#ifndef SOCKET_H #define SOCKET_H #include "uint16.h" #include "uint32.h" extern int socket_tcp(void); extern int socket_udp(void); extern int socket_tcp6(void); extern int socket_udp6(void); extern int socket_connect4(int,const char *,uint16); extern int socket_connect6(int s,const char ip[16],uint16 port,uint32 scope_id); extern int socket_connected(int); extern int socket_bind4(int,const char *,uint16); extern int socket_bind4_reuse(int,char *,uint16); extern int socket_bind6(int s,const char *ip,uint16 port,uint32 scope_id); extern int socket_bind6_reuse(int s,const char *ip,uint16 port,uint32 scope_id); extern int socket_listen(int,int); extern int socket_accept4(int,char *,uint16 *); extern int socket_accept6(int s,char *ip,uint16 *port,uint32 *scope_id); extern int socket_recv4(int,char *,int,char *,uint16 *); extern int socket_send4(int,const char *,int,const char *,uint16); extern int socket_recv6(int s,char *buf,unsigned int len,char *ip,uint16 *port,uint32 *scope_id); extern int socket_send6(int s,const char *buf,unsigned int len,const char *ip,uint16 port,uint32 scope_id); extern int socket_local4(int,char *,uint16 *); extern int socket_remote4(int,char *,uint16 *); extern int socket_local6(int s,char *ip,uint16 *port,uint32 *scope_id); extern int socket_remote6(int s,char *ip,uint16 *port,uint32 *scope_id); extern void socket_tryreservein(int,int); extern const char* socket_getifname(uint32 interface); extern uint32 socket_getifidx(const char *ifname); extern int noipv6; #endif