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authorWolfgang Draxinger <dw@optores.de>2019-10-30 16:06:31 +0100
committerWolfgang Draxinger <dw@optores.de>2019-10-30 16:06:31 +0100
commit6eb6a0bafa4c8ee985d46fe7b6737cf01906b348 (patch)
tree74059137605c056481e3cad9822d81b8de3e05ef
parent50ed4019c084ff1496b8d1b0407e715e9586e7aa (diff)
parenta9b5d0a55e369ccce74a8804c543a2d98827ac31 (diff)
downloadlinmath.h-6eb6a0bafa4c8ee985d46fe7b6737cf01906b348.tar.gz
linmath.h-6eb6a0bafa4c8ee985d46fe7b6737cf01906b348.tar.bz2
transplanted arcball function
-rw-r--r--linmath.h518
1 files changed, 323 insertions, 195 deletions
diff --git a/linmath.h b/linmath.h
index 70b15a4..87a306d 100644
--- a/linmath.h
+++ b/linmath.h
@@ -1,42 +1,35 @@
#ifndef LINMATH_H
#define LINMATH_H
-#if __STDC_VERSION__ < 199901L
-# ifndef inline
-# if defined(_MSC_VER)
-# define inline __inline
-# elif defined(__GNUC__)
-# define inline __inline__
-# else
-# define inline
-# endif
-# endif
-#endif
-
#include <math.h>
-#include <string.h>
+
+#ifdef LINMATH_NO_INLINE
+#define LINMATH_H_FUNC static
+#else
+#define LINMATH_H_FUNC static inline
+#endif
#define LINMATH_H_DEFINE_VEC(n) \
typedef float vec##n[n]; \
-static inline void vec##n##_add(vec##n r, vec##n a, vec##n b) \
+LINMATH_H_FUNC void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i] + b[i]; \
} \
-static inline void vec##n##_sub(vec##n r, vec##n a, vec##n b) \
+LINMATH_H_FUNC void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i] - b[i]; \
} \
-static inline void vec##n##_scale(vec##n r, vec##n v, float s) \
+LINMATH_H_FUNC void vec##n##_scale(vec##n r, vec##n const v, float const s) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = v[i] * s; \
} \
-static inline float vec##n##_mul_inner(vec##n a, vec##n b) \
+LINMATH_H_FUNC float vec##n##_mul_inner(vec##n const a, vec##n const b) \
{ \
float p = 0.; \
int i; \
@@ -44,119 +37,169 @@ static inline float vec##n##_mul_inner(vec##n a, vec##n b) \
p += b[i]*a[i]; \
return p; \
} \
-static inline float vec##n##_len(vec##n v) \
+LINMATH_H_FUNC float vec##n##_len(vec##n const v) \
{ \
return sqrtf(vec##n##_mul_inner(v,v)); \
} \
-static inline void vec##n##_norm(vec##n r, vec##n v) \
+LINMATH_H_FUNC void vec##n##_norm(vec##n r, vec##n const v) \
{ \
float k = 1.0 / vec##n##_len(v); \
vec##n##_scale(r, v, k); \
+} \
+LINMATH_H_FUNC void vec##n##_min(vec##n r, vec##n const a, vec##n const b) \
+{ \
+ int i; \
+ for(i=0; i<n; ++i) \
+ r[i] = a[i]<b[i] ? a[i] : b[i]; \
+} \
+LINMATH_H_FUNC void vec##n##_max(vec##n r, vec##n const a, vec##n const b) \
+{ \
+ int i; \
+ for(i=0; i<n; ++i) \
+ r[i] = a[i]>b[i] ? a[i] : b[i]; \
}
-LINMATH_H_DEFINE_VEC(2);
-LINMATH_H_DEFINE_VEC(3);
-LINMATH_H_DEFINE_VEC(4);
+LINMATH_H_DEFINE_VEC(2)
+LINMATH_H_DEFINE_VEC(3)
+LINMATH_H_DEFINE_VEC(4)
+
+LINMATH_H_FUNC void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
+{
+ r[0] = a[1]*b[2] - a[2]*b[1];
+ r[1] = a[2]*b[0] - a[0]*b[2];
+ r[2] = a[0]*b[1] - a[1]*b[0];
+}
-static inline void vec3_mul_cross(vec3 r, vec3 a, vec3 b)
