aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMalte Heidemann <hei@ordix.de>2022-03-30 02:26:08 +0200
committerMalte Heidemann <hei@ordix.de>2022-03-30 02:26:08 +0200
commitc74d18502161f366bb2c3fd62b95012427a990b4 (patch)
tree746cec14e0ee77cda89e68b7701684f1494a3bc2
parent05387571f57224f8cbc2b390b423dab6b9158988 (diff)
downloadlinmath.h-c74d18502161f366bb2c3fd62b95012427a990b4.tar.gz
linmath.h-c74d18502161f366bb2c3fd62b95012427a990b4.tar.bz2
changed formatting in README
-rw-r--r--README.md10
1 files changed, 4 insertions, 6 deletions
diff --git a/README.md b/README.md
index 7a06566..b80f56f 100644
--- a/README.md
+++ b/README.md
@@ -2,14 +2,12 @@
[![CircleCI](https://circleci.com/gh/datenwolf/linmath.h.svg?style=svg)](https://app.circleci.com/pipelines/github/datenwolf/linmath.h)
-
linmath.h provides the most used types required for programming computer graphics:
-vec3 -- 3 element vector of floats
-vec4 -- 4 element vector of floats (4th component used for homogenous computations)
-mat4x4 -- 4 by 4 elements matrix, computations are done in column major order
-quat -- quaternion
+- `vec3` -- 3 element vector of floats
+- `vec4` -- 4 element vector of floats (4th component used for homogenous computations)
+- `mat4x4` -- 4 by 4 elements matrix, computations are done in column major order
+- `quat` -- quaternion
The types are deliberately named like the types in GLSL. In fact they are meant to
be used for the client side computations and passing to same typed GLSL uniforms.
-