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author | cnlohr <lohr85@gmail.com> | 2018-03-11 00:10:38 -0500 |
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committer | cnlohr <lohr85@gmail.com> | 2018-03-11 00:10:38 -0500 |
commit | c3f6a9a94575035b4226fc646989d561efe5c3f4 (patch) | |
tree | 38c66b591e25ff2a6a088698ef9682d98d080a04 /redist | |
parent | a2ba45f43ae02b1e39b1816fe9c1c70c54a7f046 (diff) | |
download | libsurvive-c3f6a9a94575035b4226fc646989d561efe5c3f4.tar.gz libsurvive-c3f6a9a94575035b4226fc646989d561efe5c3f4.tar.bz2 |
update with spinning view
Diffstat (limited to 'redist')
-rw-r--r-- | redist/linmath.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/redist/linmath.c b/redist/linmath.c index 4240ed6..3cbe2cc 100644 --- a/redist/linmath.c +++ b/redist/linmath.c @@ -491,6 +491,7 @@ void quatrotatevector( FLT * vec3out, const FLT * quat, const FLT * vec3in ) vquat[3] = vec3in[2]; //XXX WARNING: This code is probably SLOW. See this: https://github.com/axlecrusher/hgengine3/blob/master/Mercury3/basic_light1_v.glsl + //See: http://www.geeks3d.com/20141201/how-to-rotate-a-vertex-by-a-quaternion-in-glsl/ quatrotateabout( tquat, quat, vquat ); quatgetconjugate( qrecp, quat ); |