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authorcnlohr <lohr85@gmail.com>2017-03-03 02:15:04 -0500
committercnlohr <lohr85@gmail.com>2017-03-03 02:15:04 -0500
commit58b19da6848e64c9ca7aa47d8b3e0cd30db89d44 (patch)
treeae22943ea2072a92a50dc4524886d91341c52977 /include/survive.h
parentb5ff8e57a6bd86931f00465f8009626dcd36d94d (diff)
downloadlibsurvive-58b19da6848e64c9ca7aa47d8b3e0cd30db89d44.tar.gz
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Split out into some more things in the include folder. Getting closer to trying to have posers.
Diffstat (limited to 'include/survive.h')
-rw-r--r--include/survive.h118
1 files changed, 0 insertions, 118 deletions
diff --git a/include/survive.h b/include/survive.h
deleted file mode 100644
index 0d43465..0000000
--- a/include/survive.h
+++ /dev/null
@@ -1,118 +0,0 @@
-#ifndef _SURVIVE_H
-#define _SURVIVE_H
-
-#include <stdint.h>
-
-#ifndef FLT
-#ifdef USE_DOUBLE
-#define FLT double
-#else
-#define FLT float
-#endif
-#endif
-
-struct SurviveContext;
-
-//DANGER: This structure may be redefined. Note that it is logically split into 64-bit chunks
-//for optimization on 32- and 64-bit systems.
-
-//Careful with this, you can't just add another one right now, would take minor changes in survive_data.c and the cal tools.
-//It will also require a recompile. TODO: revisit this and correct the comment once fixed.
-#define NUM_LIGHTHOUSES 2
-
-struct SurviveObject;
-
-//XXX TODO -> Probably should be one function to take multiple types of input?
-typedef int (*ResolverCB)( struct SurviveObject * so );
-
-struct SurviveObject
-{
- struct SurviveContext * ctx;
-
- char codename[4]; //3 letters, null-terminated. Currently HMD, WM0, WM1.
- char drivername[4]; //3 letters for driver. Currently "HTC"
- int16_t buttonmask;
- int16_t axis1;
-
- int16_t axis2;
- int16_t axis3;
- int8_t charge;
- int8_t charging:1;
- int8_t ison:1;
- int8_t additional_flags:6;
-
- //Pose Information, also "resolver" field.
- FLT PoseConfidence; //0..1
- FLT Position[3];
- FLT Rotation[4];
- void * Resolver;
- ResolverCB * PreferredResolverFn; //XXX TODO
-
- int8_t nr_locations;
- FLT * sensor_locations;
- FLT * sensor_normals;
-
- //Timing sensitive data (mostly for disambiguation)
- int32_t timebase_hz; //48,000,000 for normal vive hardware. (checked)
- int32_t timecenter_ticks; //200,000 for normal vive hardware. (checked)
- int32_t pulsedist_max_ticks; //500,000 for normal vive hardware. (guessed)
- int32_t pulselength_min_sync; //2,200 for normal vive hardware. (guessed)
- int32_t pulse_in_clear_time; //35,000 for normal vive hardware. (guessed)
- int32_t pulse_max_for_sweep; //1,800 for normal vive hardware. (guessed)
- int32_t pulse_synctime_offset; //20,000 for normal vive hardware. (guessed)
- int32_t pulse_synctime_slack; //5,000 for normal vive hardware. (guessed)
-
- //Flood info, for calculating which laser is currently sweeping.
- int8_t oldcode;
- int8_t sync_set_number; //0 = master, 1 = slave, -1 = fault.
- int8_t did_handle_ootx; //If unset, will send lightcap data for sync pulses next time a sensor is hit.
- uint32_t last_time[NUM_LIGHTHOUSES];
- uint32_t last_length[NUM_LIGHTHOUSES];
- uint32_t recent_sync_time;
-
- uint32_t last_lighttime; //May be a 24- or 32- bit number depending on what device.
-
-
- //Debug
- int tsl;
-};
-
-
-
-
-typedef void (*text_feedback_func)( struct SurviveContext * ctx, const char * fault );
-typedef void (*light_process_func)( struct SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length );
-typedef void (*imu_process_func)( struct SurviveObject * so, int16_t * accelgyro, uint32_t timecode, int id );
-typedef void (*angle_process_func)( struct SurviveObject * so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle );
-
-struct SurviveContext * survive_init( int headless );
-
-//For any of these, you may pass in 0 for the function pointer to use default behavior.
-void survive_install_info_fn( struct SurviveContext * ctx, text_feedback_func fbp );
-void survive_install_error_fn( struct SurviveContext * ctx, text_feedback_func fbp );
-void survive_install_light_fn( struct SurviveContext * ctx, light_process_func fbp );
-void survive_install_imu_fn( struct SurviveContext * ctx, imu_process_func fbp );
-void survive_install_angle_fn( struct SurviveContext * ctx, angle_process_func fbp );
-
-void survive_close( struct SurviveContext * ctx );
-int survive_poll();
-
-struct SurviveObject * survive_get_so_by_name( struct SurviveContext * ctx, const char * name );
-
-//Utilitiy functions.
-int survive_simple_inflate( struct SurviveContext * ctx, const char * input, int inlen, char * output, int outlen );
-
-int survive_send_magic( struct SurviveContext * ctx, int magic_code, void * data, int datalen );
-
-//Install the calibrator.
-void survive_cal_install( struct SurviveContext * ctx );
-
-//Call these from your callback if overridden.
-//Accept higher-level data.
-void survive_default_light_process( struct SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length );
-void survive_default_imu_process( struct SurviveObject * so, int16_t * accelgyro, uint32_t timecode, int id );
-void survive_default_angle_process( struct SurviveObject * so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle );
-
-
-#endif
-