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author | Justin Berger <j.david.berger@gmail.com> | 2018-03-21 01:20:49 -0600 |
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committer | Justin Berger <j.david.berger@gmail.com> | 2018-03-21 01:20:49 -0600 |
commit | 3209993da5cd0bed791babf5a45cdb42cd1e6f46 (patch) | |
tree | ed79526b99a0ab619e65062c45a2f64d40b33f2d /src/poser_daveortho.c | |
parent | 31d9fc358a85fe47dab28f78c396ee1f8d4d6dbb (diff) | |
parent | be3fa4562f9578472de1ded5588df8dc502898c6 (diff) | |
download | libsurvive-3209993da5cd0bed791babf5a45cdb42cd1e6f46.tar.gz libsurvive-3209993da5cd0bed791babf5a45cdb42cd1e6f46.tar.bz2 |
Merge branch 'master' into standard_lh_calib
Diffstat (limited to 'src/poser_daveortho.c')
-rw-r--r-- | src/poser_daveortho.c | 293 |
1 files changed, 220 insertions, 73 deletions
diff --git a/src/poser_daveortho.c b/src/poser_daveortho.c index 2bf57c6..769ce81 100644 --- a/src/poser_daveortho.c +++ b/src/poser_daveortho.c @@ -8,7 +8,7 @@ #include <dclapack.h> #include <linmath.h> -static int LH_ID; +// Dave talks about this poser here: https://www.youtube.com/watch?v=nSbEltdH9vM&feature=youtu.be&t=2h29m47s void OrthoSolve( FLT T[4][4], // OUTPUT: 4x4 transformation matrix @@ -20,7 +20,9 @@ void OrthoSolve( typedef struct { - int something; + int nextaxis; + float lengths[SENSORS_PER_OBJECT][NUM_LIGHTHOUSES][2]; + float angles[SENSORS_PER_OBJECT][NUM_LIGHTHOUSES][2]; //Stuff } DummyData; @@ -30,7 +32,8 @@ int PoserDaveOrtho( SurviveObject * so, PoserData * pd ) SurviveContext * ctx = so->ctx; DummyData * dd = so->PoserData; - if( !dd ) so->PoserData = dd = malloc( sizeof( DummyData ) ); + if (!dd) + so->PoserData = dd = calloc(sizeof(DummyData), 1); switch( pt ) { @@ -43,13 +46,94 @@ int PoserDaveOrtho( SurviveObject * so, PoserData * pd ) case POSERDATA_LIGHT: { PoserDataLight * l = (PoserDataLight*)pd; - //printf( "LIG:%s %d @ %f rad, %f s (AC %d) (TC %d)\n", so->codename, l->sensor_id, l->angle, l->length, l->acode, l->timecode ); + if (l->length > dd->lengths[l->sensor_id][l->lh][dd->nextaxis]) { + dd->lengths[l->sensor_id][l->lh][dd->nextaxis] = l->length; + dd->angles[l->sensor_id][l->lh][dd->nextaxis] = l->angle; + } + break; + } + case POSERDATA_SYNC: { + PoserDataLight *l = (PoserDataLight *)pd; + int lhid = l->lh; + + dd->nextaxis = l->acode & 1; + + if (dd->nextaxis == 0) { + int i; + int max_hits = 0; + FLT S_in[2][SENSORS_PER_OBJECT]; + FLT X_in[3][SENSORS_PER_OBJECT]; + for (i = 0; i < SENSORS_PER_OBJECT; i++) { + // Load all our valid points into something the LHFinder can use. + if (dd->lengths[i][lhid][0] > 0 && dd->lengths[i][lhid][1] > 0) { + S_in[0][max_hits] = dd->angles[i][lhid][0]; + S_in[1][max_hits] = dd->angles[i][lhid][1]; + dd->lengths[i][lhid][0] = -1; + dd->lengths[i][lhid][1] = -1; + X_in[0][max_hits] = so->sensor_locations[i * 3 + 0]; + X_in[1][max_hits] = so->sensor_locations[i * 3 + 1]; + X_in[2][max_hits] = so->sensor_locations[i * 3 + 2]; + max_hits++; + } + } + if (max_hits > 2) { + // if( lhid == 0 ) { printf( "\033[H\033[2J" ); } + // printf( "%d\n", max_hits ); + FLT tOut[4][4]; + FLT S_out[2][SENSORS_PER_OBJECT]; + OrthoSolve(tOut, S_out, S_in, X_in, max_hits); + + // Now, we need to solve where we are as a function of where + // the lighthouses are. + + SurvivePose objpose; + FLT MT[4][4]; + + objpose.Pos[0] = tOut[0][3]; + objpose.Pos[1] = tOut[1][3]; + objpose.Pos[2] = tOut[2][3]; + + // matrix44transpose( MT, &tOut[0][0] ); + matrix44copy(&MT[0][0], &tOut[0][0]); + + quatfrommatrix(objpose.Rot, &MT[0][0]); + + // printf( "QUAT: %f %f %f %f = %f\n", quat[0], quat[1], quat[2], quat[3], quatmagnitude(quat) ); + // quat[2] -= 0.005; //fixes up lh0 in test data set. + quatnormalize(objpose.Rot, objpose.Rot); + + SurvivePose poseout; + InvertPose(poseout.Pos, objpose.Pos); + SurvivePose pose2lh = objpose; + // SurvivePose pose2lh = poseout; + + SurvivePose lh2world = so->ctx->bsd[lhid].Pose; + SurvivePose world2obj, obj2world; + ApplyPoseToPose(world2obj.Pos, lh2world.Pos, pose2lh.Pos); + InvertPose(obj2world.Pos, world2obj.Pos); + PoserData_poser_raw_pose_func(pd, so, lhid, &obj2world); + + if (0) { + printf("INQUAT: %f %f %f %f = %f [%f %f %f]\n", objpose.Rot[0], objpose.Rot[1], objpose.Rot[2], + objpose.Rot[3], quatmagnitude(objpose.Rot), objpose.Pos[0], objpose.Pos[1], objpose.Pos[2]); + printf("OUQUAT: %f %f %f %f = %f [%f %f %f]\n", poseout.Rot[0], poseout.Rot[1], poseout.Rot[2], + poseout.Rot[3], quatmagnitude(poseout.Rot), poseout.Pos[0], poseout.Pos[1], poseout.Pos[2]); + } + } + } + + // if( so->codename[0] == 'H' ) printf( "LIG:%s %d @ %d rad, %f s (AX %d) (TC %d)\n", so->codename, + // l->sensor_id, l->lh, l->length, dd->nextaxis, l->timecode ); + break; } case POSERDATA_FULL_SCENE: { PoserDataFullScene * fs = (PoserDataFullScene*)pd; + int LH_ID; + printf("PDFS\n"); + SurvivePose alignLh0ToXAxis = {}; for( LH_ID = 0; LH_ID < 2; LH_ID++ ) { int i; @@ -76,38 +160,54 @@ int PoserDaveOrtho( SurviveObject * so, PoserData * pd ) //Now, we need to solve where we are as a function of where //the lighthouses are. - FLT quat[4]; - FLT posoff[3] = { tOut[0][3], tOut[1][3], tOut[2][3] }; + // FLT quat[4]; + // FLT posoff[3] = { tOut[0][3], tOut[1][3], tOut[2][3] }; + SurvivePose objpose; FLT MT[4][4]; + objpose.Pos[0] = tOut[0][3]; + objpose.Pos[1] = tOut[1][3]; + objpose.Pos[2] = tOut[2][3]; + //matrix44transpose( MT, &tOut[0][0] ); matrix44copy( &MT[0][0], &tOut[0][0] ); - quatfrommatrix( quat, &MT[0][0] ); - + quatfrommatrix(objpose.Rot, &MT[0][0]); //printf( "QUAT: %f %f %f %f = %f\n", quat[0], quat[1], quat[2], quat[3], quatmagnitude(quat) ); //quat[2] -= 0.005; //fixes up lh0 in test data set. - quatnormalize( quat, quat ); - printf( "QUAT: %f %f %f %f = %f [%f %f %f]\n", quat[0], quat[1], quat[2], quat[3], quatmagnitude(quat), posoff[0], posoff[1], posoff[2] ); - - for( i = 0; i < max_hits;i++ ) - { - FLT pt[3] = { X_in[0][i], X_in[1][i], X_in[2][i] }; - quatrotatevector( pt, quat, pt ); - add3d( pt, pt, posoff ); - printf( "OUT %f %f %f ANGLE %f %f AOUT %f %f\n", - pt[0], pt[1], pt[2], - S_in[0][i], S_in[1][i], atan2( pt[0], pt[1] ), atan2( pt[2], pt[1] ) ); + quatnormalize(objpose.Rot, objpose.Rot); + printf("QUAT: %f %f %f %f = %f [%f %f %f]\n", objpose.Rot[0], objpose.Rot[1], objpose.Rot[2], + objpose.Rot[3], quatmagnitude(objpose.Rot), objpose.Pos[0], objpose.Pos[1], objpose.Pos[2]); + + if (0) + ; + for (i = 0; i < max_hits; i++) { + FLT pt[3] = {X_in[0][i], X_in[1][i], X_in[2][i]}; + quatrotatevector(pt, objpose.Rot, pt); + add3d(pt, pt, objpose.Pos); + printf("OUT %f %f %f ANGLE %f %f AOUT %f %f\n", pt[0], pt[1], pt[2], S_in[0][i], S_in[1][i], + atan2(pt[0], pt[1]), atan2(pt[2], pt[1])); } - so->FromLHPose[LH_ID].Pos[0] = posoff[0]; - so->FromLHPose[LH_ID].Pos[1] = posoff[1]; - so->FromLHPose[LH_ID].Pos[2] = posoff[2]; - so->FromLHPose[LH_ID].Rot[0] = quat[0]; - so->FromLHPose[LH_ID].Rot[1] = quat[1]; - so->FromLHPose[LH_ID].Rot[2] = quat[2]; - so->FromLHPose[LH_ID].Rot[3] = quat[3]; + /* + so->FromLHPose[LH_ID].Pos[0] = objpose.Pos[0]; + so->FromLHPose[LH_ID].Pos[1] = objpose.Pos[1]; + so->FromLHPose[LH_ID].Pos[2] = objpose.Pos[2]; + so->FromLHPose[LH_ID].Rot[0] = objpose.Rot[0]; + so->FromLHPose[LH_ID].Rot[1] = objpose.Rot[1]; + so->FromLHPose[LH_ID].Rot[2] = objpose.Rot[2]; + so->FromLHPose[LH_ID].Rot[3] = objpose.Rot[3]; + */ + + SurvivePose poseout; + InvertPose(poseout.Pos, objpose.Pos); + printf("INQUAT: %f %f %f %f = %f [%f %f %f]\n", objpose.Rot[0], objpose.Rot[1], objpose.Rot[2], + objpose.Rot[3], quatmagnitude(objpose.Rot), objpose.Pos[0], objpose.Pos[1], objpose.Pos[2]); + + PoserData_lighthouse_pose_func(&fs->hdr, so, LH_ID, &alignLh0ToXAxis, &poseout, 0); + printf("OUQUAT: %f %f %f %f = %f [%f %f %f]\n", poseout.Rot[0], poseout.Rot[1], poseout.Rot[2], + poseout.Rot[3], quatmagnitude(poseout.Rot), poseout.Pos[0], poseout.Pos[1], poseout.Pos[2]); } break; @@ -146,14 +246,12 @@ REGISTER_LINKTIME( PoserDaveOrtho ); oy=(c)*(x)-(a)*(z); \ oz=(a)*(y)-(b)*(x); } -void OrthoSolve( - FLT T[4][4], // OUTPUT: 4x4 transformation matrix - FLT S_out[2][SENSORS_PER_OBJECT], // OUTPUT: array of screenspace points - FLT S_in[2][SENSORS_PER_OBJECT], // INPUT: array of screenspace points - FLT X_in[3][SENSORS_PER_OBJECT], // INPUT: array of offsets - int nPoints) -{ - int i,j,k; +void OrthoSolve(FLT T[4][4], // OUTPUT: 4x4 transformation matrix + FLT S_out[2][SENSORS_PER_OBJECT], // OUTPUT: array of screenspace points (May not be populated!!!) + FLT S_in[2][SENSORS_PER_OBJECT], // INPUT: array of screenspace points + FLT