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authorMike Turvey <mturvey6@gmail.com>2017-02-05 23:01:34 -0700
committerMichael Turvey <mturvey6@gmail.com>2017-02-05 23:57:51 -0700
commit7ea248577178f45033802ba5cc2867f8a66d69f8 (patch)
tree6bf3c7385d5aafc61e69a7d8dbe329bfeb52ec45 /tools/lighthousefind_tori/torus_localizer.c
parent2afbb0313dafe3f52a38ee2061cb1de8043d16e6 (diff)
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Adding lighthousefind_tori
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1 files changed, 561 insertions, 0 deletions
diff --git a/tools/lighthousefind_tori/torus_localizer.c b/tools/lighthousefind_tori/torus_localizer.c
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+#include <memory.h>
+#include <stdlib.h>
+#include <assert.h>
+#include <stdio.h>
+#include "tori_includes.h"
+#include "find_tori_math.h"
+#include "visualization.h"
+
+
+Matrix3x3 GetRotationMatrixForTorus(Point a, Point b)
+{
+ Matrix3x3 result;
+ double v1[3] = { 0, 0, 1 };
+ double v2[3] = { a.x - b.x, a.y - b.y, a.z - b.z };
+
+ normalize_v3(v2);
+
+ rotation_between_vecs_to_mat3(result.val, v1, v2);
+
+ return result;
+}
+
+Point RotateAndTranslatePoint(Point p, Matrix3x3 rot, Point newOrigin)
+{
+ Point q;
+
+ double pf[3] = { p.x, p.y, p.z };
+ //float pq[3];
+
+ //q.x = rot.val[0][0] * p.x + rot.val[0][1] * p.y + rot.val[0][2] * p.z + newOrigin.x;
+ //q.y = rot.val[1][0] * p.x + rot.val[1][1] * p.y + rot.val[1][2] * p.z + newOrigin.y;
+ //q.z = rot.val[2][0] * p.x + rot.val[2][1] * p.y + rot.val[2][2] * p.z + newOrigin.z;
+ q.x = rot.val[0][0] * p.x + rot.val[1][0] * p.y + rot.val[2][0] * p.z + newOrigin.x;
+ q.y = rot.val[0][1] * p.x + rot.val[1][1] * p.y + rot.val[2][1] * p.z + newOrigin.y;
+ q.z = rot.val[0][2] * p.x + rot.val[1][2] * p.y + rot.val[2][2] * p.z + newOrigin.z;
+
+ return q;
+}
+
+double angleFromPoints(Point p1, Point p2, Point center)
+{
+ Point v1, v2, v1norm, v2norm;
+ v1.x = p1.x - center.x;
+ v1.y = p1.y - center.y;
+ v1.z = p1.z - center.z;
+
+ v2.x = p2.x - center.x;
+ v2.y = p2.y - center.y;
+ v2.z = p2.z - center.z;
+
+ double v1mag = sqrt(v1.x * v1.x + v1.y * v1.y + v1.z * v1.z);
+ v1norm.x = v1.x / v1mag;
+ v1norm.y = v1.y / v1mag;
+ v1norm.z = v1.z / v1mag;
+
+ double v2mag = sqrt(v2.x * v2.x + v2.y * v2.y + v2.z * v2.z);
+ v2norm.x = v2.x / v2mag;
+ v2norm.y = v2.y / v2mag;
+ v2norm.z = v2.z / v2mag;
+
+ double res = v1norm.x * v2norm.x + v1norm.y * v2norm.y + v1norm.z * v2norm.z;
+
+ double angle = acos(res);
+
+ return angle;
+}
+
+Point midpoint(Point a, Point b)
+{
+ Point m;
+ m.x = (a.x + b.x) / 2;
+ m.y = (a.y + b.y) / 2;
+ m.z = (a.z + b.z) / 2;
+
+ return m;
+}
+
+
+
+
+// This is the second incarnation of the torus generator. It is intended to differ from the initial torus generator by
+// producing a point cloud of a torus where the points density is more uniform across the torus. This will allow
+// us to be more efficient in finding a solution.
