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-# linmath.h -- A small library for linear math as required for computer graphics
-
-linmath.h provides the most used types required for programming computer graphics:
-
-vec3 -- 3 element vector of floats
-vec4 -- 4 element vector of floats (4th component used for homogenous computations)
-mat4x4 -- 4 by 4 elements matrix, computations are done in column major order
-quat -- quaternion
-
-The types are deliberately named like the types in GLSL. In fact they are meant to
-be used for the client side computations and passing to same typed GLSL uniforms.
-