+LINMATH_H_FUNC void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
{
- vec3 c;
- c[0] = a[1]*b[2] - a[2]*b[1];
- c[1] = a[2]*b[0] - a[0]*b[2];
- c[2] = a[0]*b[1] - a[1]*b[0];
- memcpy(r, c, sizeof(c));
+ float p = 2.f*vec3_mul_inner(v, n);
+ int i;
+ for(i=0;i<3;++i)
+ r[i] = v[i] - p*n[i];
}
-static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
+LINMATH_H_FUNC void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
{
- vec4 c;
- c[0] = a[1]*b[2] - a[2]*b[1];
- c[1] = a[2]*b[0] - a[0]*b[2];
- c[2] = a[0]*b[1] - a[1]*b[0];
- c[3] = 1.;
- memcpy(r, c, sizeof(c));
+ r[0] = a[1]*b[2] - a[2]*b[1];
+ r[1] = a[2]*b[0] - a[0]*b[2];
+ r[2] = a[0]*b[1] - a[1]*b[0];
+ r[3] = 1.f;
+}
+
+LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 v, vec4 n)
+{
+ float p = 2.f*vec4_mul_inner(v, n);
+ int i;
+ for(i=0;i<4;++i)
+ r[i] = v[i] - p*n[i];
}
typedef vec4 mat4x4[4];
-static inline void mat4x4_identity(mat4x4 M)
+LINMATH_H_FUNC void mat4x4_identity(mat4x4 M)
{
int i, j;
- for(j=0; j<4; ++j) for(i=0; i<4; ++i) {
- M[i][j] = i==j ? 1 : 0;
- }
+ for(i=0; i<4; ++i)
+ for(j=0; j<4; ++j)
+ M[i][j] = i==j ? 1.f : 0.f;
}
-static inline void mat4x4_dup(mat4x4 M, mat4x4 N)
+LINMATH_H_FUNC void mat4x4_dup(mat4x4 M, mat4x4 N)
{
int i, j;
- for(j=0; j<4; ++j) {
- for(i=0; i<4; ++i) {
+ for(i=0; i<4; ++i)
+ for(j=0; j<4; ++j)
M[i][j] = N[i][j];
- }
- }
}
-static inline void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
+LINMATH_H_FUNC void mat4x4_row(vec4 r, mat4x4 M, int i)
+{
+ int k;
+ for(k=0; k<4; ++k)
+ r[k] = M[k][i];
+}
+LINMATH_H_FUNC void mat4x4_col(vec4 r, mat4x4 M, int i)
+{
+ int k;
+ for(k=0; k<4; ++k)
+ r[k] = M[i][k];
+}
+LINMATH_H_FUNC void mat4x4_transpose(mat4x4 M, mat4x4 N)
+{
+ int i, j;
+ for(j=0; j<4; ++j)
+ for(i=0; i<4; ++i)
+ M[i][j] = N[j][i];
+}
+LINMATH_H_FUNC void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
{
int i;
for(i=0; i<4; ++i)
vec4_add(M[i], a[i], b[i]);
}
-static inline void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
+LINMATH_H_FUNC void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
{
int i;
for(i=0; i<4; ++i)
vec4_sub(M[i], a[i], b[i]);
}
-static inline void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
+LINMATH_H_FUNC void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
{
int i;
for(i=0; i<4; ++i)
vec4_scale(M[i], a[i], k);
}
-static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
+LINMATH_H_FUNC void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
{
+ int i;
vec4_scale(M[0], a[0], x);
vec4_scale(M[1], a[1], y);
vec4_scale(M[2], a[2], z);
+ for(i = 0; i < 4; ++i) {
+ M[3][i] = a[3][i];
+ }
}
-static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
+LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
{
+ mat4x4 temp;
int k, r, c;
- mat4x4 R;
- for(r=0; r<4; ++r) for(c=0; c<4; ++c) {
- R[c][r] = 0;
- for(k=0; k<4; ++k) {
- R[c][r] += a[k][r] * b[c][k];
- }
+ for(c=0; c<4; ++c) for(r=0; r<4; ++r) {
+ temp[c][r] = 0.f;
+ for(k=0; k<4; ++k)
+ temp[c][r] += a[k][r] * b[c][k];
