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authorMike Turvey <mturvey6@gmail.com>2018-01-06 11:23:07 -0700
committerMike Turvey <mturvey6@gmail.com>2018-01-06 11:23:07 -0700
commite642395e61691a6dab749c2085410117d88956f5 (patch)
treee3a6ae909454f42285bbf4e0101df27d00afb991 /src/survive_process.c
parentdeb657e885abc0abd98dbeee0a74f56f64d46754 (diff)
downloadlibsurvive-e642395e61691a6dab749c2085410117d88956f5.tar.gz
libsurvive-e642395e61691a6dab749c2085410117d88956f5.tar.bz2
A few changes to test.c
Hopefully, this will make it easier for anyone wanting to use libsurvive to have a simple starting point for doing so.
Diffstat (limited to 'src/survive_process.c')
-rw-r--r--src/survive_process.c68
1 files changed, 34 insertions, 34 deletions
diff --git a/src/survive_process.c b/src/survive_process.c
index 1df24e9..0f19007 100644
--- a/src/survive_process.c
+++ b/src/survive_process.c
@@ -66,45 +66,45 @@ void survive_default_angle_process( SurviveObject * so, int sensor_id, int acode
void survive_default_button_process(SurviveObject * so, uint8_t eventType, uint8_t buttonId, uint8_t axis1Id, uint16_t axis1Val, uint8_t axis2Id, uint16_t axis2Val)
{
// do nothing.
- printf("ButtonEntry: eventType:%x, buttonId:%d, axis1:%d, axis1Val:%8.8x, axis2:%d, axis2Val:%8.8x\n",
- eventType,
- buttonId,
- axis1Id,
- axis1Val,
- axis2Id,
- axis2Val);
- if (buttonId == 24 && eventType == 1) // trigger engage
- {
- for (int j = 0; j < 6; j++)
- {
- for (int i = 0; i < 0x5; i++)
- {
- survive_haptic(so, 0, 0xf401, 0xb5a2, 0x0100);
- //survive_haptic(so, 0, 0xf401, 0xb5a2, 0x0100);
- OGUSleep(1000);
- }
- OGUSleep(20000);
- }
- }
- if (buttonId == 2 && eventType == 1) // trigger engage
- {
- for (int j = 0; j < 6; j++)
- {
- for (int i = 0; i < 0x1; i++)
- {
- survive_haptic(so, 0, 0xf401, 0x05a2, 0xf100);
- //survive_haptic(so, 0, 0xf401, 0xb5a2, 0x0100);
- OGUSleep(5000);
- }
- OGUSleep(20000);
- }
- }
+ //printf("ButtonEntry: eventType:%x, buttonId:%d, axis1:%d, axis1Val:%8.8x, axis2:%d, axis2Val:%8.8x\n",
+ // eventType,
+ // buttonId,
+ // axis1Id,
+ // axis1Val,
+ // axis2Id,
+ // axis2Val);
+ //if (buttonId == 24 && eventType == 1) // trigger engage
+ //{
+ // for (int j = 0; j < 6; j++)
+ // {
+ // for (int i = 0; i < 0x5; i++)
+ // {
+ // survive_haptic(so, 0, 0xf401, 0xb5a2, 0x0100);
+ // //survive_haptic(so, 0, 0xf401, 0xb5a2, 0x0100);
+ // OGUSleep(1000);
+ // }
+ // OGUSleep(20000);
+ // }
+ //}
+ //if (buttonId == 2 && eventType == 1) // trigger engage
+ //{
+ // for (int j = 0; j < 6; j++)
+ // {
+ // for (int i = 0; i < 0x1; i++)
+ // {
+ // survive_haptic(so, 0, 0xf401, 0x05a2, 0xf100);
+ // //survive_haptic(so, 0, 0xf401, 0xb5a2, 0x0100);
+ // OGUSleep(5000);
+ // }
+ // OGUSleep(20000);
+ // }
+ //}
}
void survive_default_raw_pose_process(SurviveObject * so, uint8_t lighthouse, FLT *pos, FLT *quat)
{
// print the pose;
- printf("Pose: [%1.1x][%s][% 08.8f,% 08.8f,% 08.8f] [% 08.8f,% 08.8f,% 08.8f,% 08.8f]\n", lighthouse, so->codename, pos[0], pos[1], pos[2], quat[0], quat[1], quat[2], quat[3]);
+ //printf("Pose: [%1.1x][%s][% 08.8f,% 08.8f,% 08.8f] [% 08.8f,% 08.8f,% 08.8f,% 08.8f]\n", lighthouse, so->codename, pos[0], pos[1], pos[2], quat[0], quat[1], quat[2], quat[3]);
}