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author | Mike Turvey <mturvey6@gmail.com> | 2017-12-28 08:03:37 -0700 |
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committer | Mike Turvey <mturvey6@gmail.com> | 2017-12-28 08:03:37 -0700 |
commit | ec564d70daa8c1a66018f9606b02b873ae792c84 (patch) | |
tree | 74cc2f8ad167fb468abe2dfcbd026d8445762f63 /redist/linmath.h | |
parent | 417ced84b51bfcc392f06a87a1328f679364fc38 (diff) | |
download | libsurvive-ec564d70daa8c1a66018f9606b02b873ae792c84.tar.gz libsurvive-ec564d70daa8c1a66018f9606b02b873ae792c84.tar.bz2 |
Start work on determining rotation using quaternions only
Rotation was previously approximated using axis/angle
This change starts down the path of using quaternions exclusively.
This change appears to give at least as good as answers as the axis/angle
model in basic cases (also only tested with 1 lighthouse), but it is
currently much slower and runs in unpredictable time.
Diffstat (limited to 'redist/linmath.h')
-rw-r--r-- | redist/linmath.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/redist/linmath.h b/redist/linmath.h index 8d6cf05..1876b34 100644 --- a/redist/linmath.h +++ b/redist/linmath.h @@ -72,6 +72,8 @@ FLT anglebetween3d( FLT * a, FLT * b ); void rotatearoundaxis(FLT *outvec3, FLT *invec3, FLT *axis, FLT angle); void angleaxisfrom2vect(FLT *angle, FLT *axis, FLT *src, FLT *dest); +void axisanglefromquat(FLT *angle, FLT *axis, FLT *quat); + //Quaternion things... |