}
- memcpy(M, R, sizeof(R));
+ mat4x4_dup(M, temp);
}
-static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
+LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
{
- vec4 r_;
int i, j;
for(j=0; j<4; ++j) {
- r_[j] = 0.;
- for(i=0; i<4; ++i) {
- r_[j] += M[i][j] * v[i];
- }
+ r[j] = 0.f;
+ for(i=0; i<4; ++i)
+ r[j] += M[i][j] * v[i];
}
- memcpy(r, r_, sizeof(r_));
}
-static inline void mat4x4_translate(mat4x4 T, float x, float y, float z)
+LINMATH_H_FUNC void mat4x4_translate(mat4x4 T, float x, float y, float z)
{
mat4x4_identity(T);
T[3][0] = x;
T[3][1] = y;
T[3][2] = z;
}
-static inline void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
+LINMATH_H_FUNC void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
{
- int i, j;
- for(i=0; i<4; ++i) for(j=0; j<4; ++j) {
- M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.;
+ vec4 t = {x, y, z, 0};
+ vec4 r;
+ int i;
+ for (i = 0; i < 4; ++i) {
+ mat4x4_row(r, M, i);
+ M[3][i] += vec4_mul_inner(r, t);
}
}
-static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
+LINMATH_H_FUNC void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
+{
+ int i, j;
+ for(i=0; i<4; ++i) for(j=0; j<4; ++j)
+ M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
+}
+LINMATH_H_FUNC void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
@@ -190,90 +233,84 @@ static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z,
mat4x4_dup(R, M);
}
}
-static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
+LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
mat4x4 R = {
- {1, 0, 0, 0},
- {0, c, s, 0},
- {0,-s, c, 0},
- {0, 0, 0, 1}
+ {1.f, 0.f, 0.f, 0.f},
+ {0.f, c, s, 0.f},
+ {0.f, -s, c, 0.f},
+ {0.f, 0.f, 0.f, 1.f}
};
mat4x4_mul(Q, M, R);
}
-static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
+LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
mat4x4 R = {
- { c, 0, s, 0},
- { 0, 1, 0, 0},
- {-s, 0, c, 0},
- { 0, 0, 0, 1}
+ { c, 0.f, s, 0.f},
+ { 0.f, 1.f, 0.f, 0.f},
+ { -s, 0.f, c, 0.f},
+ { 0.f, 0.f, 0.f, 1.f}
};
mat4x4_mul(Q, M, R);
}
-static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
+LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
mat4x4 R = {
- { c, s, 0, 0},
- {-s, c, 0, 0},
- { 0, 0, 1, 0},
- { 0, 0, 0, 1}
+ { c, s, 0.f, 0.f},
+ { -s, c, 0.f, 0.f},
+ { 0.f, 0.f, 1.f, 0.f},
+ { 0.f, 0.f, 0.f, 1.f}
};
mat4x4_mul(Q, M, R);
}
-static inline void mat4x4_row(vec4 r, mat4x4 M, int i)
-{
- int k;
- for(k=0; k<4; ++k)
- r[k] = M[k][i];
-}
-static inline void mat4x4_col(vec4 r, mat4x4 M, int i)
-{
- int k;
- for(k=0; k<4; ++k)
- r[k] = M[i][k];
-}
-static inline void mat4x4_transpose(mat4x4 M, mat4x4 N)
-{
- int i, j;
- mat4x4 R;
- for(j=0; j<4; ++j) {
- for(i=0; i<4; ++i) {
- R[i][j] = N[j][i];
- }
- }
- memcpy(M, R, sizeof(R));
-}
-static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
-{
- mat4x4 R;
- R[0][0] = M[1][1]*(M[2][2]*M[3][3] - M[2][3]*M[3][2]) - M[2][1]*(M[1][2]*M[3][3] - M[1][3]*M[3][2]) - M[3][1]*(M[1][3]*M[2][2] - M[1][2]*M[2][3]);