+void partialTorusGenerator(
+ Point p1,
+ Point p2,
+ double toroidalStartAngle,
+ double toroidalEndAngle,
+ double poloidalStartAngle,
+ double poloidalEndAngle,
+ double lighthouseAngle,
+ double toroidalPrecision,
+ Point **pointCloud)
+{
+ double poloidalRadius = 0;
+ double toroidalRadius = 0;
+
+ Point m = midpoint(p1, p2);
+ double distanceBetweenPoints = distance(p1, p2);
+
+ // ideally should only need to be lighthouseAngle, but increasing it here keeps us from accidentally
+ // thinking the tori converge at the location of the tracked object instead of at the lighthouse.
+ double centralAngleToIgnore = lighthouseAngle * 3;
+
+ Matrix3x3 rot = GetRotationMatrixForTorus(p1, p2);
+
+ toroidalRadius = distanceBetweenPoints / (2 * tan(lighthouseAngle));
+
+ poloidalRadius = sqrt(pow(toroidalRadius, 2) + pow(distanceBetweenPoints / 2, 2));
+
+ double poloidalPrecision = M_PI * 2 / toroidalPrecision;
+
+ //unsigned int pointCount = toroidalPrecision * toroidalPrecision / 2 * (toroidalEndAngle - toroidalStartAngle) / (M_PI * 2) * (poloidalEndAngle - poloidalStartAngle) / (M_PI * 1);
+ //unsigned int pointCount = (unsigned int)(toroidalPrecision * ((M_PI - lighthouseAngle) * 2 / poloidalPrecision + 1) + 1);
+ // TODO: This calculation of the number of points that we will generate is excessively large (probably by about a factor of 2 or more) We can do better.
+ //float pointEstimate = (pointCount + 1000) * sizeof(Point) * 2 * M_PI / (toroidalEndAngle - toroidalStartAngle);
+
+ unsigned int pointCount = 0;
+
+ for (double poloidalStep = poloidalStartAngle; poloidalStep < poloidalEndAngle; poloidalStep += poloidalPrecision)
+ {
+ // here, we specify the number of steps that will occur on the toroidal circle for a given poloidal angle
+ // We do this so our point cloud will have a more even distribution of points across the surface of the torus.
+ double steps = (cos(poloidalStep) + 1) / 2 * toroidalPrecision;
+
+ double step_distance = 2 * M_PI / steps;
+
+ pointCount += (unsigned int)((toroidalEndAngle - toroidalStartAngle) / step_distance + 2);
+ }
+
+ *pointCloud = malloc(pointCount * sizeof(Point) );
+
+ assert(0 != *pointCloud);
+
+ (*pointCloud)[pointCount - 1].x = -1000;
+ (*pointCloud)[pointCount - 1].y = -1000;
+ (*pointCloud)[pointCount - 1].z = -1000; // need a better magic number or flag, but this'll do for now.
+
+ size_t currentPoint = 0;
+
+ for (double poloidalStep = poloidalStartAngle; poloidalStep < poloidalEndAngle; poloidalStep += poloidalPrecision)
+ {
+ // here, we specify the number of steps that will occur on the toroidal circle for a given poloidal angle
+ // We do this so our point cloud will have a more even distribution of points across the surface of the torus.
