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#pragma once
#ifndef SHADERLOADER_H
#define SHADERLOADER_H
#if defined(_WIN32)
#include <windows.h>
#endif
#include <GL/gl.h>
GLuint shader_load_from_files(
GLenum shader_unit,
char const * const * const filepaths );
typedef struct shader_program_sources {
GLenum unit;
char const * const * paths;
} shader_program_sources;
GLuint shader_program_load_from_files(
shader_program_sources const * const sources );
#endif/*SHADERLOADER_H*/
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