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authorWolfgang Draxinger <Wolfgang.Draxinger@draxit.de>2012-04-27 20:43:08 +0200
committerWolfgang Draxinger <Wolfgang.Draxinger@draxit.de>2012-04-27 20:43:08 +0200
commit623fc8c73de35bef0785f09bae8a3f607f8ed087 (patch)
tree8d14f7bff925e01e90557db6b8ffb282b9784c3d /samples/OpenGL/qt_terr/vecmath.h
parent91925ccf445f27ba98a1292e77cda208cbf86551 (diff)
downloadcodesamples-623fc8c73de35bef0785f09bae8a3f607f8ed087.tar.gz
codesamples-623fc8c73de35bef0785f09bae8a3f607f8ed087.tar.bz2
qt_terr - a simple quadtree based terrain renderer with LOD
Diffstat (limited to 'samples/OpenGL/qt_terr/vecmath.h')
-rw-r--r--samples/OpenGL/qt_terr/vecmath.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/samples/OpenGL/qt_terr/vecmath.h b/samples/OpenGL/qt_terr/vecmath.h
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+#ifndef VECMATH_H
+#define VECMATH_H
+
+double DOT(double a[3], double b[3]);
+
+void ADD(double out[3], double a[3], double b[3]);
+
+void SUB(double out[3], double a[3], double b[3]);
+
+void SCALE(double out[3], double v[3], double scalar);
+
+double length(double v[3]);
+
+void normalize(double out[3], double in[3]);
+
+#endif/*VECMATH_H*/