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authorJustin Berger <j.david.berger@gmail.com>2018-03-15 14:43:58 -0600
committerJustin Berger <j.david.berger@gmail.com>2018-03-15 14:48:29 -0600
commit2e980136715acd4692dd61be4442dc823219764d (patch)
tree14c7df0eef9e8b0794766d54d5994ae6efd2420d /src/poser_epnp.c
parent3f8346dcc4b38116ea15543b62a1e859b6a47e85 (diff)
downloadlibsurvive-2e980136715acd4692dd61be4442dc823219764d.tar.gz
libsurvive-2e980136715acd4692dd61be4442dc823219764d.tar.bz2
Results out of epnp
Diffstat (limited to 'src/poser_epnp.c')
-rw-r--r--src/poser_epnp.c130
1 files changed, 130 insertions, 0 deletions
diff --git a/src/poser_epnp.c b/src/poser_epnp.c
new file mode 100644
index 0000000..4c3c8b7
--- /dev/null
+++ b/src/poser_epnp.c
@@ -0,0 +1,130 @@
+#include "PersistentScene.h"
+
+#ifndef USE_DOUBLE
+#define FLT double
+#define USE_DOUBLE
+#endif
+
+#include <poser.h>
+#include <survive.h>
+
+#include "epnp/epnp.h"
+#include "linmath.h"
+#include "math.h"
+#include "stdio.h"
+
+static SurvivePose solve_correspondence(SurviveObject *so, epnp *pnp, bool cameraToWorld) {
+ SurvivePose rtn = {};
+ // std::cerr << "Solving for " << cal_imagePoints.size() << " correspondents" << std::endl;
+ if (pnp->number_of_correspondences <= 4) {
+ SurviveContext *ctx = so->ctx;
+ SV_INFO("Can't solve for only %u points\n", pnp->number_of_correspondences);
+ return rtn;
+ }
+
+ double r[3][3];
+
+ double err = epnp_compute_pose(pnp, r, rtn.Pos);
+
+ CvMat R = cvMat(3, 3, CV_64F, r);
+ CvMat T = cvMat(3, 1, CV_64F, rtn.Pos);
+ // Requested output is camera -> world, so invert
+ if (cameraToWorld) {
+ FLT tmp[3];
+ CvMat Tmp = cvMat(3, 1, CV_64F, tmp);
+ cvCopyTo(&T, &Tmp);
+
+ // Flip the Rotation matrix
+ cvTranspose(&R, &R);
+ // Then 'tvec = -R * tvec'
+ cvGEMM(&R, &Tmp, -1, 0, 0, &T, 0);
+ print_mat(&R);
+ print_mat(&T);
+ }
+
+ FLT tmp[4];
+ quatfrommatrix33(tmp, r[0]);
+
+ // Typical camera applications have Z facing forward; the vive is contrarian and has Z going out of the
+ // back of the lighthouse. Think of this as a rotation on the Y axis a full 180 degrees -- the quat for that is
+ // [0 0x 1y 0z]
+ const FLT rt[4] = {0, 0, 1, 0};
+ quatrotateabout(rtn.Rot, tmp, rt);
+ if (!cameraToWorld) {
+ // We have to pre-multiply the rt transform here, which means we have to also offset our position by
+ quatrotateabout(rtn.Rot, rt, tmp);
+ rtn.Pos[0] = -rtn.Pos[0];
+ rtn.Pos[2] = -rtn.Pos[2];
+ }
+
+ return rtn;
+}
+
+static int opencv_solver_fullscene(SurviveObject *so, PoserDataFullScene *pdfs) {
+
+ for (int lh = 0; lh < 2; lh++) {
+ epnp pnp = {.fu = 1, .fv = 1};
+ epnp_set_maximum_number_of_correspondences(&pnp, so->nr_locations);
+
+ for (size_t i = 0; i < so->nr_locations; i++) {
+ FLT *lengths = pdfs->lengths[i][lh];
+ FLT *ang = pdfs->angles[i][lh];
+ if (lengths[0] < 0 || lengths[1] < 0)
+ continue;
+
+ epnp_add_correspondence(&pnp, so->sensor_locations[i * 3 + 0], so->sensor_locations[i * 3 + 1],
+ so->sensor_locations[i * 3 + 2], tan(ang[0]), tan(ang[1]));
+ }
+
+ SurviveContext *ctx = so->ctx;
+ SV_INFO("Solving for %d correspondents", pnp.number_of_correspondences);
+ if (pnp.number_of_correspondences <= 4) {
+ SV_INFO("Can't solve for only %d points on lh %d\n", pnp.number_of_correspondences, lh);
+ continue;
+ }
+
+ SurvivePose lighthouse = solve_correspondence(so, &pnp, true);
+ PoserData_lighthouse_pose_func(&pdfs->hdr, so, lh, &lighthouse);
+ }
+ return 0;
+}
+
+int PoserEPNP(SurviveObject *so, PoserData *pd) {
+ switch (pd->pt) {
+ case POSERDATA_IMU: {
+ // Really should use this...
+ PoserDataIMU *imuData = (PoserDataIMU *)pd;
+ return 0;
+ }
+ case POSERDATA_LIGHT: {
+ /*
+ PersistentScene* scene;
+ PoserDataLight * lightData = pd;
+
+ PersistentScene_add(scene, so, lightData);
+
+ if (so->ctx->bsd[lh].PositionSet) {
+ auto pose = solve_correspondence(so, cal_objectPoints, cal_imagePoints, false);
+
+ SurvivePose txPose = {};
+ quatrotatevector(txPose.Pos, so->ctx->bsd[lh].Pose.Rot, pose.Pos);
+ for (int i = 0; i < 3; i++) {
+ txPose.Pos[i] += so->ctx->bsd[lh].Pose.Pos[i];
+ }
+ quatrotateabout(txPose.Rot, so->ctx->bsd[lh].Pose.Rot, pose.Rot);
+
+ // scene->integratePose(txPose, lightData->timecode);
+ // txPose = scene->currentPose;
+ PoserData_poser_raw_pose_func(pd, so, lh, &txPose);
+ }
+ */
+ return -1;
+ }
+ case POSERDATA_FULL_SCENE: {
+ return opencv_solver_fullscene(so, (PoserDataFullScene *)(pd));
+ }
+ }
+ return -1;
+}
+
+REGISTER_LINKTIME(PoserEPNP);