- R[0][1] = M[0][1]*(M[2][3]*M[3][2] - M[2][2]*M[3][3]) - M[2][1]*(M[0][3]*M[3][2] - M[0][2]*M[3][3]) - M[3][1]*(M[0][2]*M[2][3] - M[0][3]*M[2][2]);
- R[0][2] = M[0][1]*(M[1][2]*M[3][3] - M[1][3]*M[3][2]) - M[1][1]*(M[0][2]*M[3][3] - M[0][3]*M[3][2]) - M[3][1]*(M[0][3]*M[1][2] - M[0][2]*M[1][3]);
- R[0][3] = M[0][1]*(M[1][3]*M[2][2] - M[1][2]*M[2][3]) - M[1][1]*(M[0][3]*M[2][2] - M[0][2]*M[2][3]) - M[2][1]*(M[0][2]*M[1][3] - M[0][3]*M[1][2]);
+LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 M)
+{
+ float s[6];
+ float c[6];
+ s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1];
+ s[1] = M[0][0]*M[1][2] - M[1][0]*M[0][2];
+ s[2] = M[0][0]*M[1][3] - M[1][0]*M[0][3];
+ s[3] = M[0][1]*M[1][2] - M[1][1]*M[0][2];
+ s[4] = M[0][1]*M[1][3] - M[1][1]*M[0][3];
+ s[5] = M[0][2]*M[1][3] - M[1][2]*M[0][3];
+
+ c[0] = M[2][0]*M[3][1] - M[3][0]*M[2][1];
+ c[1] = M[2][0]*M[3][2] - M[3][0]*M[2][2];
+ c[2] = M[2][0]*M[3][3] - M[3][0]*M[2][3];
+ c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2];
+ c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3];
+ c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3];
+
+ /* Assumes it is invertible */
+ float idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
+
+ T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet;
+ T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet;
+ T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet;
+ T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet;
- R[1][0] = M[1][0]*(M[2][3]*M[3][2] - M[2][2]*M[3][3]) - M[2][0]*(M[1][3]*M[3][2] - M[1][2]*M[3][3]) - M[3][0]*(M[1][2]*M[2][3] - M[1][3]*M[2][2]);
- R[1][1] = M[0][0]*(M[2][2]*M[3][3] - M[2][3]*M[3][2]) - M[2][0]*(M[0][2]*M[3][3] - M[0][3]*M[3][2]) - M[3][0]*(M[0][3]*M[2][2] - M[0][2]*M[2][3]);
- R[1][2] = M[0][0]*(M[1][3]*M[3][2] - M[1][2]*M[3][3]) - M[1][0]*(M[0][3]*M[3][2] - M[0][2]*M[3][3]) - M[3][0]*(M[0][2]*M[1][3] - M[0][3]*M[1][2]);
- R[1][3] = M[0][0]*(M[1][2]*M[2][3] - M[1][3]*M[2][2]) - M[1][0]*(M[0][2]*M[2][3] - M[0][3]*M[2][2]) - M[2][0]*(M[0][3]*M[1][2] - M[0][2]*M[1][3]);
+ T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet;
+ T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet;
+ T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet;
+ T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet;
- R[2][0] = M[1][0]*(M[2][1]*M[3][3] - M[2][3]*M[3][1]) - M[2][0]*(M[1][1]*M[3][3] - M[1][3]*M[3][1]) - M[3][0]*(M[1][3]*M[2][1] - M[1][1]*M[2][3]);
- R[2][1] = M[0][0]*(M[2][3]*M[3][1] - M[2][1]*M[3][3]) - M[2][0]*(M[0][3]*M[3][1] - M[0][1]*M[3][3]) - M[3][0]*(M[0][1]*M[2][3] - M[0][3]*M[2][1]);
- R[2][2] = M[0][0]*(M[1][1]*M[3][3] - M[1][3]*M[3][1]) - M[1][0]*(M[0][1]*M[3][3] - M[0][3]*M[3][1]) - M[3][0]*(M[0][3]*M[1][1] - M[0][1]*M[1][3]);
- R[2][3] = M[0][0]*(M[1][3]*M[2][1] - M[1][1]*M[2][3]) - M[1][0]*(M[0][3]*M[2][1] - M[0][1]*M[2][3]) - M[2][0]*(M[0][1]*M[1][3] - M[0][3]*M[1][1]);
+ T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet;
+ T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet;
