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author | Wolfgang Draxinger <Wolfgang.Draxinger@draxit.de> | 2014-04-26 18:21:56 +0200 |
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committer | Wolfgang Draxinger <Wolfgang.Draxinger@draxit.de> | 2014-04-26 18:21:56 +0200 |
commit | 4542fdb44ae7525b2806233b1d499b1c0202fbf7 (patch) | |
tree | e64b1c39c4f988e0d730c2276c209e2083d18776 /samples/OpenGL/minimal_glsl | |
parent | 9410ac0867d560bbe0a475c44e2522dbcb2ac4db (diff) | |
download | codesamples-4542fdb44ae7525b2806233b1d499b1c0202fbf7.tar.gz codesamples-4542fdb44ae7525b2806233b1d499b1c0202fbf7.tar.bz2 |
rotateable observer
Diffstat (limited to 'samples/OpenGL/minimal_glsl')
-rw-r--r-- | samples/OpenGL/minimal_glsl/minimal_glsl.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/samples/OpenGL/minimal_glsl/minimal_glsl.c b/samples/OpenGL/minimal_glsl/minimal_glsl.c index 2d1b0fa..72ba3ff 100644 --- a/samples/OpenGL/minimal_glsl/minimal_glsl.c +++ b/samples/OpenGL/minimal_glsl/minimal_glsl.c @@ -38,7 +38,7 @@ static const GLchar *fragment_shader_source = "uniform sampler2D texRGB;" "void main()" "{" -" gl_FragColor = -texture2D(texCMYK, gl_TexCoord[0].st) + texture2D(texRGB, gl_TexCoord[0].st);" +" gl_FragColor = -texture2D(texCMYK, gl_TexCoord[0].st) + texture2D(texRGB, gl_TexCoord[0].st); " "}\0"; GLuint shaderFragment = 0; |