+ double steps = (cos(poloidalStep) + 1) / 2 * toroidalPrecision;
+
+ double step_distance = 2 * M_PI / steps;
+
+ //for (double toroidalStep = toroidalStartAngle; toroidalStep < toroidalEndAngle; toroidalStep += M_PI / 40)
+ for (double toroidalStep = toroidalStartAngle; toroidalStep < toroidalEndAngle; toroidalStep += step_distance)
+ {
+ if (currentPoint >= pointCount - 1)
+ {
+ int a = 0;
+ }
+ assert(currentPoint < pointCount - 1);
+ (*pointCloud)[currentPoint].x = (toroidalRadius + poloidalRadius*cos(poloidalStep))*cos(toroidalStep);
+ (*pointCloud)[currentPoint].y = (toroidalRadius + poloidalRadius*cos(poloidalStep))*sin(toroidalStep);
+ (*pointCloud)[currentPoint].z = poloidalRadius*sin(poloidalStep);
+ (*pointCloud)[currentPoint] = RotateAndTranslatePoint((*pointCloud)[currentPoint], rot, m);
+
+ // TODO: HACK!!! Instead of doing anything with normals, we're "assuming" that all sensors point directly up
+ // and hence we know that nothing with a negative z value is a possible lightouse location.
+ // Before this code can go live, we'll have to take the normals into account and remove this hack.
+ if ((*pointCloud)[currentPoint].z > 0)
+ {
+ currentPoint++;
+ }
+ }
+ }
+
+#ifdef TORI_DEBUG
+ printf("%d / %d\n", currentPoint, pointCount);
+#endif
+ (*pointCloud)[currentPoint].x = -1000;
+ (*pointCloud)[currentPoint].y = -1000;
+ (*pointCloud)[currentPoint].z = -1000;
+}
+
+void torusGenerator(Point p1, Point p2, double lighthouseAngle, Point **pointCloud)
+{
+
+ double centralAngleToIgnore = lighthouseAngle * 6;
+
+ centralAngleToIgnore = 20.0 / 180.0 * M_PI;
+
+ partialTorusGenerator(p1, p2, 0, M_PI * 2, centralAngleToIgnore + M_PI, M_PI * 3 - centralAngleToIgnore, lighthouseAngle, DefaultPointsPerOuterDiameter, pointCloud);
+
+ return;
+}
+
+
+// What we're doing here is:
+// * Given a point in space
+// * And points and a lighthouse angle that implicitly define a torus
+// * for that torus, what is the toroidal angle of the plane that will go through that point in space
+// * and given that toroidal angle, what is the poloidal angle that will be directed toward that point in space?
+//
+// Given the toroidal and poloidal angles of a "good estimate" of a solution position, a caller of this function
+// will be able to "draw" the point cloud of a torus in just the surface of the torus near the point in space.
+// That way, the caller doesn't have to draw the entire torus in high resolution, just the part of the torus
+// that is most likely to contain the best solution.
+void estimateToroidalAndPoloidalAngleOfPoint(
+ Point torusP1,
+ Point torusP2,
+ double lighthouseAngle,
+ Point point,
+ double *toroidalAngle,
+ double *poloidalAngle)
+{
+ // this is the rotation matrix that shows how to rotate the torus from being in a simple "default" orientation
+ // into the coordinate system of the tracked object
+ Matrix3x3 rot = GetRotationMatrixForTorus(torusP1, torusP2);
+
+ // We take the inverse of the rotation matrix, and this now defines a rotation matrix that will take us from
+ // the tracked object coordinate system into the "easy" or "default" coordinate system of the torus.
+ // Using this will allow us to derive angles much more simply by being in a "friendly" coordinate system.
+ rot = inverseM33(rot);
+ Point origin;
+ origin.x = 0;
+ origin.y = 0;
+ origin.z = 0;
+
+ Point m = midpoint(torusP1, torusP2);
+
+ // in this new coordinate system, we'll rename all of the points we care about to have an "F" after them
+ // This will be their representation in the "friendly" coordinate system
+ Point pointF;
+
+ // Okay, I lied a little above. In addition to the rotation matrix that we care about, there was also
+ // a translation that we did to move the origin. If we're going to get to the "friendly" coordinate system
+ // of the torus, we need to first undo the translation, then undo the rotation. Below, we're undoing the translation.
+ pointF.x = point.x - m.x;
+ pointF.y = point.y - m.y;
+ pointF.z = point.z - m.z;
+
+ // now we'll undo the rotation part.
+ pointF = RotateAndTranslatePoint(pointF, rot, origin);
+
+ // hooray, now pointF is in our more-friendly coordinate system.
