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Diffstat (limited to 'bindings/cs/libsurvive.net/SurviveContext.cs')
-rw-r--r--bindings/cs/libsurvive.net/SurviveContext.cs93
1 files changed, 71 insertions, 22 deletions
diff --git a/bindings/cs/libsurvive.net/SurviveContext.cs b/bindings/cs/libsurvive.net/SurviveContext.cs
index bafcf2b..37f67e4 100644
--- a/bindings/cs/libsurvive.net/SurviveContext.cs
+++ b/bindings/cs/libsurvive.net/SurviveContext.cs
@@ -1,4 +1,5 @@
using System;
+using System.Collections.Generic;
namespace libsurvive
{
@@ -8,16 +9,17 @@ namespace libsurvive
public class SurviveContext : IDisposable
{
+ public delegate void PoseUpdate(int ObjectID, Vector3 pos);
+
+
protected IntPtr ctx;
public void Dispose()
{
- cfunctions.survive_close(ctx);
+ cfunctions.Survive_close(ctx);
ctx = IntPtr.Zero;
}
- public SurviveContext() : this(null) { }
-
/**
* We need to keep these delegates around for the lifespan of this object.
* if we just pass the functions in, it creates temporary delegates that
@@ -35,11 +37,27 @@ namespace libsurvive
public SurviveContext(string[] args)
{
+ Init(args);
+ }
+
+ public SurviveContext(string replaydata)
+ {
+ string[] vs = new[] { "--playback", "lightcap-reformat.log"};
+ Init(vs);
+ }
+
+ internal void Init(string[] args)
+ {
string[] newArgs = new string[args.Length + 1];
newArgs[0] = System.Reflection.Assembly.GetEntryAssembly().FullName;
Array.Copy(args, 0, newArgs, 1, args.Length);
- ctx = cfunctions.survive_init_internal(newArgs.Length, newArgs);
+ ctx = cfunctions.Survive_init_internal(newArgs.Length, newArgs);
+
+ if (ctx == IntPtr.Zero)
+ {
+ throw new Exception("There was a problem initializing the lib!");
+ }
light_Process_Func = LightEvent;
raw_Pose_Func = PoseEvent;
@@ -51,17 +69,29 @@ namespace libsurvive
error_func = ErrorEvent;
info_func = InfoEvent;
- cfunctions.survive_install_raw_pose_fn(ctx, raw_Pose_Func);
- cfunctions.survive_install_light_fn(ctx, light_Process_Func);
- cfunctions.survive_install_lighthouse_pose_fn(ctx, lighthouse_Pose_Func);
- cfunctions.survive_install_angle_fn(ctx, angle_Process_Func);
- cfunctions.survive_install_button_fn(ctx, button_Process_Func);
- cfunctions.survive_install_htc_config_fn(ctx, htc_Config_Func);
- cfunctions.survive_install_imu_fn(ctx, imu_Process_Func);
- cfunctions.survive_install_error_fn(ctx, error_func);
- cfunctions.survive_install_info_fn(ctx, info_func);
+ cfunctions.Survive_install_raw_pose_fn(ctx, raw_Pose_Func);
+ cfunctions.Survive_install_light_fn(ctx, light_Process_Func);
+ cfunctions.Survive_install_lighthouse_pose_fn(ctx, lighthouse_Pose_Func);
+ cfunctions.Survive_install_angle_fn(ctx, angle_Process_Func);
+ cfunctions.Survive_install_button_fn(ctx, button_Process_Func);
+ cfunctions.Survive_install_htc_config_fn(ctx, htc_Config_Func);
+ cfunctions.Survive_install_imu_fn(ctx, imu_Process_Func);
+ cfunctions.Survive_install_error_fn(ctx, error_func);
+ cfunctions.Survive_install_info_fn(ctx, info_func);
}
+
+ //Dictionary<int,PoseUpdate> PoseUpdateCallbacks = new Dictionary<int, PoseUpdate>();
+ PoseUpdate poseUpdate;
+
+ public void AddPoseUpdateCallback(PoseUpdate update, int objectID)
+ {
+ //PoseUpdateCallbacks[objectID] += update;
+ poseUpdate += update;
+ }
+
+
+
virtual protected void InfoEvent(SurviveObjectPtr ctx, string fault)
{
Console.Out.WriteLine(fault);
@@ -74,42 +104,61 @@ namespace libsurvive
virtual protected void IMUEvent(SurviveObjectPtr so, int mask, double[] accelgyro, uint timecode, int id)
{
- cfunctions.survive_default_imu_process(so, mask, accelgyro, timecode, id);
+ cfunctions.Survive_default_imu_process(so, mask, accelgyro, timecode, id);
}
virtual protected int HTCConfigEvent(SurviveObjectPtr so, string ct0conf, int len)
{
- return cfunctions.survive_default_htc_config_process(so, ct0conf, len);
+ return cfunctions.Survive_default_htc_config_process(so, ct0conf, len);
}
virtual protected void ButtonEvent(SurviveObjectPtr so, byte eventType, byte buttonId, byte axis1Id, ushort axis1Val, byte axis2Id, ushort axis2Val)
{
- cfunctions.survive_default_button_process(so, eventType, buttonId, axis1Id, axis1Val, axis2Id, axis2Val);
+ cfunctions.Survive_default_button_process(so, eventType, buttonId, axis1Id, axis1Val, axis2Id, axis2Val);
}
virtual protected void AngleEvent(SurviveObjectPtr so, int sensor_id, int acode, uint timecode, double length, double angle, uint lh)
{
- cfunctions.survive_default_angle_process(so, sensor_id, acode, timecode, length, angle, lh);
+ cfunctions.Survive_default_angle_process(so, sensor_id, acode, timecode, length, angle, lh);
}
protected void LightHouseEvent(SurviveObjectPtr ctx, byte lighthouse, SurvivePose lighthouse_pose, SurvivePose object_pose)
{
- cfunctions.survive_default_lighthouse_pose_process(ctx, lighthouse, lighthouse_pose, object_pose);
+ cfunctions.Survive_default_lighthouse_pose_process(ctx, lighthouse, lighthouse_pose, object_pose);
}
virtual protected void LightEvent(SurviveObjectPtr so, int sensor_id, int acode, int timeinsweep, UInt32 timecode, UInt32 length, UInt32 lighthouse)
{
- cfunctions.survive_default_light_process(so, sensor_id, acode, timeinsweep, timecode, length, lighthouse);
+ cfunctions.Survive_default_light_process(so, sensor_id, acode, timeinsweep, timecode, length, lighthouse);
+
+ //Console.WriteLine("LightEvent");
}
- virtual protected void PoseEvent(IntPtr so, byte lighthouse, SurvivePose pose)
+ virtual protected void PoseEvent(SurviveObjectPtr so, byte lighthouse, SurvivePose pose)
{
- cfunctions.survive_default_raw_pose_process(so, lighthouse, pose);
+ cfunctions.Survive_default_raw_pose_process(so, lighthouse, pose);
+
+ Console.WriteLine("PoseEvent");
}
public int Poll()
{
- return cfunctions.survive_poll(ctx);
+ return cfunctions.Survive_poll(ctx);
}
}
+
+ public struct Vector3
+ {
+ public float x;
+ public float y;
+ public float z;
+ }
+
+ public struct Qutarnion
+ {
+ public float x;
+ public float y;
+ public float z;
+ public float w;
+ }
} \ No newline at end of file