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//<>< (C) 2016 C. N. Lohr, FULLY Under MIT/x11 License.
//All MIT/x11 Licensed Code in this file may be relicensed freely under the GPL or LGPL licenses.
#include "survive_cal.h"
//XXX TODO: Once data is avialble in the context, use the stuff here to handle converting from time codes to
//proper angles, then from there perform the rest of the solution.
void survive_default_light_process( SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length, uint32_t lh)
{
SurviveContext * ctx = so->ctx;
int base_station = lh;
int axis = acode & 1;
if( ctx->calptr )
{
survive_cal_light( so, sensor_id, acode, timeinsweep, timecode, length, lh);
}
//We don't use sync times, yet.
if( acode < -1 ) return;
if( base_station > NUM_LIGHTHOUSES ) return;
//No loner need sync information past this point.
if( sensor_id < 0 ) return;
FLT angle = (timeinsweep - so->timecenter_ticks) * (1./so->timecenter_ticks * 3.14159265359/2.0);
//Need to now do angle correction.
#if 1
BaseStationData * bsd = &ctx->bsd[base_station];
//XXX TODO: This seriously needs to be worked on. See: https://github.com/cnlohr/libsurvive/issues/18
angle += bsd->fcalphase[axis];
// angle += bsd->fcaltilt[axis] * predicted_angle(axis1);
//TODO!!!
#endif
FLT length_sec = length / (FLT)so->timebase_hz;
ctx->angleproc( so, sensor_id, acode, timecode, length_sec, angle, lh);
}
void survive_default_angle_process( SurviveObject * so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle, uint32_t lh)
{
SurviveContext * ctx = so->ctx;
if( ctx->calptr )
{
survive_cal_angle( so, sensor_id, acode, timecode, length, angle, lh );
}
if( so->PoserFn )
{
PoserDataLight l = {
.pt = POSERDATA_LIGHT,
.sensor_id = sensor_id,
.acode = acode,
.timecode = timecode,
.length = length,
.angle = angle,
.lh = lh,
};
so->PoserFn( so, (PoserData *)&l );
}
}
void survive_default_button_process(SurviveObject * so, uint8_t eventType, uint8_t buttonId, uint8_t axis1Id, uint16_t axis1Val, uint8_t axis2Id, uint16_t axis2Val)
{
// do nothing.
//printf("ButtonEntry: eventType:%x, buttonId:%d, axis1:%d, axis1Val:%8.8x, axis2:%d, axis2Val:%8.8x\n",
// eventType,
// buttonId,
// axis1Id,
// axis1Val,
// axis2Id,
// axis2Val);
//if (buttonId == 24 && eventType == 1) // trigger engage
//{
// for (int j = 0; j < 6; j++)
// {
// for (int i = 0; i < 0x5; i++)
// {
// survive_haptic(so, 0, 0xf401, 0xb5a2, 0x0100);
// //survive_haptic(so, 0, 0xf401, 0xb5a2, 0x0100);
// OGUSleep(1000);
// }
// OGUSleep(20000);
// }
//}
//if (buttonId == 2 && eventType == 1) // trigger engage
//{
// for (int j = 0; j < 6; j++)
// {
// for (int i = 0; i < 0x1; i++)
// {
// survive_haptic(so, 0, 0xf401, 0x05a2, 0xf100);
// //survive_haptic(so, 0, 0xf401, 0xb5a2, 0x0100);
// OGUSleep(5000);
// }
// OGUSleep(20000);
// }
//}
}
void survive_default_raw_pose_process(SurviveObject * so, uint8_t lighthouse, FLT *pose)
{
// print the pose;
//printf("Pose: [%1.1x][%s][% 08.8f,% 08.8f,% 08.8f] [% 08.8f,% 08.8f,% 08.8f,% 08.8f]\n", lighthouse, so->codename, pos[0], pos[1], pos[2], quat[0], quat[1], quat[2], quat[3]);
}
void survive_default_imu_process( SurviveObject * so, int mask, FLT * accelgyromag, uint32_t timecode, int id )
{
if( so->PoserFn )
{
PoserDataIMU imu = {
.pt = POSERDATA_IMU,
.datamask = mask,
.accel = { accelgyromag[0], accelgyromag[1], accelgyromag[2] },
.gyro = { accelgyromag[3], accelgyromag[4], accelgyromag[5] },
.mag = { accelgyromag[6], accelgyromag[7], accelgyromag[8] },
.timecode = timecode,
};
so->PoserFn( so, (PoserData *)&imu );
}
}
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