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authorcnlohr <lohr85@gmail.com>2016-12-17 16:58:57 -0500
committercnlohr <lohr85@gmail.com>2016-12-17 16:58:57 -0500
commitd4ccaa85963c08e7095f49a0378dc21fdf701209 (patch)
tree37e54972fba7379b0aa97aa393d8a3475af2eb64 /src/survive_internal.h
parentcc05bcaf95b80dc89cbe1f8486c0ed14dc4d956c (diff)
downloadlibsurvive-d4ccaa85963c08e7095f49a0378dc21fdf701209.tar.gz
libsurvive-d4ccaa85963c08e7095f49a0378dc21fdf701209.tar.bz2
Fix light disambiguator location, put with the object instead of the system.
Diffstat (limited to 'src/survive_internal.h')
-rw-r--r--src/survive_internal.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/survive_internal.h b/src/survive_internal.h
index ac378a2..92a2001 100644
--- a/src/survive_internal.h
+++ b/src/survive_internal.h
@@ -75,17 +75,9 @@ struct SurviveContext
light_process_func lightproc;
imu_process_func imuproc;
- //Flood info, for calculating which laser is currently sweeping.
- int8_t oldcode;
- int32_t last_photo_time;
- short total_photos;
- int32_t total_photo_time;
- int32_t total_pulsecode_time;
-
//Data Subsystem
struct SurviveObject headset;
struct SurviveObject watchman[2];
-// struct SurvivePhoto
};