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authorWolfgang Draxinger <Wolfgang.Draxinger@draxit.de>2014-04-26 18:21:56 +0200
committerWolfgang Draxinger <Wolfgang.Draxinger@draxit.de>2014-04-26 18:21:56 +0200
commit4542fdb44ae7525b2806233b1d499b1c0202fbf7 (patch)
treee64b1c39c4f988e0d730c2276c209e2083d18776 /samples/OpenGL/minimal_glsl
parent9410ac0867d560bbe0a475c44e2522dbcb2ac4db (diff)
downloadcodesamples-4542fdb44ae7525b2806233b1d499b1c0202fbf7.tar.gz
codesamples-4542fdb44ae7525b2806233b1d499b1c0202fbf7.tar.bz2
rotateable observer
Diffstat (limited to 'samples/OpenGL/minimal_glsl')
-rw-r--r--samples/OpenGL/minimal_glsl/minimal_glsl.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/samples/OpenGL/minimal_glsl/minimal_glsl.c b/samples/OpenGL/minimal_glsl/minimal_glsl.c
index 2d1b0fa..72ba3ff 100644
--- a/samples/OpenGL/minimal_glsl/minimal_glsl.c
+++ b/samples/OpenGL/minimal_glsl/minimal_glsl.c
@@ -38,7 +38,7 @@ static const GLchar *fragment_shader_source =
"uniform sampler2D texRGB;"
"void main()"
"{"
-" gl_FragColor = -texture2D(texCMYK, gl_TexCoord[0].st) + texture2D(texRGB, gl_TexCoord[0].st);"
+" gl_FragColor = -texture2D(texCMYK, gl_TexCoord[0].st) + texture2D(texRGB, gl_TexCoord[0].st); "
"}\0";
GLuint shaderFragment = 0;