diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/survive.h | 56 |
1 files changed, 40 insertions, 16 deletions
diff --git a/include/survive.h b/include/survive.h index d29b487..3e8dc35 100644 --- a/include/survive.h +++ b/include/survive.h @@ -3,13 +3,19 @@ #include <stdint.h> -#define SV_FLOAT double +#ifndef FLT +#define FLT double +#endif struct SurviveContext; //DANGER: This structure may be redefined. Note that it is logically split into 64-bit chunks //for optimization on 32- and 64-bit systems. +//Careful with this, you can't just add another one right now, would take minor changes in survive_data.c and the cal tools. +//It will also require a recompile. TODO: revisit this and correct the comment once fixed. +#define NUM_LIGHTHOUSES 2 + struct SurviveObject { struct SurviveContext * ctx; @@ -25,21 +31,27 @@ struct SurviveObject int8_t ison:1; int8_t additional_flags:6; - SV_FLOAT * sensor_locations; - SV_FLOAT * sensor_normals; + FLT * sensor_locations; + FLT * sensor_normals; + + //Timing sensitive data (mostly for disambiguation) + int32_t timebase_hz; //48,000,000 for normal vive hardware. (checked) + int32_t timecenter_ticks; //200,000 for normal vive hardware. (checked) + int32_t pulsedist_max_ticks; //500,000 for normal vive hardware. (guessed) + int32_t pulselength_min_sync; //2,200 for normal vive hardware. (guessed) + int32_t pulse_in_clear_time; //35,000 for normal vive hardware. (guessed) + int32_t pulse_max_for_sweep; //1,800 for normal vive hardware. (guessed) + int32_t pulse_synctime_offset; //20,000 for normal vive hardware. (guessed) + int32_t pulse_synctime_slack; //5,000 for normal vive hardware. (guessed) int8_t nr_locations; //Flood info, for calculating which laser is currently sweeping. int8_t oldcode; - - #ifdef USE_OLD_DISAMBIGUATOR - uint32_t last_master_time; - uint32_t last_slave_time; - int32_t last_photo_length; - #else - uint32_t last_master_time; - struct disambiguator * d; - #endif + int8_t sync_set_number; //0 = master, 1 = slave, -1 = fault. + int8_t did_handle_ootx; //If unset, will send lightcap data for sync pulses next time a sensor is hit. + uint32_t last_time[NUM_LIGHTHOUSES]; + uint32_t last_length[NUM_LIGHTHOUSES]; + uint32_t recent_sync_time; uint32_t last_lighttime; //May be a 24- or 32- bit number depending on what device. @@ -47,17 +59,19 @@ struct SurviveObject int tsl; }; -typedef void (*text_feedback_fnptr)( struct SurviveContext * ctx, const char * fault ); +typedef void (*text_feedback_func)( struct SurviveContext * ctx, const char * fault ); typedef void (*light_process_func)( struct SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length ); typedef void (*imu_process_func)( struct SurviveObject * so, int16_t * accelgyro, uint32_t timecode, int id ); +typedef void (*angle_process_func)( struct SurviveObject * so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle ); struct SurviveContext * survive_init(); //For any of these, you may pass in 0 for the function pointer to use default behavior. -void survive_install_info_fn( struct SurviveContext * ctx, text_feedback_fnptr fbp ); -void survive_install_error_fn( struct SurviveContext * ctx, text_feedback_fnptr fbp ); +void survive_install_info_fn( struct SurviveContext * ctx, text_feedback_func fbp ); +void survive_install_error_fn( struct SurviveContext * ctx, text_feedback_func fbp ); void survive_install_light_fn( struct SurviveContext * ctx, light_process_func fbp ); void survive_install_imu_fn( struct SurviveContext * ctx, imu_process_func fbp ); +void survive_install_angle_fn( struct SurviveContext * ctx, angle_process_func fbp ); void survive_close( struct SurviveContext * ctx ); int survive_poll(); @@ -67,8 +81,18 @@ struct SurviveObject * survive_get_so_by_name( struct SurviveContext * ctx, cons //Utilitiy functions. int survive_simple_inflate( struct SurviveContext * ctx, const char * input, int inlen, char * output, int outlen ); -//TODO: Need to make this do haptic responses for hands. +//TODO: Need to make this do haptic responses for hands. int survive_usb_send_magic( struct SurviveContext * ctx, int on ); +//Install the calibrator. +void survive_cal_install( struct SurviveContext * ctx ); + +//Call these from your callback if overridden. +//Accept higher-level data. +void survive_default_light_process( struct SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length ); +void survive_default_imu_process( struct SurviveObject * so, int16_t * accelgyro, uint32_t timecode, int id ); +void survive_default_angle_process( struct SurviveObject * so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle ); + + #endif |