+ T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet;
+ T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet;
- R[3][0] = M[1][0]*(M[2][2]*M[3][1] - M[2][1]*M[3][2]) - M[2][0]*(M[1][2]*M[3][1] - M[1][1]*M[3][2]) - M[3][0]*(M[1][1]*M[2][2] - M[1][2]*M[2][1]);
- R[3][1] = M[0][0]*(M[2][1]*M[3][2] - M[2][2]*M[3][1]) - M[2][0]*(M[0][1]*M[3][2] - M[0][2]*M[3][1]) - M[3][0]*(M[0][2]*M[2][1] - M[0][1]*M[2][2]);
- R[3][2] = M[0][0]*(M[1][2]*M[3][1] - M[1][1]*M[3][2]) - M[1][0]*(M[0][2]*M[3][1] - M[0][1]*M[3][2]) - M[3][0]*(M[0][1]*M[1][2] - M[0][2]*M[1][1]);
- R[3][3] = M[0][0]*(M[1][1]*M[2][2] - M[1][2]*M[2][1]) - M[1][0]*(M[0][1]*M[2][2] - M[0][2]*M[2][1]) - M[2][0]*(M[0][2]*M[1][1] - M[0][1]*M[1][2]);
- memcpy(T, R, 16*sizeof(float));
+ T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet;
+ T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet;
+ T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
+ T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
}
-static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
+LINMATH_H_FUNC void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
{
mat4x4_dup(R, M);
float s = 1.;
@@ -284,12 +321,11 @@ static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
s = vec3_mul_inner(R[1], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[1], R[1], h);
- vec3_norm(R[2], R[2]);
+ vec3_norm(R[1], R[1]);
- s = vec3_mul_inner(R[1], R[2]);
+ s = vec3_mul_inner(R[0], R[2]);
vec3_scale(h, R[2], s);
- vec3_sub(R[1], R[1], h);
- vec3_norm(R[1], R[1]);
+ vec3_sub(R[0], R[0], h);
s = vec3_mul_inner(R[0], R[1]);
vec3_scale(h, R[1], s);
@@ -297,58 +333,125 @@ static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
vec3_norm(R[0], R[0]);
}
-static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
+LINMATH_H_FUNC void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
{
- M[0][0] = 2.*n/(r-l);
- M[0][1] = M[0][2] = M[0][3] = 0.;
+ M[0][0] = 2.f*n/(r-l);
+ M[0][1] = M[0][2] = M[0][3] = 0.f;
M[1][1] = 2.*n/(t-b);
- M[1][0] = M[1][2] = M[1][3] = 0.;
+ M[1][0] = M[1][2] = M[1][3] = 0.f;
M[2][0] = (r+l)/(r-l);
M[2][1] = (t+b)/(t-b);
M[2][2] = -(f+n)/(f-n);
- M[2][3] = -1;
+ M[2][3] = -1.f;
- M[3][2] = -2.*(f*n)/(f-n);
- M[3][0] = M[3][1] = M[3][3] = 0.;
+ M[3][2] = -2.f*(f*n)/(f-n);
+ M[3][0] = M[3][1] = M[3][3] = 0.f;
}
-static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
+LINMATH_H_FUNC void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
{
- M[0][0] = 2./(r-l);
- M[0][1] = M[0][2] = M[0][3] = 0.;
+ M[0][0] = 2.f/(r-l);
+ M[0][1] = M[0][2] = M[0][3] = 0.f;
- M[1][1] = 2./(t-b);
- M[1][0] = M[1][2] = M[1][3] = 0.;
+ M[1][1] = 2.f/(t-b);
+ M[1][0] = M[1][2] = M[1][3] = 0.f;
- M[2][2] = -2./(f-n);
- M[2][0] = M[2][1] = M[2][3] = 0.;
+ M[2][2] = -2.f/(f-n);
+ M[2][0] = M[2][1] = M[2][3] = 0.f;
+
+ M[3][0] = -(r+l)/(r-l);
+ M[3][1] = -(t+b)/(t-b);
+ M[3][2] = -(f+n)/(f-n);
+ M[3][3] = 1.f;
+}
+LINMATH_H_FUNC void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
+{
+ /* NOTE: Degrees are an unhandy unit to work with.
