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Diffstat (limited to 'bindings/cs/LibSurviveBinding/Binding.cs')
-rw-r--r--bindings/cs/LibSurviveBinding/Binding.cs33
1 files changed, 33 insertions, 0 deletions
diff --git a/bindings/cs/LibSurviveBinding/Binding.cs b/bindings/cs/LibSurviveBinding/Binding.cs
new file mode 100644
index 0000000..f4f0652
--- /dev/null
+++ b/bindings/cs/LibSurviveBinding/Binding.cs
@@ -0,0 +1,33 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace LibSurviveBinding
+{
+ class Binding
+ {
+ /*
+ typedef int (* htc_config_func) (SurviveObject* so, char* ct0conf, int len);
+ typedef void (* text_feedback_func) (SurviveContext* ctx, const char* fault );
+ typedef void (* light_process_func) (SurviveObject* so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length, uint32_t lighthouse);
+ typedef void (* imu_process_func) (SurviveObject* so, int mask, FLT* accelgyro, uint32_t timecode, int id);
+ typedef void (* angle_process_func) (SurviveObject* so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle, uint32_t lh);
+ typedef void (* button_process_func) (SurviveObject* so, uint8_t eventType, uint8_t buttonId, uint8_t axis1Id, uint16_t axis1Val, uint8_t axis2Id, uint16_t axis2Val);
+ typedef void (* raw_pose_func) (SurviveObject* so, uint8_t lighthouse, SurvivePose* pose);
+ typedef void (* lighthouse_pose_func) (SurviveContext* ctx, uint8_t lighthouse, SurvivePose* lighthouse_pose,
+ SurvivePose* object_pose);
+ */
+ }
+
+ public delegate int htc_config_func(IntPtr so, char ct0conf, int len);
+ public delegate void text_feedback_func(IntPtr ctx, string fault);
+ public delegate void light_process_func(IntPtr so, int sensor_id, int acode, int timeinsweep, UInt32 timecode, UInt32 length, UInt32 lighthouse);
+ public delegate void imu_process_func(IntPtr so, int mask, double accelgyro, UInt32 timecode, int id);
+ public delegate void angle_process_func(IntPtr so, int sensor_id, int acode, UInt32 timecode, double length, double angle, UInt32 lh);
+ public delegate void button_process_func(IntPtr so, byte eventType, byte buttonId, byte axis1Id, UInt16 axis1Val, byte axis2Id, UInt16 axis2Val);
+ public delegate void raw_pose_func(IntPtr so, byte lighthouse, IntPtr pose);
+ public delegate void lighthouse_pose_func(IntPtr ctx, byte lighthouse, IntPtr lighthouse_pose,
+ IntPtr object_pose);
+ public delegate void handle_lightcap_func (IntPtr so, IntPtr le);
+
+}