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#include <GL/glew.h>
#include <GL/glut.h>
#include <GLT/multierror.h>
#include <GLT/shaderloader.h>
typedef enum {
si_NoError = 0,
si_ResourceNotFound = 1,
} si_Error_t;
struct {
GLuint prog;
GLuint vs;
GLuint fs;
GLuint a_position;
GLuint a_direction;
GLuint u_mv;
GLuint u_normal:
GLuint u_proj;
GLuint u_lightpos;
} strandshader;
si_Error_t loadStrandShader(void)
{
}
si_Error_t loadGLresources(void)
{
loadStrandShader();
}
void display(void)
{
}
int main(int argc, char argv[])
{
si_Error_t err = si_NoError;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
glutCreateWindow("Illuminated Strands");
glutDisplayFunc(display);
if( (err = loadGLResources()) != si_NoError ) {
return -err;
}
glutMainLoop();
return 0;
}
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