+
+ // Now, it's time to figure out the toroidal angle to that point. This should be pretty easy.
+ // We will "flatten" the z dimension to only look at the x and y values. Then, we just need to measure the
+ // angle between a vector to pointF and a vector along the x axis.
+
+ *toroidalAngle = atan(pointF.y / pointF.x);
+ if (pointF.x < 0)
+ {
+ *toroidalAngle += M_PI;
+ }
+
+ // SCORE!! We've got the toroidal angle. We're half done!
+
+ // Okay, what next...? Now, we will need to rotate the torus *again* to make it easy to
+ // figure out the poloidal angle. We should rotate the entire torus by the toroidal angle
+ // so that the point we're focusin on will lie on the x/z plane. We then should translate the
+ // torus so that the center of the poloidal circle is at the origin. At that point, it will
+ // be trivial to determine the poloidal angle-- it will be the angle on the xz plane of a
+ // vector from the origin to the point.
+
+ // okay, instead of rotating the torus & point by the toroidal angle to get the point on
+ // the xz plane, we're going to take advantage of the radial symmetry of the torus
+ // (i.e. it's symmetric about the point we'd want to rotate it, so the rotation wouldn't
+ // change the torus at all). Therefore, we'll leave the torus as is, but we'll rotate the point
+ // This will only impact the x and y coordinates, and we'll use "G" as the postfix to represent
+ // this new coordinate system
+
+ Point pointG;
+ pointG.z = pointF.z;
+ pointG.y = 0;
+ pointG.x = sqrt(SQUARED(pointF.x) + SQUARED(pointF.y));
+
+ // okay, that ended up being easier than I expected. Now that we have the point on the xZ plane,
+ // our next step will be to shift it down so that the center of the poloidal circle is at the origin.
+ // As you may have noticed, y has now gone to zero, and from here on out, we can basically treat
+ // this as a 2D problem. I think we're getting close...
+
+ // I stole these lines from the torus generator. Gonna need the poloidal radius.
+ double distanceBetweenPoints = distance(torusP1, torusP2); // we don't care about the coordinate system of these points because we're just getting distance.
+ double toroidalRadius = distanceBetweenPoints / (2 * tan(lighthouseAngle));
+ double poloidalRadius = sqrt(pow(toroidalRadius, 2) + pow(distanceBetweenPoints / 2, 2));
+
+ // The center of the polidal circle already lies on the z axis at this point, so we won't shift z at all.
+ // The shift along the X axis will be the toroidal radius.
+
+ Point pointH;
+ pointH.z = pointG.z;
+ pointH.y = pointG.y;
+ pointH.x = pointG.x - toroidalRadius;
+
+ // Okay, almost there. If we treat pointH as a vector on the XZ plane, if we get its angle,
+ // that will be the poloidal angle we're looking for. (crosses fingers)
+
+ *poloidalAngle = atan(pointH.z / pointH.x);
+ if (pointH.x < 0)
+ {
+ *poloidalAngle += M_PI;
+ }
+
+ // Wow, that ended up being not so much code, but a lot of interesting trig.
+ // can't remember the last time I spent so much time working through each line of code.
+
+ return;
+}
+
+double FindSmallestDistance(Point p, Point* cloud)
+{
+ Point *cp = cloud;
+ double smallestDistance = 10000000000000.0;
+
+ while (cp->x != -1000 || cp->y != -1000 || cp->z != -1000)
+ {
+ double distance = (SQUARED(cp->x - p.x) + SQUARED(cp->y - p.y) + SQUARED(cp->z - p.z));
+ if (distance < smallestDistance)
+ {
+ smallestDistance = distance;
+ }
+ cp++;
+ }
+ smallestDistance = sqrt(smallestDistance);
+ return smallestDistance;
+}
+
+// Given a cloud and a list of clouds, find the point on masterCloud that best matches clouds.
