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authorMichael Turvey <mwturvey@users.noreply.github.com>2017-03-25 21:57:41 -0700
committerGitHub <noreply@github.com>2017-03-25 21:57:41 -0700
commitb795afd28b7f7e2c1b9ca3f01e9f5ffeb1c75be8 (patch)
treed7156b4742fa6a77c71c9deb46237c9b8ef1a670 /include/libsurvive/survive.h
parent5404526ae8da8c5fdff81b8ee8120ffe73647747 (diff)
parentefe1b3e98866d45dd3bb5f8060712db152762edd (diff)
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Merge pull request #43 from mwturvey/alternate_disambiguator
Alternate disambiguator
Diffstat (limited to 'include/libsurvive/survive.h')
-rw-r--r--include/libsurvive/survive.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/include/libsurvive/survive.h b/include/libsurvive/survive.h
index e04586c..e13312d 100644
--- a/include/libsurvive/survive.h
+++ b/include/libsurvive/survive.h
@@ -47,6 +47,7 @@ struct SurviveObject
int32_t pulse_synctime_slack; //5,000 for normal vive hardware. (guessed)
//Flood info, for calculating which laser is currently sweeping.
+ void * disambiguator_data;
int8_t oldcode;
int8_t sync_set_number; //0 = master, 1 = slave, -1 = fault.
int8_t did_handle_ootx; //If unset, will send lightcap data for sync pulses next time a sensor is hit.
@@ -129,9 +130,9 @@ void survive_cal_install( SurviveContext * ctx ); //XXX This will be removed if
//Call these from your callback if overridden.
//Accept higher-level data.
-void survive_default_light_process( SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length );
+void survive_default_light_process( SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length , uint32_t lh);
void survive_default_imu_process( SurviveObject * so, int mode, FLT * accelgyro, uint32_t timecode, int id );
-void survive_default_angle_process( SurviveObject * so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle );
+void survive_default_angle_process( SurviveObject * so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle, uint32_t lh );
////////////////////// Survive Drivers ////////////////////////////