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<title>shaderbake, branch master</title>
<subtitle>shaderbake – Compile OpenGL-4.5 GLSL shaders into optimized and performance consistent SPIR-V
</subtitle>
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<entry>
<title>commit</title>
<updated>2023-05-18T12:38:08+00:00</updated>
<author>
<name>Wolfgang Draxinger</name>
<email>code@datenwolf.net</email>
</author>
<published>2023-05-18T12:38:08+00:00</published>
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<pre>
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