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authorcnlohr <lohr85@gmail.com>2017-02-16 17:16:31 -0500
committercnlohr <lohr85@gmail.com>2017-02-16 17:16:31 -0500
commit32fbccbd7d90f1e456d1e477eab2128aaf88df93 (patch)
treef4d6f206fec93b27b37602593d6445dfdf266f63 /include
parentf88070d0bd75826025758392af2805659fd1d380 (diff)
downloadlibsurvive-32fbccbd7d90f1e456d1e477eab2128aaf88df93.tar.gz
libsurvive-32fbccbd7d90f1e456d1e477eab2128aaf88df93.tar.bz2
Move to having an angle callback.
Diffstat (limited to 'include')
-rw-r--r--include/survive.h38
1 files changed, 26 insertions, 12 deletions
diff --git a/include/survive.h b/include/survive.h
index 4a95a2f..3e8dc35 100644
--- a/include/survive.h
+++ b/include/survive.h
@@ -3,19 +3,19 @@
#include <stdint.h>
-#define SV_FLOAT double
+#ifndef FLT
+#define FLT double
+#endif
struct SurviveContext;
//DANGER: This structure may be redefined. Note that it is logically split into 64-bit chunks
//for optimization on 32- and 64-bit systems.
-
//Careful with this, you can't just add another one right now, would take minor changes in survive_data.c and the cal tools.
//It will also require a recompile. TODO: revisit this and correct the comment once fixed.
#define NUM_LIGHTHOUSES 2
-
struct SurviveObject
{
struct SurviveContext * ctx;
@@ -31,17 +31,26 @@ struct SurviveObject
int8_t ison:1;
int8_t additional_flags:6;
- SV_FLOAT * sensor_locations;
- SV_FLOAT * sensor_normals;
+ FLT * sensor_locations;
+ FLT * sensor_normals;
+
+ //Timing sensitive data (mostly for disambiguation)
+ int32_t timebase_hz; //48,000,000 for normal vive hardware. (checked)
+ int32_t timecenter_ticks; //200,000 for normal vive hardware. (checked)
+ int32_t pulsedist_max_ticks; //500,000 for normal vive hardware. (guessed)
+ int32_t pulselength_min_sync; //2,200 for normal vive hardware. (guessed)
+ int32_t pulse_in_clear_time; //35,000 for normal vive hardware. (guessed)
+ int32_t pulse_max_for_sweep; //1,800 for normal vive hardware. (guessed)
+ int32_t pulse_synctime_offset; //20,000 for normal vive hardware. (guessed)
+ int32_t pulse_synctime_slack; //5,000 for normal vive hardware. (guessed)
int8_t nr_locations;
//Flood info, for calculating which laser is currently sweeping.
int8_t oldcode;
-
- uint32_t last_time[NUM_LIGHTHOUSES];
- uint32_t last_length[NUM_LIGHTHOUSES];
int8_t sync_set_number; //0 = master, 1 = slave, -1 = fault.
int8_t did_handle_ootx; //If unset, will send lightcap data for sync pulses next time a sensor is hit.
+ uint32_t last_time[NUM_LIGHTHOUSES];
+ uint32_t last_length[NUM_LIGHTHOUSES];
uint32_t recent_sync_time;
uint32_t last_lighttime; //May be a 24- or 32- bit number depending on what device.
@@ -50,17 +59,19 @@ struct SurviveObject
int tsl;
};
-typedef void (*text_feedback_fnptr)( struct SurviveContext * ctx, const char * fault );
+typedef void (*text_feedback_func)( struct SurviveContext * ctx, const char * fault );
typedef void (*light_process_func)( struct SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length );
typedef void (*imu_process_func)( struct SurviveObject * so, int16_t * accelgyro, uint32_t timecode, int id );
+typedef void (*angle_process_func)( struct SurviveObject * so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle );
struct SurviveContext * survive_init();
//For any of these, you may pass in 0 for the function pointer to use default behavior.
-void survive_install_info_fn( struct SurviveContext * ctx, text_feedback_fnptr fbp );
-void survive_install_error_fn( struct SurviveContext * ctx, text_feedback_fnptr fbp );
+void survive_install_info_fn( struct SurviveContext * ctx, text_feedback_func fbp );
+void survive_install_error_fn( struct SurviveContext * ctx, text_feedback_func fbp );
void survive_install_light_fn( struct SurviveContext * ctx, light_process_func fbp );
void survive_install_imu_fn( struct SurviveContext * ctx, imu_process_func fbp );
+void survive_install_angle_fn( struct SurviveContext * ctx, angle_process_func fbp );
void survive_close( struct SurviveContext * ctx );
int survive_poll();
@@ -77,8 +88,11 @@ int survive_usb_send_magic( struct SurviveContext * ctx, int on );
void survive_cal_install( struct SurviveContext * ctx );
//Call these from your callback if overridden.
-void survive_default_light_process( struct SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length );
+//Accept higher-level data.
+void survive_default_light_process( struct SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length );
void survive_default_imu_process( struct SurviveObject * so, int16_t * accelgyro, uint32_t timecode, int id );
+void survive_default_angle_process( struct SurviveObject * so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle );
+
#endif