+ * linmath.h uses radians for everything! */
+ float const a = 1.f / tan(y_fov / 2.f);
+
+ m[0][0] = a / aspect;
+ m[0][1] = 0.f;
+ m[0][2] = 0.f;
+ m[0][3] = 0.f;
+
+ m[1][0] = 0.f;
+ m[1][1] = a;
+ m[1][2] = 0.f;
+ m[1][3] = 0.f;
+
+ m[2][0] = 0.f;
+ m[2][1] = 0.f;
+ m[2][2] = -((f + n) / (f - n));
+ m[2][3] = -1.f;
+
+ m[3][0] = 0.f;
+ m[3][1] = 0.f;
+ m[3][2] = -((2.f * f * n) / (f - n));
+ m[3][3] = 0.f;
+}
+LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
+{
+ /* Adapted from Android's OpenGL Matrix.java. */
+ /* See the OpenGL GLUT documentation for gluLookAt for a description */
+ /* of the algorithm. We implement it in a straightforward way: */
+
+ /* TODO: The negation of of can be spared by swapping the order of
+ * operands in the following cross products in the right way. */
+ vec3 f;
+ vec3_sub(f, center, eye);
+ vec3_norm(f, f);
- M[3][0] = (r+l)/(r-l);
- M[3][1] = (t+b)/(t-b);
- M[3][2] = (f+n)/(f-n);
- M[3][3] = 1.;
+ vec3 s;
+ vec3_mul_cross(s, f, up);
+ vec3_norm(s, s);
+
+ vec3 t;
+ vec3_mul_cross(t, s, f);
+
+ m[0][0] = s[0];
+ m[0][1] = t[0];
+ m[0][2] = -f[0];
+ m[0][3] = 0.f;
+
+ m[1][0] = s[1];
+ m[1][1] = t[1];
+ m[1][2] = -f[1];
+ m[1][3] = 0.f;
+
+ m[2][0] = s[2];
+ m[2][1] = t[2];
+ m[2][2] = -f[2];
+ m[2][3] = 0.f;
+
+ m[3][0] = 0.f;
+ m[3][1] = 0.f;
+ m[3][2] = 0.f;
+ m[3][3] = 1.f;
+
+ mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]);
}
typedef float quat[4];
-static inline void quat_identity(quat q)
+LINMATH_H_FUNC void quat_identity(quat q)
{
- q[0] = q[1] = q[2] = 0.;
- q[3] = 1.;
+ q[0] = q[1] = q[2] = 0.f;
+ q[3] = 1.f;
}
-static inline void quat_add(quat r, quat a, quat b)
+LINMATH_H_FUNC void quat_add(quat r, quat a, quat b)
{
int i;
for(i=0; i<4; ++i)
r[i] = a[i] + b[i];
}
-static inline void quat_sub(quat r, quat a, quat b)
+LINMATH_H_FUNC void quat_sub(quat r, quat a, quat b)
{
int i;
for(i=0; i<4; ++i)
r[i] = a[i] - b[i];
}
-static inline void quat_mul(quat r, quat p, quat q)
+LINMATH_H_FUNC void quat_mul(quat r, quat p, quat q)
{
vec3 w;
vec3_mul_cross(r, p, q);
@@ -358,40 +461,57 @@ static inline void quat_mul(quat r, quat p, quat q)
vec3_add(r, r, w);
r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
}
-static inline void quat_scale(quat r, quat v, float s)
+LINMATH_H_FUNC void quat_scale(quat r, quat v, float s)
{
int i;
for(i=0; i<4; ++i)
r[i] = v[i] * s;
}
-static inline float quat_inner_product(quat a, quat b)
+LINMATH_H_FUNC float quat_inner_product(quat a, quat b)
{
- float p = 0.;
+ float p = 0.f;
int i;
for(i=0; i<4; ++i)
p += b[i]*a[i];
return p;
}
-static inline void quat_conj(quat r, quat q)
+LINMATH_H_FUNC void quat_conj(quat r, quat q)
{
int i;
for(i=0; i<3; ++i)
r[i] = -q[i];
r[3] = q[3];
}
-static inline void quat_norm(quat r, quat v) { vec4_norm(r, v); }
-static inline void quat_mul_vec3(vec3 r, quat q, vec3 v)
+LINMATH_H_FUNC void quat_rotate(quat r, float angle, vec3 axis) {
+ vec3 v;
+ vec3_scale(v, axis, sinf(angle / 2));
+ int i;
+ for(i=0; i<3; ++i)
+ r[i] = v[i];
+ r[3] = cosf(angle / 2);
+}
+#define quat_norm vec4_norm
+LINMATH_H_FUNC void quat_mul_vec3(vec3 r, quat q, vec3 v)
{
- quat q_;
- quat v_ = {v[0], v[1], v[2], 0.};
+/*
