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authorMike Turvey <mturvey6@gmail.com>2018-01-03 18:58:43 -0700
committerMike Turvey <mturvey6@gmail.com>2018-01-03 18:59:48 -0700
commitf183aa480c549695ac5b481fade04e62f71d1e0a (patch)
tree63e956b42d54b12f7d7c943023c4e587ebad50b1 /src/survive_process.c
parentffb879d7a69c3c38937ff0159de0a5d1db99b713 (diff)
downloadlibsurvive-f183aa480c549695ac5b481fade04e62f71d1e0a.tar.gz
libsurvive-f183aa480c549695ac5b481fade04e62f71d1e0a.tar.bz2
Controller Buttons Fully Implemented
Fully plumbed support for controller buttons Also, commented haptic call because it messed with the vive_magic calls, given where I had it.
Diffstat (limited to 'src/survive_process.c')
-rw-r--r--src/survive_process.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/survive_process.c b/src/survive_process.c
index 3af2da9..eaed881 100644
--- a/src/survive_process.c
+++ b/src/survive_process.c
@@ -63,6 +63,17 @@ void survive_default_angle_process( SurviveObject * so, int sensor_id, int acode
}
}
+void survive_default_button_process(SurviveObject * so, uint8_t eventType, uint8_t buttonId, uint8_t axis1Id, uint16_t axis1Val, uint8_t axis2Id, uint16_t axis2Val)
+{
+ // do nothing.
+ printf("ButtonEntry: eventType:%x, buttonId:%d, axis1:%d, axis1Val:%8.8x, axis2:%d, axis2Val:%8.8x\n",
+ eventType,
+ buttonId,
+ axis1Id,
+ axis1Val,
+ axis2Id,
+ axis2Val);
+}
void survive_default_imu_process( SurviveObject * so, int mask, FLT * accelgyromag, uint32_t timecode, int id )
{