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diff --git a/README.md b/README.md new file mode 100644 index 0000000..7a06566 --- /dev/null +++ b/README.md @@ -0,0 +1,15 @@ +# linmath.h -- A small library for linear math as required for computer graphics + +[![CircleCI](https://circleci.com/gh/datenwolf/linmath.h.svg?style=svg)](https://app.circleci.com/pipelines/github/datenwolf/linmath.h) + + +linmath.h provides the most used types required for programming computer graphics: + +vec3 -- 3 element vector of floats +vec4 -- 4 element vector of floats (4th component used for homogenous computations) +mat4x4 -- 4 by 4 elements matrix, computations are done in column major order +quat -- quaternion + +The types are deliberately named like the types in GLSL. In fact they are meant to +be used for the client side computations and passing to same typed GLSL uniforms. + |