X_in[3][SENSORS_PER_OBJECT], // INPUT: array of offsets + int nPoints) { + int i,j,k; FLT R[3][3]; // OUTPUT: 3x3 rotation matrix FLT trans[3]; // INPUT: x,y,z translation vector @@ -266,11 +364,11 @@ printf("rhat %f %f (len %f)\n", rhat[0][0], rhat[1][0], rhat_len); */ // FLT ydist1 = 1.0 / uhat_len; //0.25*PI / uhat_len; // FLT ydist2 = 1.0 / rhat_len; //0.25*PI / rhat_len; - FLT ydist = 1.0 / urhat_len; - printf("ydist %f\n", ydist); -// printf("ydist1 %f ydist2 %f ydist %f\n", ydist1, ydist2, ydist); + FLT ydist = 1.0 / urhat_len; // TRICKY XXX Dave operates with "y forward" for some reason... + // printf("ydist %f\n", ydist); + // printf("ydist1 %f ydist2 %f ydist %f\n", ydist1, ydist2, ydist); - //-------------------- + //-------------------- // Rescale the axies to be of the proper length //-------------------- FLT x[3][1] = { {M[0][0]*ydist}, {0.0}, {M[1][0]*ydist} }; @@ -308,9 +406,14 @@ printf("rhat %f %f (len %f)\n", rhat[0][0], rhat[1][0], rhat_len); // printf("err %f hand %f\n", err, hand); // If we are the best right-handed frame so far - //if (hand > 0 && err < bestErr) { x[1][0]=x_y; y[1][0]=y_y; z[1][0]=z_y; bestErr=err; } - if ( i == 0 && j == 1 && k == 0) { x[1][0]=x_y; y[1][0]=y_y; z[1][0]=z_y; bestErr=err; } - z_y = -z_y; + if (hand > 0 && err < bestErr) { + x[1][0] = x_y; + y[1][0] = y_y; + z[1][0] = z_y; + bestErr = err; + } + // if ( i == 0 && j == 0 && k == 0) { x[1][0]=x_y; y[1][0]=y_y; z[1][0]=z_y; bestErr=err; } + z_y = -z_y; } y_y = -y_y; } @@ -437,60 +540,104 @@ PRINT(ab,2,1); FLT transdist = sqrt( trans[0]*trans[0] + trans[1]*trans[1] + trans[2]*trans[2] ); //------------------- - // Pack into the 4x4 transformation matrix - //------------------- +// Pack into the 4x4 transformation matrix, and put into correct "world"-space. I.e. where is the object, relative to +// the lighthouse. +//------------------- + +#if 0 + //Don't do any transformation to the correct space. T[0][0]=R[0][0]; T[0][1]=R[0][1]; T[0][2]=R[0][2]; T[0][3]=trans[0]; T[1][0]=R[1][0]; T[1][1]=R[1][1]; T[1][2]=R[1][2]; T[1][3]=trans[1]; T[2][0]=R[2][0]; T[2][1]=R[2][1]; T[2][2]=R[2][2]; T[2][3]=trans[2]; T[3][0]=0.0; T[3][1]=0.0; T[3][2]=0.0; T[3][3]=1.0; +#else + + /* WRONG: This transposes. + T[0][0]=-R[0][0]; T[0][1]=-R[0][1]; T[0][2]=-R[0][2]; T[0][3]=-trans[0]; + T[2][0]= R[1][0]; T[2][1]= R[1][1]; T[2][2]= R[1][2]; T[2][3]=-trans[1]; + T[1][0]= R[2][0]; T[1][1]= R[2][1]; T[1][2]= R[2][2]; T[1][3]=trans[2]; + T[3][0]=0.0; T[3][1]=0.0; T[3][2]=0.0; T[3][3]=1.0; + */ + + // XXX XXX XXX FOR ANYONE LOOKING TO CONTROL THE COORDINATE FRAME, THESE ARE THE LINES!!! + + /** This is probably all wonky and backwards but "looks" right except with multiple transforms, perhaps it's + transposed. + T[0][0]=-R[0][0]; T[0][1]= R[0][1]; T[0][2]= R[0][2]; T[0][3]=-trans[0]; + T[2][0]=-R[1][0]; T[2][1]=-R[1][1]; T[2][2]= R[1][2]; T[2][3]=-trans[1];//This