * output, int outlen );
+
+int survive_send_magic( struct SurviveContext * ctx, int magic_code, void * data, int datalen );
+
+//Install the calibrator.
+void survive_cal_install( struct SurviveContext * ctx );
+
+//Call these from your callback if overridden.
+//Accept higher-level data.
+void survive_default_light_process( struct SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length );
+void survive_default_imu_process( struct SurviveObject * so, int16_t * accelgyro, uint32_t timecode, int id );
+void survive_default_angle_process( struct SurviveObject * so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle );
+
+
+#endif
+