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author | mwturvey <michael.w.turvey@intel.com> | 2017-03-08 10:47:27 -0700 |
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committer | mwturvey <michael.w.turvey@intel.com> | 2017-03-08 10:47:27 -0700 |
commit | a5430b24d41d1bb795db14036b35c39c7a9accd4 (patch) | |
tree | 90120d0a3d529aca81d77fe825229f8a6d641bc6 /include/survive.h | |
parent | 321749a4b8e3e8b3f4b03863200fbf86e36a0bbe (diff) | |
parent | c65498054c77192b2a12fdb5ef44439a14110292 (diff) | |
download | libsurvive-a5430b24d41d1bb795db14036b35c39c7a9accd4.tar.gz libsurvive-a5430b24d41d1bb795db14036b35c39c7a9accd4.tar.bz2 |
Merge branch 'master' of https://github.com/cnlohr/libsurvive
Diffstat (limited to 'include/survive.h')
-rw-r--r-- | include/survive.h | 102 |
1 files changed, 0 insertions, 102 deletions
diff --git a/include/survive.h b/include/survive.h deleted file mode 100644 index 51910a6..0000000 --- a/include/survive.h +++ /dev/null @@ -1,102 +0,0 @@ -#ifndef _SURVIVE_H -#define _SURVIVE_H - -#include <stdint.h> - -#ifndef FLT -#ifdef USE_DOUBLE -#define FLT double -#else -#define FLT float -#endif -#endif - -struct SurviveContext; - -//DANGER: This structure may be redefined. Note that it is logically split into 64-bit chunks -//for optimization on 32- and 64-bit systems. - -//Careful with this, you can't just add another one right now, would take minor changes in survive_data.c and the cal tools. -//It will also require a recompile. TODO: revisit this and correct the comment once fixed. -#define NUM_LIGHTHOUSES 2 - -struct SurviveObject -{ - struct SurviveContext * ctx; - - char codename[4]; //3 letters, null-terminated. Currently HMD, WM0, WM1. - char drivername[4]; //3 letters for driver. Currently "HTC" - int16_t buttonmask; - int16_t axis1; - - int16_t axis2; - int16_t axis3; - int8_t charge; - int8_t charging:1; - int8_t ison:1; - int8_t additional_flags:6; - - FLT * sensor_locations; - FLT * sensor_normals; - int8_t nr_locations; - - //Timing sensitive data (mostly for disambiguation) - int32_t timebase_hz; //48,000,000 for normal vive hardware. (checked) - int32_t timecenter_ticks; //200,000 for normal vive hardware. (checked) - int32_t pulsedist_max_ticks; //500,000 for normal vive hardware. (guessed) - int32_t pulselength_min_sync; //2,200 for normal vive hardware. (guessed) - int32_t pulse_in_clear_time; //35,000 for normal vive hardware. (guessed) - int32_t pulse_max_for_sweep; //1,800 for normal vive hardware. (guessed) - int32_t pulse_synctime_offset; //20,000 for normal vive hardware. (guessed) - int32_t pulse_synctime_slack; //5,000 for normal vive hardware. (guessed) - - //Flood info, for calculating which laser is currently sweeping. - int8_t oldcode; - int8_t sync_set_number; //0 = master, 1 = slave, -1 = fault. - int8_t did_handle_ootx; //If unset, will send lightcap data for sync pulses next time a sensor is hit. - uint32_t last_time[NUM_LIGHTHOUSES]; - uint32_t last_length[NUM_LIGHTHOUSES]; - uint32_t recent_sync_time; - - uint32_t last_lighttime; //May be a 24- or 32- bit number depending on what device. - - //Debug - int tsl; -}; - -typedef void (*text_feedback_func)( struct SurviveContext * ctx, const char * fault ); -typedef void (*light_process_func)( struct SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length ); -typedef void (*imu_process_func)( struct SurviveObject * so, int16_t * accelgyro, uint32_t timecode, int id ); -typedef void (*angle_process_func)( struct SurviveObject * so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle ); - -struct SurviveContext * survive_init( int headless ); - -//For any of these, you may pass in 0 for the function pointer to use default behavior. -void survive_install_info_fn( struct SurviveContext * ctx, text_feedback_func fbp ); -void survive_install_error_fn( struct SurviveContext * ctx, text_feedback_func fbp ); -void survive_install_light_fn( struct SurviveContext * ctx, light_process_func fbp ); -void survive_install_imu_fn( struct SurviveContext * ctx, imu_process_func fbp ); -void survive_install_angle_fn( struct SurviveContext * ctx, angle_process_func fbp ); - -void survive_close( struct SurviveContext * ctx ); -int survive_poll(); - -struct SurviveObject * survive_get_so_by_name( struct SurviveContext * ctx, const char * name ); - -//Utilitiy functions. -int survive_simple_inflate( struct SurviveContext * ctx, const char * input, int inlen, char * output, int outlen ); - -int survive_send_magic( struct SurviveContext * ctx, int magic_code, void * data, int datalen ); - -//Install the calibrator. -void survive_cal_install( struct SurviveContext * ctx ); - -//Call these from your callback if overridden. -//Accept higher-level data. -void survive_default_light_process( struct SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length ); -void survive_default_imu_process( struct SurviveObject * so, int16_t * accelgyro, uint32_t timecode, int id ); -void survive_default_angle_process( struct SurviveObject * so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle ); - - -#endif - |