+Point findBestPointMatch(Point *masterCloud, Point** clouds, int numClouds)
+{
+
+ Point bestMatch = { 0 };
+ double bestDistance = 10000000000000.0;
+ Point *cp = masterCloud;
+ int point = 0;
+ while (cp->x != -1000 || cp->y != -1000 || cp->z != -1000)
+ {
+ point++;
+#ifdef TORI_DEBUG
+ if (point % 100 == 0)
+ {
+ printf(".");
+ }
+#endif
+ double currentDistance = 0;
+ for (int i = 0; i < numClouds; i++)
+ {
+ if (clouds[i] == masterCloud)
+ {
+ continue;
+ }
+ Point* cloud = clouds[i];
+ currentDistance += FindSmallestDistance(*cp, cloud);
+ }
+
+ if (currentDistance < bestDistance)
+ {
+ bestDistance = currentDistance;
+ bestMatch = *cp;
+ }
+ cp++;
+ }
+
+ return bestMatch;
+}
+
+
+#define MAX_POINT_PAIRS 100
+
+typedef struct
+{
+ Point a;
+ Point b;
+ double angle;
+} PointsAndAngle;
+
+double angleBetweenSensors(TrackedSensor *a, TrackedSensor *b)
+{
+ double angle = acos(cos(a->phi - b->phi)*cos(a->theta - b->theta));
+ double angle2 = acos(cos(b->phi - a->phi)*cos(b->theta - a->theta));
+
+ return angle;
+}
+double pythAngleBetweenSensors2(TrackedSensor *a, TrackedSensor *b)
+{
+ double p = (a->phi - b->phi);
+ double d = (a->theta - b->theta);
+
+ double adjd = sin((a->phi + b->phi) / 2);
+ double adjP = sin((a->theta + b->theta) / 2);
+ double pythAngle = sqrt(SQUARED(p*adjP) + SQUARED(d*adjd));
+ return pythAngle;
+}
+Point SolveForLighthouse(TrackedObject *obj, char doLogOutput)
+{
+ PointsAndAngle pna[MAX_POINT_PAIRS];
+ //Point lh = { 10, 0, 200 };
+
+ size_t pnaCount = 0;
+ for (unsigned int i = 0; i < obj->numSensors; i++)
+ {
+ for (unsigned int j = 0; j < i; j++)
+ {
+ if (pnaCount < MAX_POINT_PAIRS)
+ {
+ pna[pnaCount].a = obj->sensor[i].point;
+ pna[pnaCount].b = obj->sensor[j].point;
+
+ pna[pnaCount].angle = pythAngleBetweenSensors2(&obj->sensor[i], &obj->sensor[j]);
+
+ double pythAngle = sqrt(SQUARED(obj->sensor[i].phi - obj->sensor[j].phi) + SQUARED(obj->sensor[i].theta - obj->sensor[j].theta));
+
+ //double tmp = angleFromPoints(pna[pnaCount].a, pna[pnaCount].b, lh);
+
+ pnaCount++;
+ }
+ }
+ }
+
+ //Point **pointCloud = malloc(sizeof(Point*)* pnaCount);
+ Point **pointCloud = malloc(sizeof(void*)* pnaCount);
+
+ FILE *f = NULL;
+ if (doLogOutput)
+ {
+ f = fopen("pointcloud2.pcd", "wb");
+ writePcdHeader(f);
+ writeAxes(f);
+ }
+
+ for (unsigned int i = 0; i < pnaCount; i++)
+ {
+ torusGenerator(pna[i].a, pna[i].b, pna[i].angle, &(pointCloud[i]));
+ if (doLogOutput)
+ {
+ writePointCloud(f, pointCloud[i], COLORS[i%MAX_COLORS]);
+ }
+
+ }
+
+ Point bestMatchA = findBestPointMatch(pointCloud[0], pointCloud, pnaCount);
+
+ if (doLogOutput)
+ {
+ markPointWithStar(f, bestMatchA, 0xFF0000);
+ }
+#ifdef TORI_DEBUG
+ printf("(%f,%f,%f)\n", bestMatchA.x, bestMatchA.y, bestMatchA.z);
+#endif
+ // Now, let's add an extra patch or torus near the point we just found.
