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EXE = pointoverdrawbench OBJS = \ main.o positiongen.o solid.o stats.o \ shaderloader/shaderloader.o \ debuggl/debuggl.o CFLAGS = -std=c99 LDLIBS = -lGL -lGLEW -lglut -lm .PHONY: all clean all: $(EXE) clean: -rm -f $(OBJS) $(EXE) $(EXE): $(OBJS) $(CC) $(LDFLAGS) -o $(EXE) $(OBJS) $(LOADLIBES) $(LDLIBS)