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authordatenwolf <code+github@datenwolf.net>2021-01-06 11:28:51 +0100
committerGitHub <noreply@github.com>2021-01-06 11:28:51 +0100
commit05387571f57224f8cbc2b390b423dab6b9158988 (patch)
treeed88a346f022c7f01dfbb6d44f2d242f52857e08 /README
parent3db0026ffe2c3b57abb71e2793c61ec363091359 (diff)
parentffcb15d3f25ebc25ee0dab68fadfe5e88e2b755f (diff)
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Merge pull request #42 from dizcza/tests
Added tests, fixed a bug, and more
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-# linmath.h -- A small library for linear math as required for computer graphics
-
-linmath.h provides the most used types required for programming computer graphics:
-
-vec3 -- 3 element vector of floats
-vec4 -- 4 element vector of floats (4th component used for homogenous computations)
-mat4x4 -- 4 by 4 elements matrix, computations are done in column major order
-quat -- quaternion
-
-The types are deliberately named like the types in GLSL. In fact they are meant to
-be used for the client side computations and passing to same typed GLSL uniforms.
-