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author | CNLohr <charles@cnlohr.com> | 2016-12-02 23:25:00 -0500 |
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committer | GitHub <noreply@github.com> | 2016-12-02 23:25:00 -0500 |
commit | 7cc22790b975a3cbaea5046eb17ca72563e3dac1 (patch) | |
tree | 39a15bf734437898c13a4a96d1cc215df1de79c0 /README.md | |
parent | 38e8048c37fd2fcce8a273fc677b3d1a3f5b8b46 (diff) | |
download | libsurvive-7cc22790b975a3cbaea5046eb17ca72563e3dac1.tar.gz libsurvive-7cc22790b975a3cbaea5046eb17ca72563e3dac1.tar.bz2 |
Update README.md
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -7,11 +7,11 @@ High-performance HTC Vive Library I say "high-performance" really this project is based tightly off of OSVR-Vive-Libre, but, specifically is an attempt to: -1) Minimize external libraries. Actual reason for starting this: Downloading all of the libraries needed for OSVR-Vive-Libre maxed out my data plan. -2) Put it under an open-source instead of a force-source license. (GPL to MIT/X11) -3) Write it in C. -4) Avoid extra layers where convenient. -5) (long shot) Make the vive vivable for use with Intel Integrated Graphics systems. +1. Minimize external libraries. Actual reason for starting this: Downloading all of the libraries needed for OSVR-Vive-Libre maxed out my data plan. +2. Put it under an open-source instead of a force-source license. (GPL to MIT/X11) +3. Write it in C. +4. Avoid extra layers where convenient. +5. (long shot) Make the vive vivable for use with Intel Integrated Graphics systems. Will I succeed? Probably not. |