+
+ double toroidalAngle = 0;
+ double poloidalAngle = 0;
+
+
+
+ Point **pointCloud2 = malloc(sizeof(void*)* pnaCount);
+
+ for (unsigned int i = 0; i < pnaCount; i++)
+ {
+ estimateToroidalAndPoloidalAngleOfPoint(
+ pna[i].a,
+ pna[i].b,
+ pna[i].angle,
+ bestMatchA,
+ &toroidalAngle,
+ &poloidalAngle);
+
+ partialTorusGenerator(pna[i].a, pna[i].b, toroidalAngle - 0.2, toroidalAngle + 0.2, poloidalAngle - 0.2, poloidalAngle + 0.2, pna[i].angle, 800, &(pointCloud2[i]));
+
+ if (doLogOutput)
+ {
+ writePointCloud(f, pointCloud2[i], COLORS[i%MAX_COLORS]);
+ }
+
+ }
+
+ Point bestMatchB = findBestPointMatch(pointCloud2[0], pointCloud2, pnaCount);
+ if (doLogOutput)
+ {
+ markPointWithStar(f, bestMatchB, 0x00FF00);
+ }
+#ifdef TORI_DEBUG
+ printf("(%f,%f,%f)\n", bestMatchB.x, bestMatchB.y, bestMatchB.z);
+#endif
+
+ Point **pointCloud3 = malloc(sizeof(void*)* pnaCount);
+
+ for (unsigned int i = 0; i < pnaCount; i++)
+ {
+ estimateToroidalAndPoloidalAngleOfPoint(
+ pna[i].a,
+ pna[i].b,
+ pna[i].angle,
+ bestMatchB,
+ &toroidalAngle,
+ &poloidalAngle);
+
+ partialTorusGenerator(pna[i].a, pna[i].b, toroidalAngle - 0.05, toroidalAngle + 0.05, poloidalAngle - 0.05, poloidalAngle + 0.05, pna[i].angle, 3000, &(pointCloud3[i]));
+
+ if (doLogOutput)
+ {
+ writePointCloud(f, pointCloud3[i], COLORS[i%MAX_COLORS]);
+ }
+
+ }
+
+ Point bestMatchC = findBestPointMatch(pointCloud3[0], pointCloud3, pnaCount);
+ if (doLogOutput)
+ {
+ markPointWithStar(f, bestMatchC, 0xFFFFFF);
+ }
+#ifdef TORI_DEBUG
+ printf("(%f,%f,%f)\n", bestMatchC.x, bestMatchC.y, bestMatchC.z);
+#endif
+
+
+ if (doLogOutput)
+ {
+ updateHeader(f);
+ fclose(f);
+ }
+
+ return bestMatchC;
+}
+
+static Point makeUnitPoint(Point *p)
+{
+ Point newP;
+ double r = sqrt(p->x*p->x + p->y*p->y + p->z*p->z);
+ newP.x = p->x / r;
+ newP.y = p->y / r;
+ newP.z = p->z / r;
+
+ return newP;
+}
+
+static double getPhi(Point p)
+{
+ // double phi = acos(p.z / (sqrt(p.x*p.x + p.y*p.y + p.z*p.z)));
+ // double phi = atan(sqrt(p.x*p.x + p.y*p.y)/p.z);
+ double phi = atan(p.x / p.z);
+ return phi;
+}
+
+static double getTheta(Point p)
+{
+ //double theta = atan(p.y / p.x);
+ double theta = atan(p.x / p.y);
+ return theta;
+}
+
+// subtraction
+static Point PointSub(Point a, Point b)
+{
+ Point newPoint;
+
+ newPoint.x = a.x - b.x;
+ newPoint.y = a.y - b.y;
+ newPoint.z = a.z - b.z;
+
+ return newPoint;
+}
+
+