+ * Method by Fabian 'ryg' Giessen (of Farbrausch)
+t = 2 * cross(q.xyz, v)
+v' = v + q.w * t + cross(q.xyz, t)
+ */
+ vec3 t;
+ vec3 q_xyz = {q[0], q[1], q[2]};
+ vec3 u = {q[0], q[1], q[2]};
+
+ vec3_mul_cross(t, q_xyz, v);
+ vec3_scale(t, t, 2);
- quat_conj(q_, q);
- quat_norm(q_, q_);
- quat_mul(q_, v_, q_);
- quat_mul(q_, q, q_);
- memcpy(r, q_, 3*sizeof(float));
+ vec3_mul_cross(u, q_xyz, t);
+ vec3_scale(t, t, q[3]);
+
+ vec3_add(r, v, t);
+ vec3_add(r, r, u);
}
-static inline void mat4x4_from_quat(mat4x4 M, quat q)
+LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat q)
{
float a = q[3];
float b = q[0];
@@ -403,35 +523,38 @@ static inline void mat4x4_from_quat(mat4x4 M, quat q)
float d2 = d*d;
M[0][0] = a2 + b2 - c2 - d2;
- M[0][1] = 2*(b*c + a*d);
- M[0][2] = 2*(b*d - a*c);
- M[0][3] = 0.;
+ M[0][1] = 2.f*(b*c + a*d);
+ M[0][2] = 2.f*(b*d - a*c);
+ M[0][3] = 0.f;
M[1][0] = 2*(b*c - a*d);
M[1][1] = a2 - b2 + c2 - d2;
- M[1][2] = 2*(c*d + a*b);
- M[1][3] = 0.;
+ M[1][2] = 2.f*(c*d + a*b);
+ M[1][3] = 0.f;
- M[2][0] = 2*(b*d + a*c);
- M[2][1] = 2*(c*d - a*b);
+ M[2][0] = 2.f*(b*d + a*c);
+ M[2][1] = 2.f*(c*d - a*b);
M[2][2] = a2 - b2 - c2 + d2;
- M[2][3] = 0.;
+ M[2][3] = 0.f;
- M[3][0] = M[3][1] = M[3][2] = 0.;
- M[3][3] = 1.;
+ M[3][0] = M[3][1] = M[3][2] = 0.f;
+ M[3][3] = 1.f;
}
-static inline void mat4x4_mul_quat(mat4x4 R, mat4x4 M, quat q)
+
+LINMATH_H_FUNC void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
{
- quat_mul_vec3(R[0], M[0], q);
- quat_mul_vec3(R[1], M[1], q);
- quat_mul_vec3(R[2], M[2], q);
+/* XXX: The way this is written only works for othogonal matrices. */
+/* TODO: Take care of non-orthogonal case. */
+ quat_mul_vec3(R[0], q, M[0]);
+ quat_mul_vec3(R[1], q, M[1]);
+ quat_mul_vec3(R[2], q, M[2]);
- R[3][0] = R[3][1] = R[3][2] = 0.;
- R[3][3] = 1.;
+ R[3][0] = R[3][1] = R[3][2] = 0.f;
+ R[3][3] = 1.f;
}
-static inline void quat_from_mat4x4(quat q, mat4x4 M)
+LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 M)
{
- float r=0.;
+ float r=0.f;
int i;
int perm[] = { 0, 1, 2, 0, 1 };
@@ -445,15 +568,21 @@ static inline void quat_from_mat4x4(quat q, mat4x4 M)
p = &perm[i];
}
- r = sqrtf(1. + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
+ r = sqrtf(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
- q[0] = r/2.;
- q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.*r);
- q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.*r);
- q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.*r);
+ if(r < 1e-6) {
+ q[0] = 1.f;
+ q[1] = q[2] = q[3] = 0.f;
+ return;
+ }
+
+ q[0] = r/2.f;
+ q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.f*r);
+ q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.f*r);
+ q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
}
-static inline void mat4x4_arcball(mat4x4 R, mat4x4 M, vec2 _a, vec2 _b, float s)
+LINMATH_H_FUNC mat4x4_arcball(mat4x4 R, mat4x4 M, vec2 _a, vec2 _b, float s)
{
vec2 a; memcpy(a, _a, sizeof(a));
vec2 b; memcpy(b, _b, sizeof(b));
@@ -482,5 +611,4 @@ static inline void mat4x4_arcball(mat4x4 R, mat4x4 M, vec2 _a, vec2 _b, float s)
float const angle = acos(vec3_mul_inner(a_, b_)) * s;
mat4x4_rotate(R, M, c_[0], c_[1], c_[2], angle);
}
-
#endif