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authorWolfgang Draxinger <Wolfgang.Draxinger@draxit.de>2012-04-27 20:43:08 +0200
committerWolfgang Draxinger <Wolfgang.Draxinger@draxit.de>2012-04-27 20:43:08 +0200
commit623fc8c73de35bef0785f09bae8a3f607f8ed087 (patch)
tree8d14f7bff925e01e90557db6b8ffb282b9784c3d /samples/OpenGL/qt_terr/terrain.h
parent91925ccf445f27ba98a1292e77cda208cbf86551 (diff)
downloadcodesamples-623fc8c73de35bef0785f09bae8a3f607f8ed087.tar.gz
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qt_terr - a simple quadtree based terrain renderer with LOD
Diffstat (limited to 'samples/OpenGL/qt_terr/terrain.h')
-rw-r--r--samples/OpenGL/qt_terr/terrain.h26
1 files changed, 26 insertions, 0 deletions
diff --git a/samples/OpenGL/qt_terr/terrain.h b/samples/OpenGL/qt_terr/terrain.h
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+++ b/samples/OpenGL/qt_terr/terrain.h
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+#ifndef TERRAIN_H
+#define TERRAIN_H
+
+#include "quad.h"
+
+#include <vector>
+
+class Terrain : public Quad
+{
+public:
+ double * const z_mean() {
+
+ };
+ double z[2][2];
+
+public:
+ Terrain();
+
+ virtual void split();
+ virtual void track_down(double x, double y, double nz, int levels);
+
+/*protected:
+ virtual void set_range(double nx1, double nx2, double ny1, double ny2);*/
+};
+
+#endif/*TERRAIN_H*/