Z axis has problems with getting + magnitudes. We can re=make it from the other two axes. + T[1][0]=-R[2][0]; T[1][1]= R[2][1]; T[1][2]=-R[2][2]; T[1][3]= trans[2]; + T[3][0]=0.0; T[3][1]=0.0; T[3][2]=0.0; T[3][3]=1.0; + */ + T[0][0] = -R[0][0]; + T[0][1] = -R[0][1]; + T[0][2] = -R[0][2]; + T[0][3] = -trans[0]; + T[1][0] = R[2][0]; + T[1][1] = R[2][1]; + T[1][2] = R[2][2]; + T[2][3] = -trans[1]; + T[2][0] = R[1][0]; + T[2][1] = R[1][1]; + T[2][2] = R[1][2]; + T[1][3] = trans[2]; + T[3][0] = 0.0; + T[3][1] = 0.0; + T[3][2] = 0.0; + T[3][3] = 1.0; - - FLT T2[4][4]; +#endif //------------------- // Orthogonalize the matrix //------------------- - FLT temp[4][4]; - FLT quat[4], quatNorm[4]; - FLT euler[3]; - + // FLT temp[4][4]; + // FLT quat[4], quatNorm[4]; + // FLT euler[3]; //------------------- // Orthogonalize the matrix //------------------- - PRINT_MAT(T,4,4); -#if 1 + cross3d(&T[2][0], &T[0][0], &T[1][0]); // Generate Z from X/Y because Z is kinda rekt. + +// cross3d( &T[1][0], &T[2][0], &T[0][0] ); //Renormalize rotations... +// cross3d( &T[0][0], &T[1][0], &T[2][0] ); //Renormalize rotations... + +// XXX XXX TODO +// We could further normalize things... + +#if 0 // matrix44transpose(T2, T); //Transpose so we are matrix44copy((FLT*)T2,(FLT*)T); - cross3d( &T2[1][0], &T2[0][0], &T2[2][0] ); - cross3d( &T2[2][0], &T2[1][0], &T2[0][0] ); //Replace axes in-place. - matrix44copy((FLT*)T,(FLT*)T2); + cross3d( &T2[1][0], &T2[0][0], &T2[2][0] ); //Replace axes in-place. + cross3d( &T2[2][0], &T2[1][0], &T2[0][0] ); +// matrix44copy((FLT*)T,(FLT*)T2); // matrix44transpose(T, T2); - + normalize3d( &T[0][0], &T2[0][0] ); + normalize3d( &T[1][0], &T2[1][0] ); + normalize3d( &T[2][0], &T2[2][0] ); +#else +// normalize3d( &T[0][0], &T[0][0] ); +// normalize3d( &T[1][0], &T[1][0] ); +// normalize3d( &T[2][0], &T[2][0] ); #endif - normalize3d( &T[0][0], &T[0][0] ); - normalize3d( &T[1][0], &T[1][0] ); - normalize3d( &T[2][0], &T[2][0] ); - //Change handedness +// printf( " In Axis on headset \n" ); +// printf( " x y z\n" ); +// PRINT_MAT(T,4,4); - T[1][0]*=-1; - T[1][1]*=-1; - T[1][2]*=-1; +// PRINT_MAT(T,4,4); -/* - //Check Orthogonality. Yep. It's orthogonal. - FLT tmp[3]; - cross3d( tmp, &T[0][0], &T[1][0] ); - printf( "M3: %f\n", magnitude3d( tmp ) ); - cross3d( tmp, &T[2][0], &T[1][0] ); - printf( "M3: %f\n", magnitude3d( tmp ) ); - cross3d( tmp, &T[2][0], &T[0][0] ); - printf( "M3: %f\n", magnitude3d( tmp ) ); -*/ +// PRINT_MAT(T,4,4); + +// Fix handedness for rotations... +// T[1][0]*=-1; +// T[1][1]*=-1; +// T[1][2]*=-1; // PRINT_MAT(T,4,4); +#if 0 #if 1 @@ -554,6 +701,6 @@ PRINT(ab,2,1); //S_out[1][i] = Tz; // printf("point %i Txyz %f %f %f in %f %f out %f %f morph %f %f\n", i, Tx,Ty,Tz, S_in[0][i], S_in[1][i], S_out[0][i], S_out[1][i], S_morph[0][i], S_morph[1][i]); } - +#endif } |