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//Copyright 2016 <>< C. N. Lohr, FULLY Under MIT/x11 License.
#include <survive.h>
#include "survive_internal.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
struct SurviveContext * survive_init( void(*ff)( struct SurviveContext * ctx, const char * fault ), void(*notefunction)( struct SurviveContext * ctx, const char * note ) )
{
int r = 0;
struct SurviveContext * ret = calloc( 1, sizeof( struct SurviveContext ) );
ret->headset.sensors = 32;
ret->headset.ctx = ret;
memcpy( ret->headset.codename, "HED", 4 );
ret->watchman[0].sensors = 16;
ret->watchman[0].ctx = ret;
memcpy( ret->watchman[0].codename, "CT0", 4 );
ret->watchman[1].sensors = 16;
ret->watchman[1].ctx = ret;
memcpy( ret->watchman[1].codename, "CT1", 4 );
ret->faultfunction = ff;
ret->notefunction = notefunction;
//USB must happen last.
if( r = survive_usb_init( ret ) )
{
return 0;
}
//ret->headset->photos = malloc( ret->headset->sensors * sizeof(struct SurvivePhoto) );
return ret;
}
void survive_close( struct SurviveContext * ctx )
{
survive_usb_close( ctx );
}
int survive_poll( struct SurviveContext * ctx )
{
survive_usb_poll( ctx );
}
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