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authorDavid M <manxi.david@gmail.com>2015-01-25 21:21:27 +0100
committerDavid M <manxi.david@gmail.com>2015-01-25 21:21:27 +0100
commitfed4a4c3ab0fc392c6583ce1fc87c9e881619814 (patch)
treea22e9c0bb91f3bef71684df1f74a395a968e05cd
parent1000e36d1bc4555f5fd2f65082399b437b9cf7c3 (diff)
downloadlinmath.h-fed4a4c3ab0fc392c6583ce1fc87c9e881619814.tar.gz
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In-place matrix multiplication
In-place matrix multiplication (mat4x4_mul(m1, m1,m2)) and the operations that depends on it (mat4x4_rotate...) do not work. I think that this feature will be appreciated, even if it has a performance cost.
-rw-r--r--linmath.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/linmath.h b/linmath.h
index f852c00..2cf047d 100644
--- a/linmath.h
+++ b/linmath.h
@@ -140,12 +140,14 @@ static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, floa
}
static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
{
+ mat4x4 temp;
int k, r, c;
for(c=0; c<4; ++c) for(r=0; r<4; ++r) {
- M[c][r] = 0.f;
+ temp[c][r] = 0.f;
for(k=0; k<4; ++k)
- M[c][r] += a[k][r] * b[c][k];
+ temp[c][r] += a[k][r] * b[c][k];
}
+ mat4x4_dup(M, temp);
}
static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
{