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using libsurvive;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Demo
{
internal class MyHandler : SurviveContext
{
private static void WritePose(string name, SurvivePose pose)
{
Console.Out.WriteLine(name);
Console.Out.Write(" [ ");
for (int i = 0; i < 3; i++)
Console.Out.Write("{0} ", pose.Pos[i]);
Console.Out.Write(" ] [ ");
for (int i = 0; i < 4; i++)
Console.Out.Write("{0} ", pose.Rot[i]);
Console.Out.Write(" ] ");
Console.Out.WriteLine();
}
public MyHandler() : base()
{
}
public MyHandler(string[] args) : base(args)
{
}
protected void LightHouseEvent1(IntPtr ctx, byte lighthouse, SurvivePose lighthouse_pose, SurvivePose object_pose)
{
base.LightHouseEvent(ctx, lighthouse, lighthouse_pose, object_pose);
WritePose("Lighthouse", lighthouse_pose);
WritePose("Object", object_pose);
}
protected override void PoseEvent(IntPtr so, byte lighthouse, SurvivePose pose)
{
WritePose("Pose", pose);
base.PoseEvent(so, lighthouse, pose);
}
}
class Program
{
static void Main(string[] args)
{
MyHandler handler = new MyHandler(args);
while (handler.Poll() == 0) {
}
}
}
}
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